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Post by jelricle on Jan 12, 2024 5:16:51 GMT
Just a thought from the town newb. Once again, I missed attuning to the second portal in an abyss layer, so I did not get the wand piece. (I was on a call that pulled me away, trying to get cash for an octogenarian back from scammers; I must have missed it while catching up, I assume) If we could attune by leaving for the next map, in addition to attuning by clicking on the portal, then dopes like me would not run into this issue. :-) (For those who want Sluggy Freelance's full Yarncraft saga, it starts here)
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Post by chainlink on Jan 12, 2024 10:19:37 GMT
So its player error then, trying to do runs whilst being AFK introduces hazards for yourself and the rest of the party. Whilst it might be possible to do this it would then force people to be attuned to previous areas before moving forwards in the Abyss which would further restrict who could go where other than just having to be attuned to Pazunia, probably not a good idea to further restrict where people can visit based on something that can be solved by just doing the thing you need to do.
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Post by jelricle on Jan 12, 2024 15:42:24 GMT
Oh yes, totally player error! :-D I totally own up to that. However, I think it is an easy player error to make for somebody who does not know the run.
What is the restriction you are referring to? Is there something else I need to know about?
I was suggesting that leaving from the abyssal run map (say, a Thanatos map) which has a Pazunia portal (ie. a portal back to Pazunia) by going to the next run map have the same effect as using the Pazunia portal in question. (ie. Tagging you for that particular Pazunia portal) The portal, itself, continues to work as is, giving you the tag.
Eg. Imagine that you are running Thanatos 1, 2 and 3, each section being three maps and that the second Thanatos portal back to Pazunia is on the third map of the second section (Dunno if this is accurate, but just imagine whatever map of whatever section of Thanatos which has the second portal). My idea is that the transition point on the third map of the second section to the first map of the third section would tag you for the second Thanatos portal the same way that clicking on the second portal, itself, would.
I would think any restriction would already exist with the portal as is. The only change would be that, if you miss touching the second portal, you are still tagged for it by going to the next map after whatever map holds the second portal. Am I missing something?
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Post by chirality on Jan 12, 2024 15:59:25 GMT
i would liken this to the arti-explosion mechanic and the requests to change it. it's doubtful anyone would disagree that this mechanic can be painful and surely everyone has suffered from forgetting to attune at least once...or too many times to remember.
"likening this" to the arti explosion issue, then, my suggestion would be to leave the mechanic itself as-is but introduce a safety feature to assist players, like prevent exit from the map if attuned == 0.
another similarity i can draw, especially in the context of "things that you can break in abyss" is starting a p3 or prince fight in error or prematurely. this comparison highlights the fact that there are simply things that can be broken by player error. inexperience generally causes the first time but it will happen again and again due to carlessness or forgetfulness.
there are some safety checks in place across the mod to guard against specific player-error scenarios. the question a given suggestion must answer is "is this worth the time to implement" which includes "can this be implemented without breaking something else" and "can this be implemented at all."
auto-granting attune doesn't make sense due to the boss/portal structure. locking the trans zone if untagged might make sense but it's not very convincing in terms of zot RoI.
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Post by Yojimbo on Jan 12, 2024 15:59:26 GMT
The real problem is that one must attune each portal to Wand, I was not aware of this issue though I don't think it has impacted me, I would be all for that as it would potentially make Abyss runs that go 1-3 simpler for all players. I can understand part of what attunement does in the tag process and why it is used for Wands but it would be nice if a solution could be found to replace that mechanic for keeping people from "cheating" a wand. I would not expect a change to this anytime soon as the current system isn't really broken just can penalize forgetful, neglectful, and distracted party members.
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Post by jelricle on Jan 12, 2024 17:21:41 GMT
Ha! Yes, RoI definitely comes into play. I have no idea how the mechanics are coded so I don't know if this is a simplistic addition or a lot of work. I was just throwing this out as an idea to keep in mind. (Like most of my suggestions) - Does it make sense and would it be good to have?
- Would it break some aspect of the game that is considered needed/desirable (ie. Would it actually create the restriction chain mentioned or was that just a misunderstanding?)
I actually like the arti explosion. I like the role-play/immersion atmosphere that the mechanic adds. Ditto starting a fight with a prince prematurely (which I have, sadly, done. Sorry, again, Yune! I hope the splinters made up for it) or starting a fight in town and winding up in jail (which I have not done, but totally support) The portal attunement, though, feels more like a real world mechanic to make runs manageable. Preventing further transitions would also accomplish this. Would that really be less work than just adding portal attunement to the transition?
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Post by chirality on Jan 12, 2024 18:06:38 GMT
well it would definitely not be less work than just clicking the portal
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Post by chainlink on Jan 14, 2024 9:34:03 GMT
Click the pedestal job done much better that restricting abyss areas to only those that have already done so and preventing non tagged 'helpers' assisting with runs. Myself I've only seen this kick in for people running a load of bots where you may miss tagging something out of your horde, for people playing one character there's really no excuse for not doing it.
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Post by drunkenboastor on Jan 14, 2024 17:24:07 GMT
I have missed attuning to a portal a few times. The last time it happened I think I clicked on the portal at the same time as another player and saw the attunement animation and assumed I had attuned, but I had not. Because of that last incident of failed attunement, if I do not step through the portal, I always use my skull and ensure I am attuned before carrying on.
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Post by jelricle on Jan 14, 2024 17:47:05 GMT
For me, the trouble is that I'm a newb and I have no idea where these attunement portals are within the maps. :-) I'm dependent on others pointing them out to me.
Overtime, I expect I'll learn, but I've only ever run most of these maps once or twice and there are a lot of maps.
Heck (. . . no pun intended) I've only really gotten a handle on hell maps recently.
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