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Post by FunkySwerve on May 28, 2006 22:23:35 GMT
I would like to see a ring (or other item, I suppose) that doubles xp gained until 1 million. It would help the more active players vault builds into higher areas. Forgot, was gonna respond to this. I think its a bad idea, since there are already a zillion ways for repeat players to speed their leveling, including pets, scroll expenditures, gear transfer, subraces, higher-level buffs, knowledge of game areas, and so on. Do we really need to speed it up anymore? Funky
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Post by fusa on May 29, 2006 2:35:57 GMT
heh maybe I should be seconding that request since it wasn't originally mine, just didn't see it posted and liked the idea
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Post by Delfestra Ruinvorn on May 30, 2006 20:18:09 GMT
Seeing ppl that were lv10 yesterday and immortal today, id say not And i'll second that idea of a ultrarare (or LL area loot) scabbard that could provide +9 or higher gmw, twice a day. I know DB weapons were made that way to encourage reliability on casters, but im getting bored of asking wpn buffs x2 every 5 mins because god knows how often casters gotta rest in LL areas, or because the caster is an unexperienced player that just wont give you buffs even if you ask him 200 times edit; yeah was mine I know you know this Flik, but for the edification of those who do not: it helps to ask your casters for buffs BEFORE the fighting, BEFORE they rest, and before you get into the raid - so they have a fair chance to re-select spells, rest, perma you, come back, rest again - and go. Thus avoiding the continual need to recast, and wasting my spellslots every resting period. More blast for your rest, really
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Post by mishimayukio on May 31, 2006 7:19:26 GMT
I've noticed that unless that caster permaing doesnt rest at all, perma buffs rarely last more than 2-3 rests by the caster.
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Post by hfb on May 31, 2006 12:18:55 GMT
Greetings,
I would add (and I learned this from Delf) that as a caster asking how many of which types of buffs are desired is also a good move on the part of the caster. It also allows (also learned from Delf) for the caster to tell the one's not paying attention to "Pike off" in the words of my Mino buff cleric. Thanks Delf.
Cheers,
The Dancer
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Post by Delfestra Ruinvorn on May 31, 2006 15:12:12 GMT
I've noticed that unless that caster permaing doesnt rest at all, perma buffs rarely last more than 2-3 rests by the caster. Thats really weird. ANYTHING I cast should have a 40 "hour" duration, at least. Funky, any idea why this is?
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Post by FunkySwerve on May 31, 2006 19:19:36 GMT
A "day" is not very long, in NWN time... Funky
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Post by mishimayukio on May 31, 2006 20:08:33 GMT
From NWNwiki:
Thats not the problem, the buffs run out well before their 80 minute duration is up. And it seems to be tied to the caster's resting.
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Post by DragonChyld on Jun 1, 2006 0:09:09 GMT
On the topic of items, (sorry to get off you guys topic) I would love to see an Item that is very similar the the book that gives your character a 1 time jump in level. (the Liabiam of something something) Only perhaps make this book a rare drop or Ultra Rare. Make the book where it has one use per character, and that use increases the characters base movment fate by one step. Soo. a Human would go to fast, a Thri-Keen would go to Very Fast, ect ect.
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Post by FunkySwerve on Jun 1, 2006 6:40:18 GMT
From NWNwiki: Thats not the problem, the buffs run out well before their 80 minute duration is up. And it seems to be tied to the caster's resting. Time it if you would please and LMK, I've never noticed a discrepancy. Funky
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Post by FunkySwerve on Jun 1, 2006 6:42:06 GMT
On the topic of items, (sorry to get off you guys topic) I would love to see an Item that is very similar the the book that gives your character a 1 time jump in level. (the Liabiam of something something) Only perhaps make this book a rare drop or Ultra Rare. Make the book where it has one use per character, and that use increases the characters base movment fate by one step. Soo. a Human would go to fast, a Thri-Keen would go to Very Fast, ect ect. NOt gonna happen. Actually had some of these for testing, but pixies are already maxed, and their movespeed causes enough issues as it is. Funky
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Post by mishimayukio on Jun 1, 2006 10:28:29 GMT
The only way to get any buff to last its full duration is by simply not resting. Even when permaing, all buffs last 1-3 rests by the caster, and vanish on the next rest. Sometimes they last longer but there's really no pattern which rest causes them to fade. I find the only way to get a true perma is to log a caster you dont intend to play to buff and then switch.
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Post by FunkySwerve on Jun 1, 2006 13:55:03 GMT
What makes me suspicious, and ask you to test it, is the randomness (1-3 rests) you're saying exists. There's no place for said randomness to enter, if resting is the only factor, unless something is happening on the engine-level - that's what I'm wanting to find out. Maybe try running a buff by the non-played character alongside a played one, and checking them periodically, including after rests. I'm also wondering if subsequent relogs are occuring before or after said rests. Funky
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Post by mishimayukio on Jun 1, 2006 23:58:17 GMT
Well, I tried testing it in a controlled environment, but couldn't reproduce it. Will run more tests next time I'm actually in a run of some type.
-EDIT- I was able to reproduce the issue shortly after posting the above. Basically the buffs vanish after the first rest by the caster after the person who received the buffs relogs.
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Post by FunkySwerve on Jun 2, 2006 11:53:40 GMT
Makes sense. NWN object references are rechecked on login. The buffee's relog reestablishes the caster as the effect creator, a relationship that is severed by the initial caster relog. Funky
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