Post by Midnite [UE] on Jul 31, 2007 3:37:35 GMT
Class: Planar Summoner
Description: The Planar Summoner uses both his or her divine power, and his arcane knowledge to create a link into another Plane Of Existence and draw forth a life force of another creature, binding it to himself or herself for a time. They focus mainly on spells that are used to protect themselves and there summoned allies, or party members.
The purpose of this Quasi Class: To be a support character with the ability to buff other characters and self, but also add an extra amount of melee support with the summons. Healing spells and Bigby's are other purposes this build may have so that if the summon were to get killed in combat, it still had other significant uses.
Requirements:
Must have all of the following by level 25
Spell Focus Conjuration/Greater Spell Focus Conjuration/Epic Spell Focus Conjuration
Quicken Spell Feat
13 levels of cleric/ 12 levels of sorceror
Base 20 Wisdom, Base 20 Cha
Good Alignment Or Evil Alignment (Cannot be Neutral)
SpellCraft 30 *Base the power of the summons on Spellcraft*
Suggested Design:
Upon reaching Planar Summoner quasi at level 21 or 24, they are automatically given Automatic Quicken Spell 3 for there knowledge of having to be quick in battle to summon there Denizens. They are also give the Epic Spell Focus Spellcraft feat.
Good Alignment Summons:
Spellcraft 30: Astral Deva *Patrons of planar travelers and powerful creatures undertaking good causes.*
Spellcraft 45: Monadic Deva *Stoic watchers of the Ethereal Plane and the Elemental Planes.*
Spellcraft 60: Movanic Deva *Celestial infantry serving the Positive Energy Plane, the Negative Energy Plane, and the Material Plane.*
Spellcraft 75: Planetar *Mightly generals of the celestial armoies that also help the powerful mortals on missions of good, particularly those that involve battles with fiends.*
Spellcraft 100: Solar Angel *The greatest of the angels, usually close attendants to a deity or champions of some cosmically beneficent task.*
Evil Alignment Summons:
Spellcraft 30: Ghargatula *Dinosaurlike guardians with massive maw and a wicked stinger.
Spellcraft 45: Logokron *Delight in learning the personal truenames of their foes, when tormenting them or turning them into slaves.*
Spellcraft 60: Malebranche *Hulking, horned warriors, enforcers, punishers, and mounts.*
Spellcraft 75: Paeliryon *Disquesting spymaster with deforming fingernails.*
Spellcraft 100: Brachinca *Devilish counterpart of the demonic succubus, and an advanced Erinyes.*
Duration Of Summons: Same as the Druid/Ranger Epic Summons whatever it may be.
Spells *All the following spells cast at Cleric + Sorceror levels*
Cleric Spells:
Level 1:
Shield Of Faith
Endure Elements
Entropic
Cure Light Wounds
Inflict Light Wounds
Level 2:
Resist Elements
Fox's Cunning
Endurance
Eagle's Splendor
Bull's Strength
Aid
Cure Moderate Wounds
Inflict Moderate Wounds
Level 3:
Protection From Elements
Prayer
Magic Vestment
Darkfire
Cure Serious Wounds
Inflict Serious Wounds
Darkfire
Level 4:
Inflict Critical Wounds
Cure Critical Wounds
Greater Magic Weapon
Freedom Of Movement
Level 5:
Spell Resistance
Monstrous Regeneration
Healing Circle
Level 6:
Greater Sanctuary
Level 7:
Regenerate
Greater Restoration
Ressurection
Level 8:
None
Level 9:
Undeath's Eternal Foe
Sorceror Spells:
Level 1:
Shield
Mage Armor
Endure Elements
Level 2:
Resist Elements
Fox's Cunning
Flameweapon
Endurance
Eagle's Splendor
Cat's Grace
Bull's Strength
Death Armor
Level 3:
Protection From Elements
Keen Edge
Haste
Greater Magic Weapon
Level 4:
Stoneskin
Elemental Shield
Level 5:
Mestil's Acid Sheath
Energy Buffer
Level 6:
Tenser's Transformation
Greater Stoneskin
Globe of Invulnerability
Ethereal Visage
Level 7:
Spell Mantle
Bigby's Grasping Hand
Shadow Shield
Level 8:
Premonition
Greater Sanctuary
Level 9:
Mordenkaiden's Disjunction
Bigby's Crushing Hand
Greater Spell Mantle
I'm sure there are alot of flaws with this, it might be overpowered.. Not really sure, It was just an idea and I thought maybe I'd throw it out there for thought. Give me critiscm.. Thats what I want.
Note: This Quasi-Class was something I designed after reading about the Thaumaturgist prestige class in the Dungeons Master Guide, Core Rulebook 3.5.
Description: The Planar Summoner uses both his or her divine power, and his arcane knowledge to create a link into another Plane Of Existence and draw forth a life force of another creature, binding it to himself or herself for a time. They focus mainly on spells that are used to protect themselves and there summoned allies, or party members.
The purpose of this Quasi Class: To be a support character with the ability to buff other characters and self, but also add an extra amount of melee support with the summons. Healing spells and Bigby's are other purposes this build may have so that if the summon were to get killed in combat, it still had other significant uses.
Requirements:
Must have all of the following by level 25
Spell Focus Conjuration/Greater Spell Focus Conjuration/Epic Spell Focus Conjuration
Quicken Spell Feat
13 levels of cleric/ 12 levels of sorceror
Base 20 Wisdom, Base 20 Cha
Good Alignment Or Evil Alignment (Cannot be Neutral)
SpellCraft 30 *Base the power of the summons on Spellcraft*
Suggested Design:
Upon reaching Planar Summoner quasi at level 21 or 24, they are automatically given Automatic Quicken Spell 3 for there knowledge of having to be quick in battle to summon there Denizens. They are also give the Epic Spell Focus Spellcraft feat.
Good Alignment Summons:
Spellcraft 30: Astral Deva *Patrons of planar travelers and powerful creatures undertaking good causes.*
Spellcraft 45: Monadic Deva *Stoic watchers of the Ethereal Plane and the Elemental Planes.*
Spellcraft 60: Movanic Deva *Celestial infantry serving the Positive Energy Plane, the Negative Energy Plane, and the Material Plane.*
Spellcraft 75: Planetar *Mightly generals of the celestial armoies that also help the powerful mortals on missions of good, particularly those that involve battles with fiends.*
Spellcraft 100: Solar Angel *The greatest of the angels, usually close attendants to a deity or champions of some cosmically beneficent task.*
Evil Alignment Summons:
Spellcraft 30: Ghargatula *Dinosaurlike guardians with massive maw and a wicked stinger.
Spellcraft 45: Logokron *Delight in learning the personal truenames of their foes, when tormenting them or turning them into slaves.*
Spellcraft 60: Malebranche *Hulking, horned warriors, enforcers, punishers, and mounts.*
Spellcraft 75: Paeliryon *Disquesting spymaster with deforming fingernails.*
Spellcraft 100: Brachinca *Devilish counterpart of the demonic succubus, and an advanced Erinyes.*
Duration Of Summons: Same as the Druid/Ranger Epic Summons whatever it may be.
Spells *All the following spells cast at Cleric + Sorceror levels*
Cleric Spells:
Level 1:
Shield Of Faith
Endure Elements
Entropic
Cure Light Wounds
Inflict Light Wounds
Level 2:
Resist Elements
Fox's Cunning
Endurance
Eagle's Splendor
Bull's Strength
Aid
Cure Moderate Wounds
Inflict Moderate Wounds
Level 3:
Protection From Elements
Prayer
Magic Vestment
Darkfire
Cure Serious Wounds
Inflict Serious Wounds
Darkfire
Level 4:
Inflict Critical Wounds
Cure Critical Wounds
Greater Magic Weapon
Freedom Of Movement
Level 5:
Spell Resistance
Monstrous Regeneration
Healing Circle
Level 6:
Greater Sanctuary
Level 7:
Regenerate
Greater Restoration
Ressurection
Level 8:
None
Level 9:
Undeath's Eternal Foe
Sorceror Spells:
Level 1:
Shield
Mage Armor
Endure Elements
Level 2:
Resist Elements
Fox's Cunning
Flameweapon
Endurance
Eagle's Splendor
Cat's Grace
Bull's Strength
Death Armor
Level 3:
Protection From Elements
Keen Edge
Haste
Greater Magic Weapon
Level 4:
Stoneskin
Elemental Shield
Level 5:
Mestil's Acid Sheath
Energy Buffer
Level 6:
Tenser's Transformation
Greater Stoneskin
Globe of Invulnerability
Ethereal Visage
Level 7:
Spell Mantle
Bigby's Grasping Hand
Shadow Shield
Level 8:
Premonition
Greater Sanctuary
Level 9:
Mordenkaiden's Disjunction
Bigby's Crushing Hand
Greater Spell Mantle
I'm sure there are alot of flaws with this, it might be overpowered.. Not really sure, It was just an idea and I thought maybe I'd throw it out there for thought. Give me critiscm.. Thats what I want.
Note: This Quasi-Class was something I designed after reading about the Thaumaturgist prestige class in the Dungeons Master Guide, Core Rulebook 3.5.