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Post by dodrudon on May 5, 2007 9:19:55 GMT
Suggesting a change:
The current Craft Armor/Weapon/Trap feats are useless combat-wise. Would it be okay to change it so that they each give +1 bonus to a particular save (fort/will/reflex) per 12 base ranks in the skill? This would max out at +5 to saves. For instance, 24 Craft Armor and 36 Craft Trap would give +2 to fort and +3 to reflex saves.
Comments on balance?
I got this idea thinking about Courteous Magocracy, and thought this might be more balanced.
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Post by thedomicron on May 5, 2007 21:53:49 GMT
iirc bonuses to saves from skills (like spellcraft) count towards the +20 cap from items...
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Post by dodrudon on May 5, 2007 22:19:57 GMT
Yeah I know, I was suggesting a system where they give bonus to base saves, like the legendary feats.
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Post by FunkySwerve on May 6, 2007 0:58:00 GMT
Possible, but not very balanced. Funky
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