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Post by halaster on Mar 16, 2006 4:33:08 GMT
Something that really annoys me and a lot with me is lootsplits b4 a run is done. 1) They really can mess up so someone beeing on the whole run dont get anything good at all 2) They make a alrdy long run longer 3) Stuff respawns while splitting is done
This is enough that from now on i will not accept any loot-split b4 a run is done in my groups and if thats a problem for anyone let me know when comming into a group and i leave and dont ask for a invite in a group i'm in.
Halaster
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Post by Ozzy prince of darkness on Mar 16, 2006 15:52:35 GMT
Hey Halaster,,u seem like a fair guy and on occassion you've helped me along on certain missoins as I gain knowledge of the server. (as I do for all even newer players than I). The problem I have with your loot split idea is sometimes folx can't expend 6 hours to game time and after a few hours may have to leave, I was thinking maybe a every 2 hours or something so that someone you cant stay may have a shot at loot that may be already gathered, I'm not trying to cause waves here but on a social sever such as HG sometimes this method may work . What do you think of this idea, and as far as an invite to your often reclusive parties I have sent shouts and tells out and almost never recieve an invite from you anyways so that I believe this is a mute point. You seem to have a click and if you aint in it you aint never going to be, again I understand if your after a particular item you want as good of a chance to get it as possible you may want to keep the numbers in your party to a small amount but Im sure a player of your stautre must have about everthing you want already and this tutalitorion control over parties your in is insane, thats why democracy is a good method (atleast see how the rest of your party feels before you decide what is best for everyone). If you put yourself on a Island you might become lonely
Ozzy
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Post by halaster on Mar 16, 2006 16:35:47 GMT
Well i play to have fun and every time we have a lootsplit mid-run it usually take 20+ minutes to be done and thats a quick one it causes respawns and messes up and takes away the fun for me and for that reason you can bet i will avoid groups that do such. Think how long a complete desert run would be if you should split loot evry time someone left cause thats what is fair if u do it for some. 1 desert run would probably take 6 hours just in lootsplits + the actual killing and i can with horror imagine how a hell run gonna be
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Post by Ironfang on Mar 16, 2006 21:18:27 GMT
I am sure this stems from last weekends loot split partway through Desert which I initiated. Had I asked to be invited into a party that was already in Desert I wouldn't have asked and just logged.
However Holla and I started that party with Expresso, so after a couple of hours of playing which is all I can usually muster together at one time, with work, side jobs, spouse and child, I felt I deserved to get a chance at some items that I rarely get a chance at because I cannot win the game of attrition. Expresso another relative newbie had to leave as well so it wasn't just for one person.
I received more than one tell that day saying that it was fine and to just ignore your bitching so others agree with me. Since that incident I have mentioned splitting loot when parties form like "Let’s do a split at 10:00pm EST" and so far everyone has been cool with that.
Also a split should not take 20 minutes, all you need is a remains bag. Maybe it should just be one item each and rest stays group treasure. Besides often the bank is running out of room after awhile. For someone who has the time to play for 5-6 hours straight to get to Dustbone what’s 10-20 mins more?
What are some other options? Everyone banks a little bit of the random loot? Not the Dragon drops and such but the stuff in the rocks and bones. If you trust one person to carry it all why not trust everyone to throw it in at the end? That way if you have to log and only have one or two non-critical items it’s not a total wash.
Other than that it is good to know your stand on this and I am not trying to sway your decision. Maybe you should also list the players you refuse to play with so that all your party criteria can be met.
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Post by FunkySwerve on Mar 16, 2006 21:38:54 GMT
Actually I'm pretty sure it arose from the illithid lootsplit the other night, partway through, since he mentioned it then. Anyway, it's certainly not a bad idea to agree on a time for lootsplitting, and possibly to keep seperate banks. I'm looking at ways of making the desert areas less time consuming but still challeging - they are quite long. Splitting the desert and the furrow helped, but I think the furrow is still too lengthy. Funky
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Post by Grogbot on Mar 16, 2006 22:53:04 GMT
Expresso another relative newbie ... Bahahahahahahahaha. New to certain areas I can understand, new to some post-immortal feats yes, but Expresso a newbie ? Hee hee heee Unless, there are 2 Expressos ...? Grog the Badlander
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Post by Grogbot on Mar 16, 2006 23:06:45 GMT
... But on a more serious and helpful note ... What are some other options? Everyone banks a little bit of the random loot? Not the Dragon drops and such but the stuff in the rocks and bones. If you trust one person to carry it all why not trust everyone to throw it in at the end? That way if you have to log and only have one or two non-critical items it’s not a total wash. On AW PoA some years ago there used to be a call "Are we banking or pooling?" Banking is the current HG ettiquette of "one-toon-carries" all, and Pooling was the "everyone chips in with what they can carry" that Ironfang is suggesting. Also, and this goes back to an earlier discussion that someone else mentioned, I often heard groups say "We are pooling, need before greed" - meaning that if you needed something you were carrying as loot you could use it till either you left (in which case there was some negotiation) or the loot was split. One last loot-ettiquette issue, and this applies mostly to the pre-immortal areas, are runs which start out as something like "We are off to the Temple to get the Queen's book for <insert char name here>". As people come and go on the run, you can occassionally end up with few originals at the time of loot split, and this sometimes causes arguments. So if someone comes into such a group, we need to remember to say "dedicated run for book for <char name>, any probs?" etc. This applies to lots of constant-loot respawning drops, not just the books of course. Grog
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Post by halaster on Mar 17, 2006 21:12:56 GMT
I got my sets of rules i prefer for loot-splitting and both ironfang and funky is right those episodes are one of the reasons and so is quite a few more similar episodes wich all imho was timeconsuming annoying and unfair for those that was there from beginning to end. Best way i seen other then lootsplits at end of runs is the way Guild wars handle lootsplitting with assigning items randomly to players and only make 1 of the teammember able to pick it up for 5-10 minutes, so no lootsplit is needed. And i agree groups should be able to agree on having lootsplits whenever they choose they can do it evry 5th minute for what i care but no way i would waste time with such a group
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Post by MilesAtma on Mar 27, 2006 22:55:34 GMT
Well so much for mute point (moot) halaster
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