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Post by kaldair on Jul 27, 2007 16:27:30 GMT
From previous posts, the Test Monkey's main function is to check AB in the logs, as the char sheet lies. I have two suggestions related to AB calculations and the Monkey:
1) Give a test char 10 haste potions. Reason being that haste adds one attack, and it's important to know where this attack falls into the decreasing AB progression. 2) Give Harper Scouts their boots upon meeting the class requirements. Reason being that the boots add two attacks, and it's important to know where these attacks fall into the decreasing AB progression.
Thank you,
Kaldair
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Post by bort on Jul 27, 2007 16:45:44 GMT
I think a belt with only the Haste property would probably be more useful than 10 haste potions so you're not limited to 10 tests before having to completely remake the build; and from my limited experience of the toolset would take seconds to make - though whether Funky sees fit to implement it is another matter, of course. Another solution is to have a friend create a test wizard char on the same server as you and have them cast haste on you (i'm lurking in the test chamber on one server or another quite alot at the moment, just ask
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Post by FunkySwerve on Jul 27, 2007 19:18:31 GMT
Haste adds an attack at your top ab. Funky
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Post by kaldair on Jul 27, 2007 19:39:57 GMT
Thanks Funky - that makes it easy. Still wondering about those boots ... Kaldair
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Post by FunkySwerve on Jul 27, 2007 20:14:56 GMT
Haste is the only thing that adds attacks at top ab at present. All other buffs use the -5 or - 3 if unarmed/kama monk. Funky
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Post by kaldair on Jul 27, 2007 20:50:05 GMT
OK thanks Funky that'll make calculations possible on the Monk/WM/HS build I'm testing atm using Kamas Kaldair
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