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Post by Delfestra Ruinvorn on Jun 20, 2007 2:10:23 GMT
Phleg STILL sucks, as you said Delf, "There are maps, and there are maaaps" (and yes I still remember the number of As). (on the topic of quotes thanks for the new sig Oh, you're most welcome! I'm glad to be of service Mmm yes. I could get behind the "better loot" idea. Though, it could be because few shifters use Minauros flags for some reason, and there aren't that many monks around right now that there's little demand for Minauros set items. Minauros flags could be great for either class type. I've noticed, at times, that zones tend to have a "loot focus". Perhaps new monk gloves or rogue things could be added to the set drop population? Or even an upgrade to the Ossyluth scales, but that may be a bit much for a 3rd level item...its decent as it is, comparable to some URs iirc. Or another set drop opportunity be added to the boss, or to his loot room? Because compared to a guaranteed 3 Tia drops, and a guaranteed 3 Dis weapons *and* a caster shield...2 set chests does seem weak, even with the first guaranteed UR chest on top.
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Post by chainlink on Jun 20, 2007 8:01:37 GMT
I like the idea of a shifter or monk focus for Minauros loot as per the caster for Tia and basher for Dis (and for that matter the AA bow in Phleg), the flag is half way there but its not a must have. It would be good to see more Min shouts for a reason rather than just going there because you have to.
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Post by dodrudon on Jun 20, 2007 8:06:13 GMT
The flag focus is also nice for mages who don't have an EV shield, cuz Tia requires a consumable to do.
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Post by Delfestra Ruinvorn on Jun 20, 2007 18:40:38 GMT
Well, again, even for mages...Chainlink's right. Flags are *nice*, but hardly critical. I've got two acid flags and I'm yet to use either of them. I had a fire flag, and I traded it.
The flags don't do that much for a mage, I think, with the possible exception of a lightning flag for Malbolg. I mean...why use a fire flag, when I can use a discipline torch, a Hel's Fury, and an elemental shield? 100% vs fire, or 100% vs fire and ice and also +15 discipline? Or perhaps a Ssthadi for +20 soak?
If I got slagged, I might turn to a flag - but most likely I'd yank out one of my three backup shields.
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Post by cathedralmaster on Jun 20, 2007 18:58:04 GMT
Eventually, I think Min will be...more accepted. As more people become accustomed to learning the ways to do it "safely" and successfully. Was just curious as to why you think that, considering even those who know how to do it seem to universally refuse to except to get people tagged, and even then you often have to bend people's arms unless it's their toon that needs tagging? I think that's the biggest sign there's a problem with the layer: Nessus is hard as hell but everyone still wants to do it; Phleg is hell but still many want to do it; Minauros on the other hand is a layer no one wants to do unless they must.
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Post by Delfestra Ruinvorn on Jun 21, 2007 19:46:47 GMT
Well, truthfully, people used to fear the tube room. We're used to it now. We know how to handle it, and even though it can suck, we're accustomed.
I believe the same may happen to Minauros. Everyone HAS to go through it to get to the end goal...so we'll learn now, and we'll do it for the tag, and not go back until we need tags again. (By WE I mean, all players).
The risk that is run...will be that it'll stay as it is - a seperate run that goes pretty much unused unless tags are needed. No one will do it 'cause they think its fun, and other runs people will do for fun.
I do agree though, that the loot needs help.
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Post by cataclysmic on Jun 21, 2007 20:25:46 GMT
I love doing Minauros, it's a fun run to do, shame not enough other people do, seems to me it isn't the run itself people don't like it is the Tears, but I see plenty of shouts for runs past Min so some one must have figured out a way to beat em, I'm one of em, only reason I don't do Minauros more is because no one else seems to want to
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Post by the1kobra on Jun 21, 2007 22:18:18 GMT
The problem Cata, is that when people risk losing items due to someone accidently hitting tears, or actually do lose items to limbo, spend 8 hours doing the run (And I know you have done that before), and when the end finally comes, and they end up with loot comparible in quality to a desert solo, I think the only ones happy are those that have gotten thier tags. Every caster has a certain demand for Tiamat set loot, even though they do have to burn a hellstone for it. The same thing for melee types, and even arcane casters for the set shield on Dis. Minauros has very few redeemable qualities about it, and strangely enough, I've seen less BURs drop on Min than on Dis or Tia. I think it has fewer random drop spots, but i'm not sure, I would have to do a count.
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Post by Trazik on Jun 22, 2007 5:25:54 GMT
Wouldn't it be funny if there is aleady some good set loot on the first map, hidden in some heretofore unknown loot drop
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Post by zerragon on Jun 22, 2007 6:09:30 GMT
The danger with this is that casters can gs in and get it for free, so it would be exploited. I think a bur drop from the boss would make a big difference, and maybe a third set drop in the third map, considering the run is almost as long as Maladomini.
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Post by Delfestra Ruinvorn on Jun 22, 2007 17:49:14 GMT
I have to say, that a guaranteed BUR on the boss...is too much. Quimath is a pathetic weakling, and its only the third layer down.
I think another *set* item on him would be appropriate - but then, we get back to the issue that the set drops for min are of limited use for anyone other than a shifter, or maybe a fist monk. I think monk gloves, or rogue items, should be added to the set lists...and he should drop a set item in addition to what he already drops.
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Post by thedomicron on Jun 22, 2007 20:22:05 GMT
i'd like to suggest a set of random ammunition, hells grade, for arrows and bolts. good enough ammunition, along with the new system of reloading, might give incentive to create shortbow using aas, or even non-aa archers. (ps. see my idea about status effect ammunition, though i s'pose the divine slinger addresses it too)
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Post by dodrudon on Jun 23, 2007 0:14:16 GMT
I don't think AAs need any more help, they already have Phleg dedicated to them. Other types of ammunition would be awesome though.
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Post by Delfestra Ruinvorn on Jun 23, 2007 1:00:23 GMT
Indeed. I have to agree - hell set ammunition for bolts/bullets/darts/axes/shuriken. Especially with divine slingers, and upgraded crossbows out there.
Currently, with only the URs and maybe the level 35 rares...there's limited versatility and choices for those ammunition types. I think hell-set ammunition for non-arrow users would be a good addition.
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Post by nicnik on Jun 24, 2007 15:39:32 GMT
agree with beter loot. disagree with making it easier.
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