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Post by Ironfang on Apr 24, 2006 13:39:18 GMT
All I can say is Wow! Thanks Funky for yet more new content to keep pulling me into your world, no other server or game for that matter has kept my attention as long as HG.
My poor family, maybe we should start a support group forum for NWN Widows and orphans.
As much as I am looking forward to it and I know most people here are, when NWN2 comes out I have to believe that it will have a hard time competing with the quality here.
Think about all the bug fixes that have gone into this game from both BW and Funky and compare that to any new game coming out. Most companies would have stopped producing patch fixes for a game this old a long time ago.
We are going to have to deal with all kinds of inital bugs and can only hope this new company has good support. Does anyone remember Pools of Radiance??
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Post by FunkySwerve on Apr 24, 2006 16:16:33 GMT
I vaguely remember being freaked out the first time I WASN'T limited to turn-based play - was it Baldur's Gate? ;D
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Post by calad on Apr 24, 2006 16:20:08 GMT
Funny you mentioned PoR because I am playing it now and I love it bugs and all LOL
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Post by Lord FlashHeart on Apr 24, 2006 17:19:38 GMT
I vaguely remember being freaked out the first time I WASN'T limited to turn-based play - was it Baldur's Gate? ;D Nay it was the magnificent Dungeon Master! I still have a charcater in the vault named after the halfling mage from that game (Tiggy Tamal). ;D First official D&D game I can remember that wasn't turn based was Eye of the Beholder. (Which was also brilliant.) Oh the days.
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Post by FunkySwerve on Apr 24, 2006 17:22:06 GMT
First official D&D game I can remember that wasn't turn based was Eye of the Beholder. (Which was also brilliant.) Oh the days. Ahhh, yes, and it was '3D' too. lolz Funky
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Post by Lord FlashHeart on Apr 24, 2006 17:26:50 GMT
I think beholders need a revamp - gone are the days when the all powerful end of game boss you had spent 3 weeks playing to get to was a beholder - nowadays you just walk up to them and stick your sword in em til they pop. An antimagic ray that actually worked would be ace, really produce some tactical battles. (I remember in EotB hacking that numeric keypad trying to flank the slippery git and fire arrows into it.)
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Post by Delfestra Ruinvorn on Apr 24, 2006 18:15:30 GMT
I remember the beholder in that game...and also the sequels. I always had so many wizards and clerics in the party (any suprise there?) that I'd always have to be sneak and lure them around corners...so I could drop explosive spells where they would move into them facing the wrong way.
Kaboom!
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Post by FunkySwerve on Apr 24, 2006 18:36:45 GMT
I think beholders need a revamp - gone are the days when the all powerful end of game boss you had spent 3 weeks playing to get to was a beholder - nowadays you just walk up to them and stick your sword in em til they pop. An antimagic ray that actually worked would be ace, really produce some tactical battles. (I remember in EotB hacking that numeric keypad trying to flank the slippery git and fire arrows into it.) There are new, shoer LL areas on the way, including slaads and beholders. ;D Funky
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Post by Lord FlashHeart on Apr 24, 2006 19:38:06 GMT
I think beholders need a revamp - gone are the days when the all powerful end of game boss you had spent 3 weeks playing to get to was a beholder - nowadays you just walk up to them and stick your sword in em til they pop. An antimagic ray that actually worked would be ace, really produce some tactical battles. (I remember in EotB hacking that numeric keypad trying to flank the slippery git and fire arrows into it.) There are new, shoer LL areas on the way, including slaads and beholders. ;D Funky With working anti-magic rays?
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Post by FunkySwerve on Apr 24, 2006 20:02:32 GMT
I wouldn't call them beholders if they didn't, would you? ;D
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Post by Ironfang on Apr 24, 2006 20:14:33 GMT
Ooh I remember a particularly nasty dungeon hallway in PnP that had a couple of beholders and a couple of giants and that was all that was needed to make us poor PCs cry.
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