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Post by prinny on Jun 24, 2006 12:50:36 GMT
Well... I was browsing through weapons looking for stuff to upgrade, and I noticed something weird...
There'd a +1 mace with holy avenger... which makes sense, +1 for raised level..
Then a +4 vs evil (why vs evil? seems a bit unecessary) with HA and +1 vamp... so far so good..
But then there's a +5 sword with holy avenger... I... can't even begin to fathom a reason for this.... ontop of that, TWO swords with different names are otherwise identical in this respect...
Was just boggling so I thought I'd ask
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Post by FunkySwerve on Jun 24, 2006 13:12:34 GMT
Why do you find this boggling? One of us is missing something here. Funky
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Post by prinny on Jun 24, 2006 13:49:50 GMT
holy avenger is +5, dispel on hit, spell resist 16... a +5 sword with holy avenger is like a +5 sword with "glow divine", spell resist 16, dispell on hit...
It's just redundant
It's like giving a weapon +5 and -3 when you want a +2, you have a higher than normal level req with no additional benefits.
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Post by prinny on Jun 24, 2006 15:20:59 GMT
and continued browsing finds an axe that is only usable by both Good and Lawful Good... again with the redundancy
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Post by FunkySwerve on Jun 24, 2006 16:51:33 GMT
holy avenger is +5, dispel on hit, spell resist 16... a +5 sword with holy avenger is like a +5 sword with "glow divine", spell resist 16, dispell on hit... Only paladins get those bonuses. At least, that's the intended implementation in NWN. In reality, other classes have benefitted from some of those bonuses, including dispell, but thats varied from patch to patch. The enhance bonuses are left there in the hopes that Bioware gets it right by 1.68, and because they aren't hurting anything. As far as the Good and Lawful Good reqs go, yeah, they're redundant. Who cares? Probably happened when I did a batch edit to narrow the HA reqs to LG, because one of my predecessors made the reqs too broad and in some cases nonexistent. I have better things to do than go hunting through 3000 or so items removing harmless redundancies. And before you start up about doubled attack and enhance bonuses on some weapons, they're there to add to the level req. Funky
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Post by prinny on Jun 24, 2006 18:55:21 GMT
I'm not sure if the bonuses are meant to stack under normal DnD rules, but I know for a fact, no amount of redudant similar effects will stack, outside of bard song + normal damage...
You can put redundant enhancement bonuses on any item you want and it wont stack, so I'm not quite sure what you'd be claiming, otherwise, with holy avenger on a +5 weapon when there's also a holy avenger +2 of the same weapon type...
But yeah, I honestly was just looking at these items and couldn't conceive for the life of me why they existed.
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Post by FunkySwerve on Jun 24, 2006 19:37:15 GMT
Again, only pallys get the bonuses. The other stuff is what the weapon will do for a nonpally. They will not and were not intended to stack. Funky
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Post by prinny on Jun 24, 2006 22:01:57 GMT
the items are Pally and Good only...
...
...
so...
why would someone fork out excess cash for UMD weapon?
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Post by FunkySwerve on Jun 25, 2006 0:43:36 GMT
No one is saying they would, though not all of the weapons with with both enhance and HA are found in stores. Funky
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Post by prinny on Jun 25, 2006 1:38:55 GMT
I guess, in all of this, my real issue is the lack of "coding efficiency"
Due to bioware's ineptitude, a lot of things don't work properly, and restricted bonuses ( ... v ..., only usable by....") are same value/level as things with the same bonuses without any restriction..
So you have, in a store, effectively, 3 items that are, for all intents and purposes, identical, and thus just take up memory unecessarily.
There are also shields that I've found in shops (+7 tower, lawful only; identical in all other ways to a generic +7 tower).
I mean, not to look a gift horse in the mouth or anything, it's just this kind of "oversight" that is highly indicative of the "American Work Ethic" that corrupts all things like an inevitable and all consuming plague.
Granted, it's a mod, you don't get anything out of this aside from personal satisfaction, but... shouldn't their be a baseline intent to make the mod as efficient to run as possible? Why have wasted process cycles on item redundancy? Crafting can be used to customize appearance, so there's no argument that's really sound originating from the "different looks" angle. And further granted, it's a minor problem... but it's these "minor inefficiencies" that become bigger problems down the line with the same mentality. Microsoft and Windows is a pretty good example of just "letting things slide" ... and, in a twist of irony, Bioware and NWN is another good example of many ignored things that make a rather shoddy delivery in many areas... It's awesome when you get a cleave attack notification before your enemy dies, then not having a cleave attack or hit on the second target for two rounds... or initiative rolls supersceding the pure logic of being attacked from nowhere without any relation to reflex saves...
I'm not sure what compells people to ignore such things, but I'm positive that it's the same frame of mind that allows duplicate items to persist.
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Post by FunkySwerve on Jun 25, 2006 2:53:48 GMT
Wow. I thought pathogen had a lock on dipshit of the month, but I was wrong. Calling a PW admin lazy when all you do is PLAY the PW is about as stupid as it gets. I've poured hundreds upon hundreds of hours into this mod, streamlining it and improving it just about every way possible. If it was causing undue lag, it got rooted out. When I came on the project, the mod could run for about an hour and a half with 15 people before it started to lag. Now it can carry twice that for 24 hours without a reset, and is the busiest action server out there. As for the items, I didn't put them there. Nor have I wasted any more time on them than would be productive, because despite what you seem to think, they are an insignificant drain on resources next to a dozen other things that still persist in the mod. As I said before, any redundancy there is harmless. And despite your ersatz philosophical ramblings, they aren't going to snowball into some huge problem down the road. They are items, not bunny rabbits.
And I'm not sure what compels morons to post stuff like this, yet here you are. If I had wasted time trying to go back and fix every single minute problem that exists in the mod, we would still not have legendary levels, and neither would the community. Yes, I could've gone through all 36,000 words of dialogue in the mod, and added in all the missing apostrophes, but you know what? There's more important things to attend to in the module, let alone life. If I lived in some perfect world where I had unlimited amounts of time, I might consider it, because I am a bit of a closet perfectionist. But, in the real world, people have to prioritize, because time is limited. Go ask a grownup, they'll explain it to you.
In any case, our numbers speak for themselves. If you want to launch into some halfassed anti-American rant, find another forum to do it on. And if you want to criticize Americans, try to pick something that doesn't make you sound so stupid. Bush has given you plenty of ammunition if you have the brains to find and use it.
Better yet, go make your own PW, outcompete us, and them call me lazy, asshat. At the very least, go find a bug to complain about that actually caused someone some inconveniece.
*Locked* Funky
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