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Post by ekstroem on May 23, 2006 9:16:39 GMT
Hi,
I've been searching the forum for where to find the information about the recent server updates. Most of the stuff is found on the Server Update Record Archives, but I can't find the newest information from the boards in the game.
Is it possible to get that uploaded or point me in the right direction.
Cheers,
Claus
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Post by FunkySwerve on May 23, 2006 13:36:20 GMT
Nope, thats only posted ingame, mainly to save me the hassle of ANOTHER set of documentation every time I update. Just keeping all the class/ability info up-to-date has been a real pain. Here's the stuff continued from the last set of archives.
UPDATE 5-22 =========== -Modified the Red Dragon Disciple class. See the Clas Update board in the Docks and the book in the item Shop for details. -Modified Greater Smite. Ask a DM to replace your old GS token with a new one. -Updated Brazen Defiance and Song of the East. -Fixed the transitions in the Furrow. -Fixed spell penetration on rakshasa's ice storm and acid breath spells. -Other bug and exploit fixes.
UPDATE 5-17 =========== -Fixed a bug with the Altar of Legends preventing rogues from using it. -Removed the implosion bonus for LL. -Made drown damage magical and fixed its penetration. -Fixed a bug with the market causing some priced items to be hidden. -Fixed more spells affecting placeables that shouldn't be. -Tweaked illithids, desert, hall of kings, ancient cave, and plains of war for difficulty. -Made despawning Harbinger's/Furrow areas impossible. If they are still a chore to get through, post on the forums, please. -Modifed the following items: Penumbrium Plate, Baatezu Plate, Lamentation's Call, Leather of Jamamros Pegason, Crown of Empire, Blessed Bequest, Unitary Focus, Parson's Preserver, Lamentation's Call, Divinty's Beckons, Handmaiden's Regret, Gauntlets of Gehenna, Guantlets of Inverted Forces, Memnoch's Keeper, Boots of Bolstering, Lich-King's Phylactery, Loki's Torment.
UPDATE 5-14 =========== -The shifter's rakshasa form now uses driud level + shifter level to calculate casterlevel for its ice storm and acid breath abilities. -Increased the probability of UR drops in Legendary areas. Chances are now 55% common, 27% uncommon, 15% rare, and 3% ultrarare. -Probability of random loot dropping now increases in some areas (including legendary areas) by 2% for every additional partymember. Also, with 5 members in the party or more, the likelihood of getting RARER loot increses by 2%, making it 53% common, 27% uncommon, 15% rare, and 5% ultrarare. -Took steps to make loot skimming areas more difficult. -Fixed a bug with the market that was causing auction items not to show in the chest on the reset that they closed, if there was a bidder. -Upgraded Mask of Mystra and Prescient's Guard. -Final upgrade and bugfix to UR armors. -Other bugfixes, typo corrections, and exploit prevention. -Lag reduction.
UPDATE 5-10 =========== -Updated to CEP 1.53. -Added the first two Quasiclasses, the Staffmaster and the Bane Knight! Details on the new Quasiclass sign in the docks, and in books in the Item Shop. -Added 11 new UltraRare secret subraces! Check out the Treant, Lycan, Planewalker, Fallen Angel, Baseborn Titan, Stinger, Atomie, Yukio, Battlerager, Doppleganger, and Dragonblooded on the subrace board! -Fixed the 1.67 skills bugs. -Updated the Univerdal Dye Kit with the names of the 112 new colors in 1.67! You will need to get a new dye kit from the Alchemist's Shop. -Fixed a problem causing market items to occasionally become stuck. -Upgraded the UR armors. Put old versions in the bank vault to update to the new version. -Added 16 new rare rings and 3 new ultrarare rings to random loot. -Added more loot drops to the Ssithraks, Desert areas, and Illithids. -Fixed the special ability on Mask's Mishief. -Debugged implosion dc, modified Ethereal Visage progression.
UPDATE 5-04 =========== -The Player Market is here! You can now offer up your harded earned loot for sale or auction to other players! Check the Wandering Wyrm for the market, and a sign explaining its use. -Bugfixes.
UPDATE 4-30 =========== -Fixed bugs related to update to 1.67, including extremely high immunities on some dragons. -Mikrum's shade will now always spawn if the Seal of the Empire is present. -Fixed exploits.
UPDATE 4-26 =========== -Turned off Item Level Restrcitions past level 40 in order to allow level 60 items to be used by characters. -Added appraise use to all merchants. All merchants now buy as well as sell. -Fixed the fighter Epic Dodge exploit. Anyone who took 30 levels of fighter and then deleveled to take other classes should delevel and begin reacquiring the fighter levels needed to get legit again. -Upgraded the Mask of Mystra. -Other bug and exploit fixes.
UPDATE 4-22 =========== -Modified all spells to scale to level 60! We anticipate a few potential balance problems to result from such a sweeping change, as well as a few bugs, so a second round of edits may follow soon after this. Also modified a number of other spells to increase their usefulness. See the books in the item shop for details. -Decreased the amount of experience needed to get to level 60 from 17.5M to 12.5M. Characters that had experience in excess of 12.5M are being given tokens for special rewards to compensate their wasted experience. -Updated dustbone weapons to eliminate overlapping physical damage types. -Modified monster spell resistances in legendary areas to compensate for increased PC penetration scores. -Fixed a bug with divine power. -Fixed the shifter bug after immortality rezzes.
UPDATE 4-17 =========== -Removed the legendary level party level limit. -Revamped the drow weapons script. They are now lost as soon as they are brought above ground or outdoors when equipped. -Took another stab at the loss of mind immune item props bug in the illithids. -Tweaked the shifter bug fix so that it does NOT apply to druids with 30 levels of druid or more. Reason being, it causes spell loss.
UPDATE 4-13 =========== -Expanded the party level limit to include legendary levels. You now must be level 40 to get experience in a party with legendary characters, and must be within 9 legendary levels of them. The highest level that a level 40 character can party with is 49. -Fixed the Shifter bug. -Fixed the warrior's whetstone. -Undroppable potions are now also deleted at the ammo disposer in Encumbria. -Bountiful Beaker now binds to its user the first time it is used, making it nontransferable. -Characters attempting to use secret subraces for which they do not have the required tag will now have their subrace name changed to "INVALID - TAG NEEDED" as an extra warning. -Guild Death's Hand added. -Lag reduction. -Other bugfixes.
UPDATE 4-07 =========== -Added SIMtools! You can now issue emotes with a few keystrokes, do all the emotewand functions with typed commands, and use Metachannels to communicate. Detailed Command Lists are given to you on entry. DMs will also be able to ban people individually from shout if they abuse it.
UPDATE 4-02 =========== -Non-monk shifters now add shield enhancement bonus to their shifted ac in all forms, along with armor(standard bioware rule) and deflection(our old addition for ALL shifters). -Fixed the warrior's whetstone. -Fixed the server portal error that was preventing some of you from using the portals. -Legendary leveler now only strips gear if you are able to gain a level. -Added automatic unlimited ammo removal to the target in Encumbria. Clicking on it will delete all unlimited ammo in your inventory. -Increased the cost of guild formation to 500 Million gold. This doesn't apply to the guild that has already given its money. -Other bug and exploit fixes.
UPDATE 3-31 =========== -Added a DM verification tool to the PCScrye. Now you can be certain if a player claiming to be a DM really is. -Altered the hack detection routines. Please let a DM know if you have a problem entering the docks from the voyage. -Made some more adjustments to the illithids to reduce difficulty, and added more loot! -Switched str assassins to a honed scabbard instead of the standard dev crit, and increased the dc range of the scabbard. Details in the book in the item shop. -PMs now properly get a +1 hp bonus for Deathless Vigor for each Legendary Level. -Upgraded fighter abilities, and added a class secret for them, with a hint in the militia. Details on the class ability board! -Modified the Greater Magic Fang, Earthquake, Bombardment, Storm of Vengeance, and Creeping Doom spells. Details in the spell books in the item shop! -Altered shifter abilities to scale for legendary levels. Details in the book in the item shop. -Updated the Beaker of Bountiful Healing. Ask a DM to replace your old one with a new one. -Other bugfixes.
UPDATE 3-21 =========== -Mind still is now taken at entry to final illithid boss instead of at entry to illithids. -Added a secret subrace tag checker to the PC Scrye. -Added a random loot rarity checker to the PC Scrye. -Party roller now is ordered from high roll to low, and sends the list to every member's combat log. -Added the weapon exchange and list to Captain Borian, for people who missed getting their water breathing or levitation rings. -Removed invisible helms, temporarily, since they were causing a lot of hassles, and could be the cause of the occasional server hangs we're experiencing. -Fixed bug with townspeople attacking players after they kill the immortal. -Fixed bug with summonses disappearing on area transition. -Lag reduction. -Other bug and exploit fixes.
UPDATE 3-18 =========== -Added the Seal of Shadows to the quest completion statuses. -Replaced the missing resources. -Updated illithid abilities.
UPDATE 3-17 =========== -Did some module spring cleaning to prepare for 1.67 and CEP 2.0. A lot of unused things were removed, but a few used things may have gotten caught in the sweep, so if you notice anything suddenly stop working, please tell us with a post on the forums! -Updated the illithis areas to make them less crazy, and added potions of clarity to Rips (as of yesterday's interim update).
UPDATE 3-15 =========== -Illithid areas added! You know those caves at the bottom of the Furrow? Expect to die alot, at first. -Dustbone weapons are here! You can exchange your tokens in the Ascension Militia. -Fixed the item count in bank chests when too many items put in. -Book Crown of Ascension updated with new information. It is now given to you on the voyage, once only. -Fixed sage convo. -Reduced Visage of Doom damage feedback to 30. -Rings of waterbreathing and levitation can no longer be lost on respawn. -Fixed a problem with the server portals that was causing character corruption. -Floating Text added on assassin dev crit.
UPDATE 2-25 =========== -Legendary Spell Focus and Penetration feats added. They require the matching Epic feat, and add another 2 to dc and penetration checks respectively. -Added Guild Tosce Te Ipsum.
UPDATE 2-23 =========== -Module reverted back to same module on both servers. -Crafting no longer results in annoying messages. -Immortal beefed up. -Lolth beefed up. -Dachy now also requires a seal to get to, located somewhere in the Maze.
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Post by Delfestra Ruinvorn on May 23, 2006 15:26:54 GMT
Out of curiosity, how was Greater Smite modified? I haven't found the answer in the docks boards or book...
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Post by chainlink on May 23, 2006 15:44:55 GMT
It's nasty Delf (if you were previously a Pally user), you only get one Greater Smite per four minutes on a timer similar to the GS timer (Note: Puts off making a Pally indefinitely!).
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Post by archmage on May 23, 2006 20:57:51 GMT
Chainlink, you do also realize, that now paladins dont have to rest constantly just to get smite back. They also can go into the nastier no-rest areas, and not burn up ring charges. Personally, I like it better, and I have a LL paladin.
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Post by fusa on May 23, 2006 21:12:54 GMT
I have to agree with arch, the change is a major improvement for the class, also it will force players to make a viable paladin, instead of just using the exploit to survive. I also have a lvl 60 paladin.
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Post by FunkySwerve on May 24, 2006 0:48:20 GMT
I may drop the time between uses as low as 3 minutes, depending on playtest. Please no posts begging for that, either - it'll be based on playtest, not player biases, like everything else. The idea is to ensure that it is a useful ability, but not one that can be exploited to cheese through levels. That means making them far enough apart to allow monsters to regenerate if they aren't otherwise damaged in the interim. Funky
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