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Post by FunkySwerve on Oct 8, 2005 15:57:10 GMT
Balduvard's split sounds about right, for the reasons he and Argon gave, though too low. It's possible to net 50M/hour in areas that do NOT require 'uber' gear to get to, whereas, for, say, the illithid, you can spend 7 hours to get the needed item (the side trip to use it is negligible overhead by comparison), WITHOUT knowing if you'll even succeed (the last 2 trips I was in failed - in 3 trips we succeeded ONCE), and at the end have a 1/7 chance of winning the roll for it if you DO make it (only party that succeeded had seven members). So, assuming that those numbers are averages, thats a total of 21 hours spent for a 1/7 chance. 21 x 7 = 147 hours and STILL no guarantee (fuzzy math but about right). Multiply that by the 50M gold per hour figure and *poof* 7,350M in opportunity cost for what is not a sure thing. Now, you're also gaining xp and other loot during that time, and when you're gold-hunting, you're generally selling all the stuff you find and not getting great xp. Still, setting illithid at 500M would probably be too low. These are LONG term goals for your characters, and they are NOT intended to be widely available to every joe who comes along. I'm gonna have to think about this one some more.
On a side note, randomizing is NOT very cpu intensive, especially if done via container, when the container is opened . And it certainly is doable. But it would take a ton of work to set up, and I have a lot of other things on the todo list that are more important, AND I'm not really sold on the idea of having subraces handed out on a random basis - though it WOULD be a great way to encourage players to explore.
Funky
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Post by FunkySwerve on Oct 8, 2005 16:10:02 GMT
You'd have to play a good while to get that much gold, and it just seems like you're saying seniority is indeed superiority. I forgot, I wanted to address this directly. We are saying no such thing, either directly or by implication. What we are doing is setting up long-term goals for characters and players. We are in no way passing judgment on those who lack the time, dedication, patience, motivation, desire, or what-have-you to strive for those goals. Any imputation of superiority and/or seniority is your own. Best, Funky
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Post by Phantanya on Dec 9, 2005 16:48:41 GMT
It would be nice for some of the folks who do not "live" in higher ground to have access to the same type of goodies. IMHO. I am sure I am not the only person here who can not devote endless hours to hunting down certain triggers. Real life has a nasty habit of interupting. Now for those of you who say we should not be playing if we cant devote the time. .... Pooh on you. We deserve to have fun just as much as anyone and this is a game. We all like to have fun. We all like suprises. I like the idea of random generated codes some how. What would be funny is if some codes could be pickable off certain lowbie spawn...and not just bosses. Taking the chance just to check would leave one flat footed. The timer is also an excellent idea. It just doesnt seem fair that the same players get the codes reset after reset. It isnt even seem hard for them anymore and by the time someone has worked their tails off to get a code...someone has already used all thier previously aquired skills and goodies to beat the lowbie to the code. One must be extreamly wealthy or spend more time online than reasonable. Sure keep some secrets so hard that only these hardcore players can access them...but throw the rest of us a bone plz. Everyone likes that sense of accomplishment that you get when you have achieved. Lets face it that is what makes this game so addictive. Everyone should be able to have that feeling because that is the point of the game isnt it? Wouldn't it be a little more realistic to have luck be a factor? Does good fortune shine on only the mighty? Anyway, bottom line I really like the idea of a tag timer, or perhaps make certain codes only available to certain classes or alignments. i.e. if you wanted a pixie code you would have to have a halfling or say a thief find the code...etc etc. Also there is a spot in the deep bat cave where you walk over a certain spot and suddenly a ring appears in your backpack. That was fun and suprising! It was not a major goodie but it was fun. That is the point of a game and everyone deservers to have fun.
Peace, Phantanya
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Post by Phantanya on Dec 9, 2005 16:57:09 GMT
P.S. how about handing out codes as DM quest items? DMs could set up (and participate) in quests for certain lvl characters? That way the dms could get in some game time too. I think now would be a good time for some lowbie quest for all the newer players on the server.
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Post by FunkySwerve on Dec 9, 2005 18:18:46 GMT
This is part of the reason I set them to respawn. I'd counsel patience, your character is still building up a good gear set, but you should be able to tackle this stuff soon. As for the deepbats, please don't discuss specifics of secrets on these boards. I'll consider adding in some more subraces to be found in other ways, but it won't be for a while, there are too many other things on my plate at the moment.
Funky
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Post by doomsdaybringer on Dec 12, 2005 1:01:01 GMT
I know of one source of money (though not easily reached and unrepeatable) that would pose a problem to a format of tiering with less cost, and if it were to stay that way I would rather see a system set up more like this: Level 1: 100 mil Level 2: 250 mil Level 3: 500 mil The only problem I have with this system is that anyone can camp loot and gather gold if in the right places, and it requires minimal effort (maybe a few heal potions) to do so (granted finding the spot would require some effort). However the secret subraces are supposed to be a reward for really going out of your way for something. So if such a system were implemented I would suggest the following to counter the massive wave of people whoring kills just to gain a few extra bucks towards that lofty goal of attaining a subrace: -Subraces can only be bought once per month per account to keep down accumulation of subraces by the particularly wealthy--besides, you should be taking that time to level up your new subrace anyways. -Players must first find the NPC that will give them this knowledge. The trick however is this NPC will not stay in the same spot all the time, so in replacing the searching necessary for the previous requirements to attain a subrace, they must now focus their efforts in tracking down (keyword: tracking) this NPC. is the idea for "buying" sercet race off? is it possible for us to buy "low lvl" sercet from the militry for like 100 to 200m?
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Post by hiryuu on Dec 12, 2005 3:31:54 GMT
I'm not sure it's off, but the intended purpose was to give less frequent players a chance, without making it too easy for more dedicated players. It would probably involve a function of real-life time, like Balduvard's suggestion.
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Post by FunkySwerve on Dec 13, 2005 2:40:23 GMT
I'm willing to consider making lesser subraces that can be bought for the interim, while the player goes about aquiring the knowledge to find greater subraces. Thoughts? Funky
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Post by hiryuu on Dec 13, 2005 5:01:00 GMT
I'm not thrilled with it.
It doesn't solve the original issue, which was specific subraces for "optimal" builds. It still heavily favors time-intensive players. There is a huge pile of capable "lesser" subraces already available. Plus, at least the subrace quest can be split into stages. Lolth, Immortal, and Ssithrak are more troublesome in that regard, especially since they are required for fully exploring the world.
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Post by Ironfang on Dec 20, 2005 16:53:48 GMT
I am nobody, I will probably never find a secret sub-race because I cannot dedicate enough time. 2 hours a night seems a lot to me but it is a joke compared to many I see online gaining 10 levels inbetween my sessions.
However, I feel that the secret subraces should be very, very difficult otherwise there will be Illithids and Giants everywhere and would take away from the "feel" of server. I think there are already far too many pixies and wraiths around.
I'll be happy if I can ever just find my way to the Farm without teleporting.
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Post by Ralkain on Dec 20, 2005 17:28:44 GMT
I'll be happy if I can ever just find my way to the Farm without teleporting. Happiness will remain elusive then, at least from this source. No one gets to the farm without teleporting... Dave.
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Post by dazargaidin on Dec 20, 2005 19:53:47 GMT
Think he meant 'to leader'
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Post by Ralkain on Dec 20, 2005 20:04:44 GMT
Think he meant 'to leader' I know exactly what he meant, and why my comment was a hint... Dave.
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Post by Ironfang on Dec 21, 2005 14:04:45 GMT
Thanks for the hint guys ( thats why I love this server) but I don't want to hijack this thread so back to issue of buying subraces....
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Post by avatthee on Dec 29, 2005 16:10:30 GMT
Well i agree that secret subraces should be expensive but not extortionet prices like 250mil! I mean 100mil is quite hard to come by even with all the new gear it took me 3hours on christmas day to get 20mil. I now after working hard have achieved nearly enough for a guild but am not sure whether to go for a subrace or guild. Both seem like i would get good stuff but i put so much time into the game only to get nothing out.
Just seems silly to me.
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