Post by orateck on Sept 11, 2006 5:09:52 GMT
Invisible Archer
First AA Atempt, wish i dident need Wraith , like to see my gear and change its look lol
Elven ability adjustments: +2 Dex, -2 Con
Special Abilities
Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
Skill Affinity (Listen): +2 racial bonus to listen checks.
Skill Affinity (Search): +2 racial bonus to Search checks.
Skill Affinity (Spot): +2 racial bonus to Spot checks.
Keen Senses: Elves make active Search checks automatically and with no movement penalties.
Low-light Vision: Allows them to see better than normal in the dark.
"Wraith" - requires None
-3 str +3 dex +1 int +6 hide +6 MS Bonus Feat Aura Of Courage, Perfect Health, Immunity to Sleep, Immunity to Death.
Stats (After subrace)
STR 11 (8)
CON 10
DEX 20 (23)
INT 11 [12]
WIS 8
CHA 12
Another Choice
STR 9 (6)
CON 12 (up to 60 more Hp)
DEX 20 (23)
INT 11 (12)
WIS 9
CHR 11 (min for Bard)
Level progression (Stats: 19 dex 1 wis)
3 bard (Dodge and mobility)
6SD (Point bland Shot and Weapon Focus: Long Bow)
10 AA (Improved critical: Long Bow, Rapid Shot, Toughness)
1 SD (Max Tumble and hide)
4 AA (Armor Skin, Epic Weapon focus)
3 SD (max tumble and hide to 30)(Epic Prowess)
12 AA (now you can get epic dodge and self conceal <---get it as high as you can)(Self Conceal III and Great Dex IV)
Could Drop 1 AA lvl to take a 4th lvl Bard and Max your tumble Displin, UMD, and any other you think you might need
Benafit you gain 2 AC gain UMD and Higher Disaplin
Loss you only get Enchant Arrow XIII, -1 DC for AA Abilities
Not to bad of a trade off
LL's
Self Conceal max (if you dident get befor lvl 40)
Great Dex and Con
Base Dex of 52 by level 60
Total AA level of 47 for LL benefits.
Arcane Archer Abilities
X-There are four bows only usable by arcane archers that are able to inflict massive elemental damage. These bows alter the damage type that the AA's Imbue Arrow ability does.
X-Seeker arrow now does increased damage, with the multiplier scaling up to x9 at 50 levels AA. At 24 levels of AA (legendary levels included if control is AA) it becomes unlimited uses per day. At 29 levels of AA (legendary levels included if control is AA) it adds a Bigby's Interposing Hand effect to the target lasting ten rounds and resisted at a check against the AA's level (legendary levels included if control is AA) + 20 + d20.
X-Hail of Arrows gains unlimited uses at 28 levels of AA (legendary levels included if control is AA). Legendary levels do NOT count when calculating its damage bonus multiplier, whch remains capped at x5 for 30 levels of AA.
X-Death Arrow gains unlimited uses at 30 levels of AA (legendary levels included if control is AA). Legendary levels now count when calculating the save of the arrow (if the archer's control class is AA), which is capped at arcane archer level + 15, to a maximum of 49 dc at arcane archer level 34. At AA level 35 (counting legendary levels if the character's control class is AA), the death arrow ability changes dramatically. It becomes usable only once every 4 minutes, but casts wail of the banshee, with a dc of AA level + 5 (legendary levels included if control is AA), capped at dc 55 at AA level 50, and resisted at a check against the AA's level (legendary levels included if control is AA) + 20 + d20.
X-Imbue Arrow gains unlimited uses at 22 levels of AA (legendary levels included if control is AA). Its damage type may be altered by equipping certain bows found ingame. It does 1d6 damage per AA level, including legendary levels if the character's control class is AA, with a dc of AA level + 5 (legendary levels included if control is AA), capped at dc 55 at AA level 50, and resisted at a check against the AA's level (legendary levels included if control is AA) + 20 + d20.
Skills
Tumble 30
4 Hide at first lvl Max Hide 30 for self conceal
2 MS at first lvl
After that its personal choice though i'ed go for a 15-20 PP.
Skills (alternit)
Tumble 40
4 Hide at first lvl Max Hide 30 for self conceal
2 MS at first lvl
Disaplin 43
UMD 43
After that its personal choice though i'ed go for a 15-20 PP, Can Max Concentration if you wish 43.
Pros
Very high final Dex
Natural Death Immun
Improved Evasion so you generally take low or no damage from spells with a reflex save
Enchant Arrow XIV at lvl40 (Enchant Arrow XIII lvl 38 on alternit)
Very good ab with bow
Good ac
Epic Dodge
50% Self Concealment
+6 Tumble ac at level 27 (from tumble skill) (+8 on alternit lvl 40)
Cons
Your ab 2 lower then a fighter AA but hay with an AB this high whats 2 points
Crappy discipline and concentration (unless you took alternit)
Limited alternative Feat Choice
Please give any advice you might have
Modifyed Sept 11, 2006, 6:07pm to provide some alternit choices based on advice
Modifyed Sept 11, 2006, 6:07pm to fillin feats i took for epic lvl's
First AA Atempt, wish i dident need Wraith , like to see my gear and change its look lol
Elven ability adjustments: +2 Dex, -2 Con
Special Abilities
Sleeplessness: Immune to spells and effects of the 'Sleep' subtype.
Hardiness vs. Enchantments: +2 racial bonus on saving throws against mind-affecting spells.
Bonus Proficiencies (Longsword, Rapier, Shortbow, Longbow)
Skill Affinity (Listen): +2 racial bonus to listen checks.
Skill Affinity (Search): +2 racial bonus to Search checks.
Skill Affinity (Spot): +2 racial bonus to Spot checks.
Keen Senses: Elves make active Search checks automatically and with no movement penalties.
Low-light Vision: Allows them to see better than normal in the dark.
"Wraith" - requires None
-3 str +3 dex +1 int +6 hide +6 MS Bonus Feat Aura Of Courage, Perfect Health, Immunity to Sleep, Immunity to Death.
Stats (After subrace)
STR 11 (8)
CON 10
DEX 20 (23)
INT 11 [12]
WIS 8
CHA 12
Another Choice
STR 9 (6)
CON 12 (up to 60 more Hp)
DEX 20 (23)
INT 11 (12)
WIS 9
CHR 11 (min for Bard)
Level progression (Stats: 19 dex 1 wis)
3 bard (Dodge and mobility)
6SD (Point bland Shot and Weapon Focus: Long Bow)
10 AA (Improved critical: Long Bow, Rapid Shot, Toughness)
1 SD (Max Tumble and hide)
4 AA (Armor Skin, Epic Weapon focus)
3 SD (max tumble and hide to 30)(Epic Prowess)
12 AA (now you can get epic dodge and self conceal <---get it as high as you can)(Self Conceal III and Great Dex IV)
Could Drop 1 AA lvl to take a 4th lvl Bard and Max your tumble Displin, UMD, and any other you think you might need
Benafit you gain 2 AC gain UMD and Higher Disaplin
Loss you only get Enchant Arrow XIII, -1 DC for AA Abilities
Not to bad of a trade off
LL's
Self Conceal max (if you dident get befor lvl 40)
Great Dex and Con
Base Dex of 52 by level 60
Total AA level of 47 for LL benefits.
Arcane Archer Abilities
X-There are four bows only usable by arcane archers that are able to inflict massive elemental damage. These bows alter the damage type that the AA's Imbue Arrow ability does.
X-Seeker arrow now does increased damage, with the multiplier scaling up to x9 at 50 levels AA. At 24 levels of AA (legendary levels included if control is AA) it becomes unlimited uses per day. At 29 levels of AA (legendary levels included if control is AA) it adds a Bigby's Interposing Hand effect to the target lasting ten rounds and resisted at a check against the AA's level (legendary levels included if control is AA) + 20 + d20.
X-Hail of Arrows gains unlimited uses at 28 levels of AA (legendary levels included if control is AA). Legendary levels do NOT count when calculating its damage bonus multiplier, whch remains capped at x5 for 30 levels of AA.
X-Death Arrow gains unlimited uses at 30 levels of AA (legendary levels included if control is AA). Legendary levels now count when calculating the save of the arrow (if the archer's control class is AA), which is capped at arcane archer level + 15, to a maximum of 49 dc at arcane archer level 34. At AA level 35 (counting legendary levels if the character's control class is AA), the death arrow ability changes dramatically. It becomes usable only once every 4 minutes, but casts wail of the banshee, with a dc of AA level + 5 (legendary levels included if control is AA), capped at dc 55 at AA level 50, and resisted at a check against the AA's level (legendary levels included if control is AA) + 20 + d20.
X-Imbue Arrow gains unlimited uses at 22 levels of AA (legendary levels included if control is AA). Its damage type may be altered by equipping certain bows found ingame. It does 1d6 damage per AA level, including legendary levels if the character's control class is AA, with a dc of AA level + 5 (legendary levels included if control is AA), capped at dc 55 at AA level 50, and resisted at a check against the AA's level (legendary levels included if control is AA) + 20 + d20.
Skills
Tumble 30
4 Hide at first lvl Max Hide 30 for self conceal
2 MS at first lvl
After that its personal choice though i'ed go for a 15-20 PP.
Skills (alternit)
Tumble 40
4 Hide at first lvl Max Hide 30 for self conceal
2 MS at first lvl
Disaplin 43
UMD 43
After that its personal choice though i'ed go for a 15-20 PP, Can Max Concentration if you wish 43.
Pros
Very high final Dex
Natural Death Immun
Improved Evasion so you generally take low or no damage from spells with a reflex save
Enchant Arrow XIV at lvl40 (Enchant Arrow XIII lvl 38 on alternit)
Very good ab with bow
Good ac
Epic Dodge
50% Self Concealment
+6 Tumble ac at level 27 (from tumble skill) (+8 on alternit lvl 40)
Cons
Your ab 2 lower then a fighter AA but hay with an AB this high whats 2 points
Crappy discipline and concentration (unless you took alternit)
Limited alternative Feat Choice
Please give any advice you might have
Modifyed Sept 11, 2006, 6:07pm to provide some alternit choices based on advice
Modifyed Sept 11, 2006, 6:07pm to fillin feats i took for epic lvl's