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Post by kurtiswolf on Jan 27, 2006 2:26:03 GMT
I'm with Grogbot on the profession idea. Allowing screwy builds (DD spies) tends to spice things up and creates great build possibilities.
As for what I'd like to see: professions that would add variety to the server. For example, if Dex builds tend to be more powerful than Str builds for tanks, add a Str-focused option that would level the field a bit. Or, given that it's once in a blue moon that you see someone wielding a two-handed weapon sans shield, come up with something to encourage that (gives a shield bonus if you are using a weapon two handed), etc...
Finally, I'm with Stevereno on timing. It takes forever to get a guy up in levels, would be nice to not have to start over to get the benefits.
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Post by ocath on Feb 4, 2006 15:48:03 GMT
Here are few from the 2nd ed books. Also included will be any recommended feats, if allowed.
Swashbuckler: bonuses to tumbling and parry and alertness (most likely a point or 2 for each) and maybe a restriction to medium/light weapons. This should (if possible) require both rogue and fighter to take. Feat: weapon specialization or disarm.
Blade master: bonuses to discipline and parry (2 points for each). Perhaps a -1 penalty to open locks and remove traps. Requires Rogue, Assassin or Weapon Master. Needs light/medium weapon. Feat: Called Shot.
Acrobat: Bonuses to tumble (2-3 points). Perhaps -1 to open locks and remove traps. Requires Rogue, Assassin or Monk. Feat: Ambidexterity and dodge.
Riddlemaster: Bonuses to lore, search, and spot or concentration(1-2 points). Perhaps -1 to hide, move silently and spell craft. Requires Bard. Perhaps instead of a feat, allow for use of identify spell without having it memorized or for a higher range of %.
Fence: Bonuses to appraise and pick pocket (2-3 points). Perhaps a -1 to remove trap and open lock. Requires Bard, Rogue, or Assassin. Feat: Skill Focus (Appraise).
Tell what you think of these and if these meet the criteria, I will add more.
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Post by FunkySwerve on Feb 5, 2006 15:45:45 GMT
Those are pretty much exactly what I had in mind, concept-wise. As for stats, I think around 4 skill points, spread over several skills, and 1 ability point, would be about right. I'm not married to those numbers though, so feel free to suggest other guidelines. We are a pretty high-powered server, so the bonuses must be a bit bigger than the stadard 2e kits to be worth taking (and implementing). A niche special ability isn't out of the question either, something useful but not gamebending, like an id spell for the loremaster or something similar. A feat might not be out of line, either. Subclasses that enable new class/level/ability combinations via providing needed feats and skills are also highly desirable, but those that do should probably have fewer net bonuses. Dwarven Defender, for instance, requires Dodge, which itself requires dex 13. Give a subclass dodge, and suddenly DDs don't need a 13 Dex, and 12 is probably as high as a platemail-wearing dwarf is gonna want. Or take RDD; if a subclass adds points to lore, it enables RDD to be taken earlier, and potentially allows fewer low-ab classes in the 20 levels that matter. Funky
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Post by Delfestra Ruinvorn on Feb 9, 2006 19:23:31 GMT
Understanding the need to keep game balance, what I see on the extra-subclasses are all some kind of melee hybrid. (Unless I missed something)
I assume there are plans, subject to balancing, to have neat things for us of the spellcaster persuasions?
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Post by FunkySwerve on Feb 9, 2006 23:45:17 GMT
Um, yeah. Bush Mage, Healer, and Empath have all been mentioned. All suggestions welcomed. Funky
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Post by PoAccountM on Jun 11, 2006 18:59:05 GMT
I understand the concept of this idea, but how would you go about implementing it? Surely you can't simply add these options to the level-up screen; would it occur after? -- at a certain place?
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Post by Balduvard on Jun 11, 2006 19:43:18 GMT
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Post by maljin on Jun 11, 2006 21:57:21 GMT
To get some ideas you could browse through the prestige class index of WotC, found here: www.wizards.com/default.asp?x=dnd/lists/prc. Another way to enhance creativity is to have a look at the galleries of the website or to have a look at the PRC class list, found here: nwnprc.netgamers.co.uk/manual/I don't think you should copy these classes (which is not possible anyway), but when I don't know what character I should play in nwn I often have a look at these sites and it normally inspires me to make a character close as possible to one I saw. For example: illithid slayer: Get a bonus on mind affecting saving throws and a bonus on ab/damage rolls vs aberrations. But they lose points in con or str and favoured enemy: aberration is required. shadow adept: Get a bonus to spell dc's but incur a penalty on spell penetration rolls. To become one you need to have spell focus illusion and evocation. (a more complex oneI know) tamer of beasts: Get a bonus on the handle animal skill, but incur penalties on social skills (persuasion, apparaise, ...) warsling sniper: Get weapon specialization: sling. Halfling race, weapon focus: sling, point blank shot and at least 1d6 sneak attack required. incarnum blade: Gets some (sonic) damage to her weapon. Requires weaponmaster (min level) and weapon of choice: longsword. breachgnome: Get a bonus to discipline, parry and concentration; maybe (imp.) expertise. Requires gnome race and weapon focus in a medium sized weapon (two handed for gnomes and halflings). acolyte of the skin: Get a bonus to intimidate and constitution, but incur penalties on charisma and persuasion, handle animal, apparaise and perform. dragonsong lyrist: Get a bonus to perform, fails will saves vs dragons automatically (hardly possible, but just an idea) cragtop archer: Get blind fight and point blank shot for free, but requires to be a giant/huge race (troll, minotaur, ...) and weaponfocus in longbow or heavy crossbow.
mal
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Post by FunkySwerve on Jun 12, 2006 2:34:22 GMT
Good stuff, mal, thanks! Funky
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Post by sumonelse on Jun 18, 2006 23:07:17 GMT
If you like I have a bunch of 2ed hand books on cd that I could arrange to send to you via ftp of some kind. Lots of kits in those.
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Post by FunkySwerve on Jun 19, 2006 1:15:13 GMT
Mmm, more helpful to provide some original ideas or to combine/modify the kits in those books. They are a little underpowered for what I have in mind, though a list of the names weould certainly provide useful food for thought. Thanks, Funky
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Post by maljin on Jun 19, 2006 19:47:01 GMT
Just some more ideas: (all from the WotC site)
cancer mage: Gets increased moving speed and a bonus to saves vs poison. Maybe this one could even get an On hit: weak poison for his/her weapon. Requires natural water breathing (some sub races or the shifter class could qualify), the ability to cast arcane spells (specific grade) and sneak attack +1d6.
bone collector: (hard to script, but:) Get a bonus to ab, ac and/or hp for a set duration, when he/she killed an undead creature. Requires weapon focus in a bunt weapon (mace, flail, dire mace, ...), turn undead ability and the extra turning feat.
chaotician: Get a very small bonus to every skill, and maybe a bonus to universal saves. Requires any chaotic alignment, must not have monk, paladin, wizard, cot, dwarven defender or cleric class levels (as they are generally lawful). Once lost chaotic alignment or leveled up in one of the classes mentioned before, a chaotician gets the doubled amount of bonus as a malus to every skill / saves.
combat medic: Get the combat casting feat and a bonus to concentration (and discipline), requires a cleric spells grade 5 (heal), the dodge feat and healing domain.
maester: Get a bonus to the craft skills (armor, weapon, trap) and a free item creation feat (brew potion, craft wand, scribe scroll). Requires gnome race and a certain amount of skill points in lore, spellcraft and use magic device.
master of the unseen hand: Get the disarm and improved disarm feats; requires the ability to cast following spells: invisibility, invisibility sphere, improved invisibility (could add bigbies to balance). If the spell requirement is too hard to script, you could do following requirement: very high ranks in hide, move silently, (epic) skillfocus: hide, move silently, stealth feat.
occult slayer: Get spell resistance (set or based upon level), bonus to saves vs. spells. Requires at least two arcane defense feats (spell focus for these feats required).
spellsword: Get automatic still spell (I - III), requires the ability to cast arcane spells of a certain grade (e.g. 9 = level 17 wizard, level 18 sorcerer) weapon focus: martial weapon, armor proficiency: light, medium and heavy, and high (something above 25) ranks in discipline and concentration. [Generally a full plate casting mage without being bane-knight, but would suffer from less effective buff spells]
ebon saint: Get darkvision (if possible ultra vision) and a bonus to attack (and damage) when fighting in bright light (every natural / outside area during the day). Requires a non-good, non-evil alignment (LN, TN, CN), good and evil domains or sun and death domains (there are no light and darkness domains). Can't think of anything else this subclass could get, but to me it seems very interesting: ebon saint: The ebon saint lives in the darkness, but seeks to expose his enemies to the light. (from WotC)
Enough for now, maybe I'll feel bored again some day and get some more ideas, mal
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Post by FunkySwerve on Jun 19, 2006 21:55:10 GMT
Some great ideas! Thank you very much! Funky
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