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Post by Lord FlashHeart on Jul 10, 2006 17:24:18 GMT
I dont actually think anything can be done about this as it seems to be a bioware prob but its something that has recently come to my attention while levelling my new shifter. Anyhow i thought i'd post it up here just so people are aware. The problem is that the bonus attacks obtained from haste and flurry of blows follow the natural ab progression while in shifted form, as opposed to being delivered at the maximum ab. To clarify, a 10druid/29shifter/1monk with 52 ab would have the following attacks while UNshifted: 50/47/44/41/38/50/50 The last 2 attacks, which are from haste and flurry come in as the higher ab - this is the same for all normal melee and monk builds. However when you shift, these bonus attacks follow the proggresion and are not at the higher level. For arguments sake lets just say that there is no change in the 52 ab when in shifted form, therefore the attacks are actually: 50/47/44/41/38/35/32 The attacks from haste and flurry are NOT at the higher level while in shifted form. Thought I'd bring this up as people need to take into consideration whether or not its worth using flurry and dropping 2 ab for an extra attack that isnt likely to hit (I personally dont think it is.) Anyway as i said earlier this is not server specific and happens in the core game modules too (I tested it as I'm so dorky ), so i don't know if the genius that is Funky can fix it (or even if he's inclined to do so if he can), anyhow its worth bringing up nevertheless.
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Post by FunkySwerve on Jul 10, 2006 18:16:45 GMT
Can't touch it. It is a part of the dark material comprising the Bioware Infinity engine. ;D Funky
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Post by Lord FlashHeart on Jul 10, 2006 22:56:12 GMT
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