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Post by mishimayukio on Jun 25, 2006 6:09:50 GMT
I just noticed this, but FW/DF doesn't work on honed weapons.
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Post by FunkySwerve on Jun 25, 2006 7:44:21 GMT
Yup, they conflict. I tried tinkering with it awhile to no avail. I believe there is also an issue with the assassin's acid weapon and fw/df, though I may have fixed that one. Funky
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Post by mishimayukio on Jun 25, 2006 7:46:32 GMT
The acid weapon damage is useless to me anyway, because all most high level rapiers weapons have 2d12 acid damage already on them. Seems to be a very common damage type on PC weapons.
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Post by FunkySwerve on Jun 25, 2006 7:54:46 GMT
That will be changing when the feats update rolls around, because it has to be rewired through the flameweapon onhit script in order to increase the damage cap. I may be able to allow stacking with honed weaps at that point as well, but that's completely untested as of yet. Possibly all three at once, though that'll be a real trick. Funky
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Post by mishimayukio on Jun 25, 2006 7:56:52 GMT
Thanks! I'm looking forward to it.
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Post by mishimayukio on Jun 27, 2006 21:20:26 GMT
I've noticed that dev crit doesnt work against death magic immune mobs that are not immune to critical hits (abimanders, xevils), but it does work against death magic immune PCs. As it doesnt say this in the book or on the scabbard, I'm wondering is this a bug or feature?
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Post by FunkySwerve on Jun 27, 2006 23:39:39 GMT
Feature. It was the only way to protect bosses from dev crit without making them crit immune. Funky
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