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Post by mescalino on Jun 30, 2007 0:33:32 GMT
I have seen guardians do over 400 damage on a crit. This is a bit overkill. Most builds not high on con will die in a single hit or loose over 75% of their hp and since they are in a group the other hp a bashed away before you can drink a pot. (and a cleric doesn't have enough Healing circles to keep up the tempo) My surgestion is therefore to lower the crit damage a bit. In a Legendary area i have no problem with 400+ crits (well no problem is a big word but you know what i mean) but pre legendary it might be overkill as you can take that area at lvl 30 if good organised and take it slow.
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