Post by maudlin27 on Oct 18, 2006 10:17:47 GMT
Noticed that the undead Axilars Minions that you encounter on the way to Ssithy, while being classed as undead, don't die upon faililng their saves to undeath to death. This is I think due to the way undeath to death works, by dealing divine damage to the enemy to kill them. It normally works as undead are either vulnerable or not resistant to this, but in this case I think the Minions have some slight immunity or resistance to the damage, meaning the spell leaves them at a near-death status. It then is unable to inflict any further damage on them, resulting in them not dying. Is it possible either to remove their divine resistance, or alternatively to have undeath to death deal an extra 30 divine damage to enemies on a failed save to ensure that even undead with slight divine resistance will be correctly destroyed when failing their save to undeath to death?
A second problem I've noticed for a while is with the duration on displacement, which appears to be at least half of what it should be. According to the spell description its 1 round/level, and I've been unable to find any mention in the spell changes that its duration has been changed. However, it appears to be lasting roughly 1 round/2 levels (or 1 round/level if extended). This is when being cast by my pale-master, so I'm not sure if that will have any effect (10 wiz 58 pm), but basically the entire time I've been casting it with my pm, right from level 10 or so it's been lasting half the time of other spells like elemental shield or acid sheath. I normally cast it extended, but even then it doesn't last for long. I'm also not sure if it is working when casting extended either. The tests i've done on it so far:
Lasts less time cast normally (roughly half as long) as elemental shield cast normally (which in turn lasts half the length as when cast extended).
Lasts less time cast extended than elemental shield cast normally.
I also then did some rough tests to work out how many rounds it was lasting with my 10 wiz/49 pm build (on the basis of casting 2 spells every round). When cast normally it lasted for 10 rounds. When casted extended it lasted for 20 rounds. Has it been capped to be only 10(20 if extended) rounds in duration, or is this a bug, as my pm should at lev 59 have 35 caster levels, and so cast it for 35 (70) rounds normally (extended) on my current calculations.
A second problem I've noticed for a while is with the duration on displacement, which appears to be at least half of what it should be. According to the spell description its 1 round/level, and I've been unable to find any mention in the spell changes that its duration has been changed. However, it appears to be lasting roughly 1 round/2 levels (or 1 round/level if extended). This is when being cast by my pale-master, so I'm not sure if that will have any effect (10 wiz 58 pm), but basically the entire time I've been casting it with my pm, right from level 10 or so it's been lasting half the time of other spells like elemental shield or acid sheath. I normally cast it extended, but even then it doesn't last for long. I'm also not sure if it is working when casting extended either. The tests i've done on it so far:
Lasts less time cast normally (roughly half as long) as elemental shield cast normally (which in turn lasts half the length as when cast extended).
Lasts less time cast extended than elemental shield cast normally.
I also then did some rough tests to work out how many rounds it was lasting with my 10 wiz/49 pm build (on the basis of casting 2 spells every round). When cast normally it lasted for 10 rounds. When casted extended it lasted for 20 rounds. Has it been capped to be only 10(20 if extended) rounds in duration, or is this a bug, as my pm should at lev 59 have 35 caster levels, and so cast it for 35 (70) rounds normally (extended) on my current calculations.