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Post by lala on Jul 19, 2007 11:14:41 GMT
OK I am not sure if others have noticed when they are the ones having to do the spawning in hells and would be to get your views as well on this.
Basically, the trouble for the one who does the spawning is that there is a lag for the spawns to become actually visible to click on to attack. You can use the tab key to see what will spawn and notice them charging at you, however you have to wait around 2-3 seconds before you can click on them. This is more noticable on certain spawn types and places.
So, would it be possible for the spawns to have a 1 round pause on their action when they come into existence? Half a round would be ideal but not sure that is possible.
The trouble is being the person spawning you can lose 1200+ hps to crits due to not being able to click on them. You cannot run around as being the main tank you need to stop them focusing on casters, running foward would just spawn more.
Would be cool if something could be done where it does not give an advantage to the players but does not mean the lead tank can lose 50%+ hps on spawning and often more with the occasional death.
Cheers Lala
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Post by nicnik on Jul 19, 2007 12:54:43 GMT
I have noticed it for sure, as I spam the TAB button all the time. It would help allot for those with very low FF ac spawning. However I know if you don't use WASD, but rather click to move away after spawning, it will help allot on the FF ac part.
But that's assuming they spawn far away from you. I'm not sure allot can be done other than actually moving the spawns slightly further from every spawn trigger point. Unless of course, you freeze them like what you suggested; it'll have to be less than half a round if any.
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Post by lala on Jul 19, 2007 14:45:02 GMT
Even the ones spawning away from you can reach before they become clickable. Its like they spawn with instant attack mode action so will charge you down before the game shows them.
As the main tank you cannot move around much because you risk spawning more, or if you go backwards taking the lot to the support chars which can cause limbos. But your right Nic, moving around is the only solution at present.
Cheers Lala
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