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Post by gaxx on Mar 27, 2006 15:23:38 GMT
ohh ya and or a taint they dont have
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Post by gaxx on Mar 27, 2006 15:30:43 GMT
Short Bow of Harper Scouts // +15 attack // ac bonus +15 // massive criticals 20 damage // mighty +15 // can only be used by harper scouts lvl5...
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Post by gaxx on Mar 27, 2006 15:40:56 GMT
redo of Spear of Odin // +14 enchanted // 2d12 cold // 2d12 piercing // 20 devine // 20 masive criticals // can only be used by barbarions lvl30+...
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Post by gaxx on Mar 27, 2006 16:18:51 GMT
Boots of the Lizard // woter breathing // cast polymorph self(lvl7) 2/day // bonus feats dodge,mobility // +10 ac vs. reptilian //...
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Post by calad on Mar 27, 2006 16:36:36 GMT
Its tough to think of good items for an already great class like Rogue so here goes. (usable by say 30 lvls of rogue) Robes of Mask: +15 Armor Class Self Conceal 5 dex +6 (Description) Theses robes were designed by Mask himself during the time of troubles when the gods walked as men. Fearing death from the other mortal gods, he became a blur in the shadows. After the time of troubles Mask discarded them seeing no more use for them. Tyche's Dice: (Possible Rogue artifact) Usable 1 per reset. (Dice roll determin outcomes Roll and what happens) Roll of 2: Autorez party when rogue dies Roll of 3: Party takes 200% All elemental damage till next reset Roll of 4: Party receives 2K temp hp Roll of 5: Party is effected by the shifter bug until next reset Roll of 6: Party becomes immune to all physical damage for 100 rounds Roll of 7: Party Takes 200% more physical damage until next reset Roll of 8: Party becomes immune to all normal elemental damage for 100 rounds Roll of 9: Rouge is constaly surrounded by a silence spell casted by a 100 lvl wizard until next reset Roll of 10: Damage taken heals the rogue for 100 rounds Roll of 11: Party Dies and Auto Respawns instantly Roll of 12: Reroll (Description) Tyche was the Goddess of luck before the Dawn Cataclysm. A fickel Goddess whos decisions were as random as the dice she carried, she would often decide the fate of mortals by the number she rolled. When she split into Tymora and Beshaba the dice were lost on the battlefield as the two Dieties fought to destroy each other. Fearing the dice would fall into mortal hands the God Lathander had them cast into the time stream where they were recovered by the Ithiliads. Tymora's Sight (Helm): +19 Deflection, True Sight, Immunity to Mind effecting spells, Slippery mind, Epic Warding 1 per day. (Description) Made by the clerics of Tymora, these helmets are popular to those who like to be prepared for everything Necklace of Adaptation: (not really a rogue item but hey I can show love to other classes) +18 Natural Armor Class, waterbreathing, levitation, Regan +5 Cloak of the Shadow Weave. Piercing, Slashing and Blud, 15% immunity, Negetive Resists 30/- Immune to Death, LVL Drain, Shadow shield 3 per day, Summon Shadow 3 per day, Shadow conjuration 3 per day, Greater Shadow Conjuration 3 per day, Darkness unlimited uses per day, Greater invisibility unlimited uses per day. (Description) Woven in the forbidden shadow weave, this cloak apears to be pure shadow. Upon closer examination the fabric forms to your body becoming your own shadow. An increasingly popular item among assasians Hope this sparks some ideas and I dunno how feasable some of these are, but would be fun to have them in game
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Post by gaxx on Mar 27, 2006 16:39:00 GMT
Boots of the Shadow Dancer // +16 ac // haste // adds +25 move silent // +25 hide // freedom of movement // 100% immune to magical damage // cast shadow shield(lvl13) 2/day // cast etheral visage(lvl15) 1/day // can only be used by shadow dancers lvl20+...
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Post by gaxx on Mar 27, 2006 17:04:40 GMT
Girdle of Hercules // adds+12 str // +12 con // +12 fort saves // discipline +12 // damage resistance 30/- devine // bonus feats knockdown, specialization unarmed //
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Post by gaxx on Mar 27, 2006 17:10:17 GMT
i can easily make good descriptions for any and all the items im makeing but i cant see takeing the time to do that knowing you probly wont use most lol, but just msg me any items your interested in and i can do descriptions on them otherwise you have some very talented DMs that can clean it up i guess LOL
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Post by gaxx on Mar 27, 2006 18:48:41 GMT
Lute of Song Bashing // +20 attack // +20 ac// 2d12 blunt // 20 damage massive critticals // bonus spell slots 9,8,7,6,5,4,3,2,1,0 1 each // can only be used by lvl 30+ bards... ;D
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Post by Breña on Mar 27, 2006 19:06:30 GMT
Lute of Song Bashing // +20 attack // +20 ac// 2d12 blunt // 20 damage massive critticals // bonus spell slots 9,8,7,6,5,4,3,2,1,0 1 each // can only be used by lvl 30+ bards... ;D Hehe, aaaaaaaaaand then you woke up. Bards can only cast up to 6 level spells.
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Post by gaxx on Mar 27, 2006 22:27:44 GMT
thanks for makeing that astute point never made a bard just trying to be kind to them soooo in referece to bards make it 6,5,4,3,2,1,0,
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Post by gaxx on Mar 27, 2006 22:46:43 GMT
Dagger of Ambushing // +14 attack // 2d12 acid // 2d12 magical // 2d12 massive critticals // adds 5d6 to sneaks // poison (dc24) 1-2 str // keen // adds +10 hide // +10 spot // can only be used by rogue or assassin's lvl 20+
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Post by FunkySwerve on Mar 27, 2006 23:25:06 GMT
Ok, please no more weapons. We are unlikely to add any of them, since there are splans already laid for that. Also no % immunity to exotics; I have to do a few test to see exactly what works in that department. Also please nothing requiring scripting unless you are able and willing to do it, since its difficult for nonscripters to know what is in the realm of possibility. Lastly, keep em coming! Some of these are great! Funky
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Post by Breña on Mar 28, 2006 0:05:06 GMT
Seriously, you folks are going to let Gaxx and I do all of the work? =0
Hehe
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Post by calad on Mar 28, 2006 2:47:50 GMT
Even if the item is not used its still nice to have a description of the item. If nothing else it will go in my pen and paper games. More rogue items to come tommorow. Calad
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