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Post by Delfestra Ruinvorn on May 8, 2006 20:04:26 GMT
I'd like to see more caster-oriented off-hand items. As far as I am aware, for wizards its Flag or Ssthadi, and sorcerers get Shadow Spike as well. I'm not aware of much more than that off hand.
I'd like to see something with (of course) more spells, and starting at level 4 or 5 and up to take advantage of the newly scaled spells for level 60 play, thus allowing the uncapped lower level spells to be more useful and numerous.
I'd also like to see it with physical % immunity - casters can always use more of that. And exotic reduction (cause I love my sstadi).
Stat adjustments would also be neat - caster gear is sparse on those.
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Post by fusa on May 8, 2006 21:34:35 GMT
ia, some items with more additional 1-6 spells would help, esp in a decent size party a caster can run out of buffs for the others pretty quick.
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Post by fusa on May 17, 2006 18:00:06 GMT
Arcane Archer bracer +14 ac or better, 10% physical reduction, Rapid Shot. 25/ Pierce immune to death magic, immune to knockdown, immune to level/ ability drain, immune to sneak attack, true seeing +4 con +4 str +6 dex
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Post by mishimayukio on May 17, 2006 19:00:13 GMT
Some kind of bracers or gloves with +20 or +30 to the heal skill. I dont care if thats the only property on them.
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Post by FunkySwerve on May 17, 2006 19:23:54 GMT
Eh, should be gloves matching that description in the item shops, but I'll definitely whip something up like that, regardless. Keep the ideas coming guys! Planning to start these areas tommorow, and still need ideas. Thanks, Funky
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Post by mishimayukio on May 17, 2006 19:28:09 GMT
Just checked again, and there are no gloves like that in the item shops.
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Post by Delfestra Ruinvorn on May 17, 2006 19:33:13 GMT
Wizard Helms. I know I personally prefer to operate WITHOUT headgear as much as possible, but the best wiz-helm around is still psionic blinders, and we all know what level that area is.
Ideally it should have spells, true seeing, KD immunity (for the times we must switch rings around and take off the Axerian Signet) and physical immunity %, blindness/deafness immunity, poison immunity perhaps (my gear doesn't have that anyplace). Maybe bonuses to concentration/discipline, or lore/spellcraft, or + universal saves would be even better.
And it should not show up on my head, because I am vain. Mmm invisible helms.
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Post by mishimayukio on May 17, 2006 20:59:18 GMT
Unless poison immunity stops the damage vulnerability poison from slit scorps, it is useless as immunity to ability drain covers all poisons and diseases.
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Post by FunkySwerve on May 17, 2006 21:27:44 GMT
It doesn't.
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Post by ewvastano on May 17, 2006 22:47:48 GMT
how about sorcerer and wizz daggers that give extra spell slotts so you can dual wield them ie 3 xtra lvl 7,8,9 spells
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Post by calad on May 17, 2006 23:13:15 GMT
With the addition of the beaker of bountiful healing and the rune of return could we get an item that gives use rezzes. Possibly 3 stacks of 10 rezzes 2 times per day. Non xferable ect, ect, ect......
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Post by fusa on May 18, 2006 0:53:39 GMT
a beaker of bountiful porting would help 2 (makes a # of telegems per day)
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Post by Balduvard on May 18, 2006 1:09:25 GMT
You must have never seen the Rune of Return.
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Post by hiryuu on May 18, 2006 4:14:42 GMT
I would like to see a ring (or other item, I suppose) that doubles xp gained until 1 million. It would help the more active players vault builds into higher areas.
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Post by fusa on May 27, 2006 20:44:09 GMT
scalberd that casts keen on bludgeoning and slashing weapons as well as +10 gmw
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