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Post by atmadarkwolf on Apr 24, 2006 22:02:22 GMT
I don't know what format I should address this in, or how many people would dissagree, but honestly, these REALLY unbalance the game beyond anythign I can say. First off they make 1: Clerics/healers much less needed, and those with the HEALING skill less needed also.
Also: don't REMOVE them but take them from the shop. Allow players to 'craft' them if the player has 'scribe scroll' or 'brew potion' of high enough skill, and the spell needed, then allow them to sell to the shop (or directly to other players) for good cash.
Guess this would kinda suck since the server is totaly overflowing with cash(loot is WAY too easy to get) and sorcs can spam aoe's constantly for 15 min straight without resting, so magic is so common... hmm..
Guess that dun matter really.. just the over use of scrolls/heal potions that almost make the healer side of clerics and teh skill 'healing' obslute
And on aside note.. is there anyway u could put healing kits in the shops in stacks of 10 so that they are easier to buy(it takes freaking forever getting 15 stacks of 10 each)
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Post by FunkySwerve on Apr 24, 2006 22:37:06 GMT
It is certainly true that clerics play a somewhat different role in HG, but they are still an extrememly viable class. They do regain some of their more traditional roles in higher levels as well, via support with MHs during fights, and the mass rez spell. Bear in mind that this server is constantly evolving, and we are always striving to make every skill and class ability useful in a high-powered environment- we just aren't there yet. In the last update, for instance, the cure/inflict spells were revamped to work based on heal skill, to give it some purpose in later levels. Once out chat plugin from an update earlier this month is revamped to work in linux, we'll have a good use for lore again, other than reqs for epic spells. And coming in an update later today is increased use for appraise - all merchants will use it, for buying and selling. The server is a work in progress, and with Legendary levels being only 5 months old, we are still rushing to catch up in many areas. As for the cash glut, its been a major problem since random loot was introduced, but there's a solution in the works, involving increased demand to meet the supply. As for taking heals and rezzes out of the shop, I think if you play here a bit longer you will come to view that suggestion as fairly ludicrous, no offense intended. I can certainly put ten-packs of heal kits in the item shop, however. Funky
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Post by Delfestra Ruinvorn on Apr 25, 2006 16:27:51 GMT
It'll be nice to have more uses for lore. With the mass IDed, I find no one needs loot IDed on the run or in the cabinet anymore. Minor, but sad for someone with a lore over 100.
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Post by archmage on Apr 25, 2006 16:43:28 GMT
Just wanted to cast my vote on this issue. Absolutely no way do I think we should remove heal packs or rezs from the game. Like the nasty areas arent hard enough already, can u imagine needing someone else to heal you while being swarmed by gith thralls and shrills and annhilators? *shudders*
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Post by ZeroGravitySE on Apr 25, 2006 17:18:28 GMT
Just wanted to cast my vote on this issue. Absolutely no way do I think we should remove heal packs or rezs from the game. Like the nasty areas arent hard enough already, can u imagine needing someone else to heal you while being swarmed by gith thralls and shrills and annhilators? *shudders* I agree I don't want druid, or cleric turned into a healing class only. Besides the heals in NWN suck, AKA there range.
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Post by Lord FlashHeart on Apr 26, 2006 7:28:11 GMT
I think Miles just wants to make some cash by starting up his own little private scroll merchant again
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Post by Delfestra Ruinvorn on Apr 26, 2006 15:35:11 GMT
I agree, its something of a double edged sword. It would be nice for teamwork purposes to make clerics more of the res/heal types...however, with monster damage output, instant death effects, party size, rest availability, and relatively low number of clerics/druids around at high levels - nothing would get done. At least not successfully.
Even at lower levels...the biggest shout for the entire server would be " Group X-X LF Healer..."
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Post by atmadarkwolf on Apr 26, 2006 17:32:39 GMT
No actualy the problem is so many people wan tto play thsi game like a free WoW, and don't even know what D&D is and was all about.
Play the original pencil/paper game and u will NEVER see (unless that GM was smoking a lot of the wackyweed) giant mobs of monsters swarming a party and being mowed down, just so teh party can take 3 steps forward and do it all again...
This server has turned from one nice thing into a leveling fest and nothing but. I dont' even see anyone trying to do the quests(if they do, they get someone who HAS doen it to go there, then they just tele to leader, adn skip the whole area between)
Heals were NOT MENT to heal you fully... they were ment to be a last resort, patch up, etc. Clerics were(and druids) never ment to be HEALING only.. they had and DO have MANY other skills.. Healing is just one which was UNIQUE TO THEM! The rez/heal packs took that away. One less reason to play them A true D&D aventure would be a party(mixed group) solving puzzles, and fighting the odd beast/monster as they got closer to the goal.. Now this is harder to do online, but to instead turn it into a leveling fest with mobs and mobs of monsters rushing you??? -- Also what is it with the monsters who 'appear' right beside you.. they are not there till you actualy step on that spot.. Before u flame my post, go try a few other servers. yes some are PAINFULLY slow to level, adn others u can be lv 20 in under 10 minutes, but the really good ones, world of talus to mention one of a few, really did a good job with the magic/power/etc balancing.. leveling seems slow, but EVERY Skill is usfull. and a mixed group will survive a lot longer than a non mixed(as it should be) On higher ground.. it started ok because we were told that it had quests.. well it has ONE quest, and u can't even do it till 35 or so(ya, we can do the parts between, and have already done most of that ) but the problem is that someone said : "Wah wah wah,., leveling is so slow!" and a DM said : "Oh you poor thing, here, lets make it like world of warcraft!"
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Post by ZeroGravitySE on Apr 26, 2006 18:19:01 GMT
No actualy the problem is so many people wan tto play thsi game like a free WoW, and don't even know what D&D is and was all about. First off, WoW sucks a big fat stick and only kids play the game because its easy, fast, and doesn't take much time to level. Second off, the Pen and Paper game has no limits, NWN does. Think about the scripting that goes behind the scenes. Its a amazing ammount of work. Specially when you don't get paid to do. So people like funky make wonderful worlds based around THERE idea's. NOT WHAT IS POPULAR MAJORITY VOTE! Most players here are vets and are willing to help people in need. Not everyone has played this game for 4 years like I and can jump into ANY server and understand it completely within a short period of time. Funky has by far the best PvM module I've seen. The higher levels rock on this server! I don't agree, in this module most combat is fast pace, so I feel druids with healing circle can support an entire group while clerics get to do there job. I agree they shouldn't be a full healing class, but I highly doubt funky will make it that way. If your looking for a "True" D&D adventure your at the wrong place. I see this more as a fun NWN's expansion made by funky and friends. Now your being silly. If you can come up with a better system, please, post it. But I bet you lack any knowledge in scripting since you made that comment. Obviously if you think anyone is going to flame your post, then you posted in hatred to the server. Which of course since there is only 72 slots for players. So that means if you don't like the server, pls find a new one instead of complaining, what is the point? Or atleast contribute to maybe trying to change things you think are so wrong. Why are you here then if you feel that way? You basically being rude to the creators of this module. And advertising for another world? So now you understand why people level up so fast on the server, because we are more intrested in the 40+ game, then we are 40- game. Which u seem to be more intrested in. So I'd suggest not playing here if you dislike the setup of the world. Your just being hateful towards someones hard work, I don't think thats right. So that is why I replied to your post, nothing more, nothing less.
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Post by atmadarkwolf on Apr 26, 2006 18:36:20 GMT
Pretty cool how you can 'tell' me how I feel bout the server (I love higher ground, just the lack of use of some skills bothers me, obviously u missed THAT point) and about the monsters 'appearing' right next to you, YOU obviously have NOT played the game for 4 years if u say that(it does not take knowlage in scripting to go to another server with same number of players and u can SEE the monsters standing around when u enter a map -- Not appearing beside you when u step on a tile --- I am pretty certian that the monster spawnage idea for higher ground was to reduce lag in some cases, and in that aspect I can understand)
Either way, I do NOT hate this server(Like I said, I liek it a lot, it is, for harder to put it, best pick of the bunch) but it still can go a bit for improvment.. what I was saying is the server has evolved into, what I see, a leveling fest.. rush to 60 -- etc.. no more than WOW.. (and if u think WoW is easier to level than this? lol they area bout the same.. considering time spent killing, etc)
What I was hoping for was more quests similar to the original game (go save so and so, etc) and maybe some DM run events. and added to that, like I said, all skills should be equal in use in the long run.
Yes they take time.. but I belive higher ground (the idea) can last well beyond NWN2 and even use that game when it comes out as a base.
So if u take my critisism as 'hate' sorry, but thats not what it is (You have done a GREAT job on HG, even with it's setbacks, and I hope you, of anyone, can see what I am trying to say here -- I really don't give a dire rats ass what the bozo up above me thinks honestly)
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Post by FunkySwerve on Apr 26, 2006 18:39:05 GMT
As for spawns dropping right on top of you, monsters are spawned in close to NPCs to cut lag. A few of the early areas drop them in pretty abruptly, but I've avoided doing that as much as possible in the later areas. If it's happening to you consistenly you may want to check your graphics settings, because it can take older cards longer to show the at hiogher settings. As for the leveling bewing to fast, you will see it slow down some when party level limits are reintroduced. There are many players on the server at the moment that are higher level than they should be given their experience, because they were practically dragged along by more experience players partying with them when FAR above their level, simply for xp. After the xp curve evens out some, I'll be reintroducing party limits in some form, and that will help. Funky
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Post by ZeroGravitySE on Apr 26, 2006 18:56:14 GMT
Pretty cool how you can 'tell' me how I feel bout the server (I love higher ground, just the lack of use of some skills bothers me, obviously u missed THAT point) and about the monsters 'appearing' right next to you, YOU obviously have NOT played the game for 4 years if u say that(it does not take knowlage in scripting to go to another server with same number of players and u can SEE the monsters standing around when u enter a map -- Not appearing beside you when u step on a tile --- I am pretty certian that the monster spawnage idea for higher ground was to reduce lag in some cases, and in that aspect I can understand) I have played for 4 years like I said. You pay for WoW, you don't pay for HG. Big diffrence in service there. Your complaining instead of throwing new ideas out there. WoW is easier to level than this because there are how many servers? There are how many players? This is a small community but yet you compare this to WoW. DM events would be fun! Maybe some closed off zones so that strangers just can't walk into the events. But then I've been apart of some DM arena events before where the DM would toy with us as we fought for our lives. But I enjoy challenges. First off im not a bozo, I didn't call you a name. And I've tried my best to respect your comments, but I find them extreme. Your asking for things that other servers have when this server already has set ways. Currently there is some unbalance, and instead of complaining and not making ANY points, why don't you POINT OUT what is wrong, other then just saying that the lack of quest are making the game out to be a pure leveling experince. Which almost ALL RPG's run off that same mentality. LEVELS=POWER, people want power.
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Post by FunkySwerve on Apr 26, 2006 19:05:30 GMT
No actualy the problem is so many people wan tto play thsi game like a free WoW, and don't even know what D&D is and was all about. This wins the silly statement of the week award. You're transposing your view of what DnD is and how you enjoy it over what other people see in it and how they enjoy it. There's a reason servers are divided by category, into Roleplay, Action, Story, and so on. Different strokes for different folks. Who cares? NWN is not PnP, never was. I DM'd PnP AD&D 1st and 2nd ed. games, and DnD boxed sets, back in the day, for over twelve years total. Standard, non-monty-haul campaigns. But much of PnP doesn't translate well into this electronic medium. So I took what did translate well, the action, and ran with it. Despite the limitiations of the medium, many servers do aim for a slower leveling, RP-based style of play. You'll find them under Story and Roleplay in Gamespy. You do know this is an Action-category server, right? If you want slow leveling and RP this isn't really the server for you. If you want action, lots of it, and to have your PLAYING (as opposed to ROLEPLAYING) skills tested to their limits, this IS the place for you. We do have some light RP here and there, but that doesn't seem to be what you want, based on your posts. Perhaps you should check out Myth Drannor. I just helped their admin setup my new languages system, which should add a new dimension to RP. They are the first RP server to add it that I know of, though several action servers have as well (it has many other features besides languages). I know for a fact, based on some of his feature requests, that they offer more DM interaction, and I suspect more of a PnP feel. Best, Funky
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Post by Argon on Apr 26, 2006 20:00:24 GMT
#1. Well put, Funky. #2. Most people may be interested primarilly in the 40+ game, but not all. Personally, I play all except one of my characters to level 40-42, and then hardly ever again. I love trying out different 1-40 builds, I love going to the lesser explored areas in the world, doing the lesser knows quests (see Millitia captain for two low-level quests almost noone ever does...). There's so much neat stuff out there that most people never get to see, if they strictly powerlevel as fast as they can. Nothing wrong with either -- the point is to have fun. But if you WANT to do other things than "the usual" you can. Trust me.
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Post by FunkySwerve on Apr 26, 2006 23:09:48 GMT
There will be a bunch of lowbie quests added starting when CEP 2 and CTP debut, btw, since I'll be going through reworking all the areas with new content, and adding in new areas using the new tilesets. There is a RPer in me somewhere that will never totally die... Look for new loot, new quests, new secrets, and fresh facelifts on the areas. It'll be a gradual process, one that will accelerate once the hells are completed - we have been frantically tring to keep pace with the growth in character power, and are in that position yet again... Funky
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