|
Post by doomsdaybringer on Nov 23, 2005 6:11:25 GMT
Epic ward would work too i guess... May be increase the time to 4 to 6 min at lvl 40 and limit it imm to physical damage?
|
|
|
Post by FunkySwerve on Nov 24, 2005 8:59:50 GMT
Epic Warding is soak, already only protects against physical.
|
|
|
Post by hfb on Nov 28, 2005 13:14:00 GMT
Greetings,
Not to interfere with the ongoing "DM cat-fight" as it has so been designated, but....
The monk special ability as it stands could be nicely improved by adding a contingency aspect to it such that when the monk is brought to say less than 50 hp, it auto-triggers. This would be like a pre-emptive "stone of rebirth" of sorts.
Alternatively, the monk specially ability--empty self, I believe--that grants concealment could be buffed to +1% per monk lvl over 20. This would max out the concealment at 70% but with a limited duration and limited number of uses per day.
Another alternative would be a special SR boost similar to the empty self with a +x / monk lvl over 20 with a limited duration and limited number of uses per day.
Final alternative: changing the empty self ability to Epic Warding (nice boost but with (very) limited duration). Another way to take this would be adding it as an item rather than changing the core ability.
Such are the flights flown by my feet this day,
The Dancer
|
|
|
Post by FunkySwerve on Nov 28, 2005 17:30:54 GMT
Alternatively, the monk specially ability--empty self, I believe--that grants concealment could be buffed to +1% per monk lvl over 20. This would max out the concealment at 70% but with a limited duration and limited number of uses per day. I liked this, so I put it in the next update. I have something else lined up for the heal ability, assuming it's not too laggy. Thanks, Funky
|
|
|
Post by calad on Nov 29, 2005 3:40:41 GMT
Ok epic spells and PvP, does that mean that now once again things will defently shift in favor of spellcasters? As it stands anyone can click on TS then missle barrage your char, then bomb them with horrids and turn any chance even the best players would have into nothing. Any chance we could get something done about this for PvP to rebalance the system? Thanks Calad "Anybody with half a brain can play a spellcaster well, but to play a rogue well, you need skill" Calad 2005
|
|
|
Post by FunkySwerve on Nov 30, 2005 18:30:25 GMT
Sure, there's a chance. It'd be a much better chance if you came up with some concrete suggestions. Funky
|
|
|
Post by jcp on Jan 16, 2006 6:31:30 GMT
Not sure where this should go, but concerning the rock in the Beetle Cave, is it possible to decrease the hp's of it? I understand the mechanic of having to bash it to get to a new area/further explore, but can we have it a few hps?
|
|
|
Post by FunkySwerve on Jan 16, 2006 16:19:38 GMT
I kinda like it as is, gives the beetles more opportunity to sneak up on people. Casting flame weapon on whoever is swinging helps immensely, as does power attack. For future suggestions, please include the reason for the change, it makes it easier to understand where you are coming from, and increases the chances I'll take the suggestion. Thanks, Funky
|
|
|
Post by Delfestra Ruinvorn on Jan 23, 2006 19:54:04 GMT
Ok epic spells and PvP, does that mean that now once again things will defently shift in favor of spellcasters? As it stands anyone can click on TS then missle barrage your char, then bomb them with horrids and turn any chance even the best players would have into nothing. Any chance we could get something done about this for PvP to rebalance the system? Thanks Calad Well, it isn't quite that cut and dried. Missle barrage only works if you're hostile to the target, so if you're surrounded by hostile PCs it is really uneffective, and switching hostile and back can be slow - and your target can un-hostile also. Also, wilting is necromancy, and neg pots or shadow shield (from the immortal band) tend to make your target kinda immune to that sort of thing. While timestop is awesome for casters in PVP, you can't chain-timestop already, which limits its effectiveness. About the only two spells that casters currently have that PCs can do nothing but take are Starfire, and Greater Ruin - neither of which can take down a decent hp fighter before they can heal, timestop or no. Even combined, thats about 500 or so damage, and *I* can almost take that as a wizard. In a straight fight, a high end fighter will eventually win most of the time - and if they lose the first time, they'll win the second if I can't rest in between - and if I'm using missle barage or even IGMs, then I -can't- rest in between because the target is hostile, and you can't rest with enemies nearby. EVEN IF they are dead immortals, I believe.
|
|
|
Post by FunkySwerve on Jan 23, 2006 22:08:02 GMT
Well, it isn't quite that cut and dried. Missle barrage only works if you're hostile to the target, so if you're surrounded by hostile PCs it is really uneffective, and switching hostile and back can be slow - and your target can un-hostile also. Combat in the pillars has proven Calad's claim, for the most part. TS + Starfire + MB = splatterfest. Partys set enemies to hostile before they even enter the arena. About the only limiter on this is resting, and their general fragility, though the anti-mord's ring may have shifted the balance too much much for PvP. That, at least, remains to be seen. Funky
|
|
|
Post by lucmarechal on Jan 29, 2006 9:09:18 GMT
i was thinking about, maybe upgrade the spell magic vestment, for cleric ,to +13 ,like gmw, since it's the same spell but for armor and shield and there is no good armor with spells slot except +5 at least for now .Or if they're is i dont know where they are .
|
|
|
Post by FunkySwerve on Jan 29, 2006 12:23:41 GMT
I held off doing this last update because it would acceralate the pace at which dexer ac surpasses str build ac until quite late in the gane. It would allow a dexer as low as level 24 to get +13 armor and a +13 shield, whereas normally they would have to wait until the ssithraks or for an UR. A bit of a different story than weapon buffs, which are set up in pretty egalitarian fashion to begin with, at least for now. Funky
|
|
|
Post by Phantanya on Jan 29, 2006 23:52:18 GMT
I have a question about the shadow spells. These are listed as illusions. If one takes schools in illusion do the spells work as well as the original spells or do they still have limited effectiveness? I think these spells could be an illusionist buddy if they worked the same as the original spells. Can you add different spells to the shadow con spells? How about and epic shadow con spell with some nifty selections? What exactly are the limitations on the shadow spells?
Peace, Phantanya
|
|
|
Post by FunkySwerve on Jan 30, 2006 2:51:30 GMT
Taking focuses has no effect on these spells. They're on a long-term todo list since they are biobuggy. Funky
|
|
|
Post by calad on Jan 30, 2006 17:26:37 GMT
Ahh another couple of weeks another list of things that come to mind. Kudos for the new armor and shield for str based tanks, its about time and defently needed. Also love the new mass Ider it was long overdue and a great idea. Now Str based tanks need something else *whispers* a secret!! Every class except Rdd Wm and Ftr have been beefed up in some point. While I agree that RDD dosent need anything both Ftr and WM could use a slight upgrade. Ki Damage is laughable at best for WM and really not useful, Is it possible to increase the total damage done with Ki? Now Ftrs, before everyone writes on here how many feats a fighter gets take a look at the fighter bonus feat selection, its not very deep. They have the same ab chart as a ranger. barbarian ect...... Is it possible to get a Ftr secret for those few str builds that stil exist? An example could be 35 lvl req., 45 str, no evasion, weapon or even something similar to the HS secret instead of an extra attack for 5 min maybe boosts saves or even higher SR for a short time. Thanks peeps and wow no complaining this time next time though defently =) Calad
Give me a R.O.G.U.E whats that spell, the best class in HG
|
|