Post by jillybean on Aug 13, 2006 9:30:23 GMT
Solid sorcerer, good survivability, extra saves from paladin, ac and evasion from monk, plus subrace feats fit in nicely.
All subraces use HUMAN as their base. Must be Lawful Good Alignment.
Shade (secret subrace)
Subrace effects: -1 str / -1 con / +1 int / +2 cha / Spell focus Necromancy / Spell Penetration
Paladin taken at lvl 3 / Monk taken at lvl 40
All ability points into Charisma
Epic SF Book: Transmutation
Starting [subrace] (Ending) Stats:
Str: 9 [8] (8)
Dex: 10 [10] (10)
Con: 14 [13] (13)
Wis: 10 [10] (10)
Int: 11 [12] (12)
Cha: 18 [20] (35)
Naked at lvl 40:
AC: 18
HP: 250
Unarmed Attack: +19/+16/+13/+10
Fort: 31
Reflex: 28
Will: 33
Base Attack: 20
SR: 0
Feats: Pre Epic
1. Combat Casting; Toughness
3. SF Evocation (Paladin Level)
6. SF Enchantment
9. Silent Spell
12. Empower Spell
15. Greater Spell Penetration
18. Greater SF Necromancy
Feats: Epic and Bonus
21. Greater SF Evocation
24. Greater SF Enchantment; Epic SF Necromancy
27. Epic SF Enchantment; Epic SF Evocation
30. Maximize Spell; Epic Spell Penetration
33. Improved Combat Casting; Great Charisma 1
36.Great Charisma 2; Great Charisma 3
39. Great Charisma 4; Great Charisma 5
40. Monk Level
Feats: Legendary
42. LL Spell Penetration
45. LL Spell Focus (Enchantment or Necromancy or Evocation)
48. Great Charisma 6
51. Great Charisma 7
54. Great Charisma 8
57. Great Charisma 9
60. Great Charisma 10
Skills: 170 total skill points
Concentration - 42 (sorc lvls only)
Spellcraft - 42 (sorc lvls only)
Tumble - 40 (monk lvl only)
Discipline - 43 (monk lvl only)
SUBRACE VARIATIONS
LEVEL PROGRESSION FOR SUBRACE VARIATIONS (same for both)
Paladin taken at lvl 3 / Monk taken at lvl 40
All ability points into Charisma
Epic SF Book: Enchantment
Feats: Pre Epic
1. Combat Casting; Toughness
3. SF Evocation (Paladin Level)
6. SF Necromancy
9. Spell Penetration
12. Greater SF Evocation
15. Greater Spell Penetration
18. Greater SF Necromancy
Feats: Epic and Bonus
21. Empower Spell
24. Improved Combat Casting; Epic SF Necromancy
27. Silent Spell; Epic SF Evocation
30. Maximize Spell; Epic Spell Penetration
33. Great Charisma 1; Great Charisma 2
36.Great Charisma 3; Great Charisma 4
39. Great Charisma 5; Great Charisma 6
40. Monk Level
Feats: Legendary
42. LL Spell Penetration
45. LL Spell Focus (Necromancy or Evocation)
48. LL Spell Focus (Evocation or Necromancy – whatever you didn’t take last time)
51. Great Charisma 7
54. Great Charisma 8
57. Great Charisma 9
60. Great Charisma 10
For spell advice, I find this thread invaluable: highergroundpoa.proboards3.com/index.cgi?board=Tavern&action=display&n=1&thread=2881 I have also listed the spells I choose personally in this build below. I have noted the ones that were (imho) neogotiable with an underline.
Spells
Level 1: Ice Knife; Grease; Negative Energy Ray; Protection from Alignment; Shield
Level 2: Cloud of Bewilderment; Endurance; Owl’s Wisdom; Cats Grace; Flame weapon
Level 3: Greater Magic Weapon; Vampiric Touch; Acid Breath; Keen (especially if not focusing in transmutation)
Level 4: Elemental shield; Ice Storm; Lesser Spell Breach; Wall of Fire
Level 5: Ball lightning; Lesser Spell Mantle; Energy buffer; Firebrand
Level 6: Tenser’s Transformation; Ethereal visage; Isaac's greater missile storm
Level 7: Finger of death; Great Thunderclap; Bigby’s Grasping Hand
Level 8: Greater sanctuary; Horrid wilting; Premonition
Level 9: Wail of the Banshee; Meteor swarm; Mordenkainen's disjunction
HG Epic Spells:
Evocation: Missile Barrage
Necromancy: Death of Magic
Enchantment: Ensnare True Denizen
Transmutation: Transmute Barrier (not received if using Rashaka or Yuan-Ti)
All subraces use HUMAN as their base. Must be Lawful Good Alignment.
Shade (secret subrace)
Subrace effects: -1 str / -1 con / +1 int / +2 cha / Spell focus Necromancy / Spell Penetration
Paladin taken at lvl 3 / Monk taken at lvl 40
All ability points into Charisma
Epic SF Book: Transmutation
Starting [subrace] (Ending) Stats:
Str: 9 [8] (8)
Dex: 10 [10] (10)
Con: 14 [13] (13)
Wis: 10 [10] (10)
Int: 11 [12] (12)
Cha: 18 [20] (35)
Naked at lvl 40:
AC: 18
HP: 250
Unarmed Attack: +19/+16/+13/+10
Fort: 31
Reflex: 28
Will: 33
Base Attack: 20
SR: 0
Feats: Pre Epic
1. Combat Casting; Toughness
3. SF Evocation (Paladin Level)
6. SF Enchantment
9. Silent Spell
12. Empower Spell
15. Greater Spell Penetration
18. Greater SF Necromancy
Feats: Epic and Bonus
21. Greater SF Evocation
24. Greater SF Enchantment; Epic SF Necromancy
27. Epic SF Enchantment; Epic SF Evocation
30. Maximize Spell; Epic Spell Penetration
33. Improved Combat Casting; Great Charisma 1
36.Great Charisma 2; Great Charisma 3
39. Great Charisma 4; Great Charisma 5
40. Monk Level
Feats: Legendary
42. LL Spell Penetration
45. LL Spell Focus (Enchantment or Necromancy or Evocation)
48. Great Charisma 6
51. Great Charisma 7
54. Great Charisma 8
57. Great Charisma 9
60. Great Charisma 10
Skills: 170 total skill points
Concentration - 42 (sorc lvls only)
Spellcraft - 42 (sorc lvls only)
Tumble - 40 (monk lvl only)
Discipline - 43 (monk lvl only)
SUBRACE VARIATIONS
Humanoid – Yuan-Ti (open subrace) Subrace effects: -1 str / -3 Wis / +1 Dex / +1 int / +2 cha / +5 Spellcraft / SR 5 + 1/lvl | Rakshasa (secret subrace) Subrace effects: -1 str / -1 con / +4 cha / SR 15 + 1/lvl |
Starting [subrace] (Ending) Stats: Str: 9 [8] (8) Dex: 9 [10] (10) Con: 14 [14] (14) Wis: 11 [8] (8) Int: 11 [12] (12) Cha: 18 [20] (36) | Starting [subrace] (Ending) Stats: Str: 8 [7] (7) Dex: 8 [8] (8) Con: 15 [14] (14) Wis: 10 [10] (10) Int: 12 [12] (12) Cha: 18 [22] (38) |
Naked at lvl 40: AC: 18 HP: 290 Unarmed Attack: +19/+16/+13/+10 Fort: 33 Reflex: 29 Will: 33 Base Attack: 20 SR: 45 | Naked at lvl 40: AC: 17 HP: 290 Unarmed Attack: +19/+16/+13/+10 Fort: 34 Reflex: 29 Will: 35 Base Attack: 20 SR: 55 |
LEVEL PROGRESSION FOR SUBRACE VARIATIONS (same for both)
Paladin taken at lvl 3 / Monk taken at lvl 40
All ability points into Charisma
Epic SF Book: Enchantment
Feats: Pre Epic
1. Combat Casting; Toughness
3. SF Evocation (Paladin Level)
6. SF Necromancy
9. Spell Penetration
12. Greater SF Evocation
15. Greater Spell Penetration
18. Greater SF Necromancy
Feats: Epic and Bonus
21. Empower Spell
24. Improved Combat Casting; Epic SF Necromancy
27. Silent Spell; Epic SF Evocation
30. Maximize Spell; Epic Spell Penetration
33. Great Charisma 1; Great Charisma 2
36.Great Charisma 3; Great Charisma 4
39. Great Charisma 5; Great Charisma 6
40. Monk Level
Feats: Legendary
42. LL Spell Penetration
45. LL Spell Focus (Necromancy or Evocation)
48. LL Spell Focus (Evocation or Necromancy – whatever you didn’t take last time)
51. Great Charisma 7
54. Great Charisma 8
57. Great Charisma 9
60. Great Charisma 10
For spell advice, I find this thread invaluable: highergroundpoa.proboards3.com/index.cgi?board=Tavern&action=display&n=1&thread=2881 I have also listed the spells I choose personally in this build below. I have noted the ones that were (imho) neogotiable with an underline.
Spells
Level 1: Ice Knife; Grease; Negative Energy Ray; Protection from Alignment; Shield
Level 2: Cloud of Bewilderment; Endurance; Owl’s Wisdom; Cats Grace; Flame weapon
Level 3: Greater Magic Weapon; Vampiric Touch; Acid Breath; Keen (especially if not focusing in transmutation)
Level 4: Elemental shield; Ice Storm; Lesser Spell Breach; Wall of Fire
Level 5: Ball lightning; Lesser Spell Mantle; Energy buffer; Firebrand
Level 6: Tenser’s Transformation; Ethereal visage; Isaac's greater missile storm
Level 7: Finger of death; Great Thunderclap; Bigby’s Grasping Hand
Level 8: Greater sanctuary; Horrid wilting; Premonition
Level 9: Wail of the Banshee; Meteor swarm; Mordenkainen's disjunction
HG Epic Spells:
Evocation: Missile Barrage
Necromancy: Death of Magic
Enchantment: Ensnare True Denizen
Transmutation: Transmute Barrier (not received if using Rashaka or Yuan-Ti)
- Updated to include variations for open subrace (Yuan-Ti) as well as Rakshaka.
- Updated to fix incorrect stats for shade variation
- Added Spell Recomendations