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Post by aommaster1069 on Jan 17, 2007 2:11:01 GMT
Hey, I'm having a little trouble with this build. I'm building it on my own and was wondering if its OK to stay just fighter? I also wanted to know, when I get to choose strength, dexterity, and the such I don't know what to choose. I want a good char that has really good HP and a good attack. I am having trouble from choosing from Strength and Constitution or should I just split it evenly? Player Stats: Strength: 21 Dexterity: 4 Constitution: 21 Intelligence: 9 Wisdom: 13 Charisma: 8 HitPoints: 124 Level: 8 Sub-Race: Treant
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Post by exidorthequick on Jan 17, 2007 5:45:17 GMT
I haven't played a straight Fighter here on HG, nor have I played a Treant, so perhaps someone with more experience will weigh in with advice. Until then, however, let me comment based on the limited experience I do have.
You should be raising your strength every opportunity you have to do so. As a Fighter you'll have an excellent amount of hit points anyway, and your current constitution is going to give you a healthy boost to that already significant figure. Since you happen to have a 21 con you qualify for the Epic Damage Reduction feats without the need for any further investment of stat raises. Raising your con further is not as important as hitting harder and more often.
Don't bother investing points in your dexterity - it's already a lost cause. Wear full plate, which will give you 8 ac from armor (not counting magic) and allow you a max ac bonus from dex of +1. If you can get +8 or more to your dex from items, which shouldn't be an unreasonable accomplishment (eventually), then you'll be getting that +1 bonus. The only way to get more than that 8+1 out of your armor/dex is with cloth armor and a dex of 30 (which would be 0+10) or more...and I don't think you can afford to invest 14 stat points into your dex.
In epic levels, as a pure Fighter, you will have plenty of free feats to pick up all of the combat-related tricks you should need. Your generic feat slots should be spent on Epic Will, Epic Reflexes, and Great Strength I - X. The two other generic feats might be best spent on Epic Energy Resistance: Fire, to offset your 25% vulnerability (somewhat) - but if you have access to the right items this might not be enough of a problem to warrant spending feats on.
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Post by chainlink on Jan 17, 2007 9:50:06 GMT
Going all Ftr is a really bad move IMO, you might get loads of free feats but you'll very quickly run out of anything decent to spend them on. If you want to stick with Ftr as your main class you could splash it with 7 WM (to give you better criticals with your weapon of choice) and possibly monk/rogue to get you evasion and other benefits. Max your Str (Great Str IX as you're starting on an odd number) and take your Con up to 22 (Great Con I or II) as this will give you 60 hps (if you take it before level 40). I might be tempted to try and increase your Int to at least 10 or you're going to be severely short on skill points, I might reduce the initial Con by 1 as it will only cost you one more Great Con feat to get this back up. If you do it like this you'll still get the Epic Dodge free Ftr feat as you have 30 Ftr levels pre-LL although I believe the jury is out on the benefit of this freebie.
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Post by mishimayukio on Jan 17, 2007 19:19:38 GMT
You need at least 13 dex and 13 int to qualify for the feats required for WM.
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Post by flynn01 on Jan 17, 2007 19:29:29 GMT
I recommend Champion of Torm for the save boosting. Or see if you can get Harper Scout. The speed increase from secret will ofset the slowness of Treants, at least a little while.
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