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Post by FunkySwerve on Dec 17, 2020 17:35:07 GMT
I think its bad for the community to make baseless accusations merely because of bitter feelings over the recent changes. I think all the devs involved are upstanding people and shouldn't be dragged through the mud because of someone's bad day. I'm going to try to address some of the 'feelsbadman' stuff in my post. We don't like doing nerfs, and avoid them where possible, but sometimes it isn't. Funky
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Post by FunkySwerve on Dec 17, 2020 17:33:58 GMT
If anyone thinks they got taken advantage of by someone with inside info not released to the public in a trade you should contact Funky directly. KE. Lol, one step ahead of me, KE. Well said. Funky
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Post by FunkySwerve on Dec 17, 2020 17:32:49 GMT
So am I, because I post decisions like these when we make them, precisely to avoid the possibility of / appearance of insider trading. See, e.g., this thread. Funky My statement is probably exceedingly unfair. God knows the team completes the same function ( Albeit on a different level ) of a Blizzard with reference to game balancing and development FOR FREE. This isnt new, this is the life of a gamer who is emotionally invested in a game that is a fantastic distraction from how shitty life can feel/be. I know the team will do what its always done, trudge ahead and do their best. The time investment is daunting but I suppose the aim is to enjoy it while your investing. In all seriousness, if you or anyone ever suspects insider trading or other abuse of DM powers, please pm me directly. We take it quite seriously, and Werehound did happen, so it's not impossible. Funky
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Post by FunkySwerve on Dec 17, 2020 16:51:48 GMT
I would like to ask the DM team to review the damage dice on bows and possibly adjust some of them. Yeah, we literally JUST did this. We'll eventually probably add a tier of bows without misc damages, but it's not a current priority. Funky
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Post by FunkySwerve on Dec 17, 2020 16:48:16 GMT
... getting a pair of weapons that you actually need cause trade is 8 people half of which have an inside as to what is “Going” to be good and won’t trade them unless it’s ridiculously favorable to them. curious who these 4 people are So am I, because I post decisions like these when we make them, precisely to avoid the possibility of / appearance of insider trading. See, e.g., this thread. Funky
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Post by FunkySwerve on Dec 17, 2020 16:46:41 GMT
Dual wield will be king, everyone pivot there. Harper Scout is still full abandon ship. Everyone stockpile medium weps! On what are we basing this brazen assessment, praytell? Without any of the relevant information about, say, dex requirement / stacking? Clearly something other than sound judgment based on facts, which makes me suspect this is more motivated reasoning than anything else. Moliated boots were only worth it before because you HAD to wear them for the buff. Now that the buff isn’t tied to the slot and any boots can be worn there is zero reason to ever wear either iteration of the Wanderer Boots. The investment you’re making by splashing 5 Harper on a ranger for what you get, effectively 6 minutes of attacks is not even remotely worth it in my opinion. So 10 minutes limited to two uses, and being stuck with a particular set of boots, is top-build material, but 6 minutes divisible three ways with any boots you want is 'not even remotely worth it' / 'full abandon ship'. Check. Or are we cherry-picking one example, and ignoring the more obvious uses? In an earlier thread you said losing 2.5 was a fair trade off for the boots slot, so I assume the 90 second difference remaining is the difference between top build and uselessness/'abandon ship' in your estimation. At this point you're so all over the place I don't see why I should lend any weight to your opinion. I'm going to give you the benefit of the doubt and assume that this is because you really don't understand the things we factor into balancing decisions, though it certainly appears to be more about you campaigning to undo a nerf you don't like without any regard for server balance, and throwing every rationale you think might have a chance at it, up to and including the kitchen sink. I'll link you the balancing post I promised this weekend and still haven't gotten to. Funky
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Post by FunkySwerve on Dec 17, 2020 16:15:27 GMT
Tbh with that being the case i would go for 4min x3 duration and for dual weild or 1h gets a 20% longer duration. Also if these recent changes to 2h damage is to even the playing field i feel a better option would be to put back the 40% 2h damage, remove mass haste as a spell and throw in the dual weild buffs. Because the biggest problem with balancing dual and 2h is apr buffs Sure, let's just undo all the very necessasry nerfs because...? Are we pretending that I meant there was only one axis to balancing? I think my post above made clear otherwise. Funky
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Post by FunkySwerve on Dec 17, 2020 1:23:44 GMT
Atm with poison buffs and 2h nerfs dual weild is allready better than 2h. Whats giving 2h the slight edge is mass haste. If this spell isnt being constantly cast dual weild is far superior before the new dual weild buffs come out. Dual weild uses high dex to gain ac and ab. The better survival ur tank has the more dps time it can do. Basically u throw on a ocdc item and you dont miss the str. Dex toons allready have access to the very powerful zio robes that half kb. If these changes go through for dual weild, the entire meta will shift from 2h to dual weild. Atm i would let them 2h nerfs play out and see where the power lies rather than buff dual weild and make it by far the better option All that being said id be excited to play super high ac dual weild tanks that do mre damage than low ac 2h tanks Just seems a lil pointless to makes tanks so strong again, and annoying for everyone who spent the last couple years farming xr 2h weps Understood, and I agree on the risk of making dualers too nice. It's very hard to dial in a good balance when current content makes high-end ab AND ac somewhat pointless. We're having difficulty locking in a number on ETWF - as another team member has pointed out, it may be better as a higher-up LTWF feat. Bear in mind, however, that STR builds benefit more from added attacks, and are hurt less by resists. The current meta will allow something closer to my original resist scaling, but that's TBD. Mechanus is, in addition to being one of the two proving grounds for my new statting meta, VERY different from limbo, and closer to the abyss than the hells. Statting is more varied, meaning that high ab and high ac will be more important, at least on the margins. The current nerf on HS was more about 2H-dualer balance than just 'nerfing tanks', but as dexers can take both caution is warranted. Funky
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Post by FunkySwerve on Dec 17, 2020 0:23:45 GMT
Any chance of adding ranger AC to double weapons Funky? Reason: Thematically they look and sound cool. Double weapons are barely used as is. They already require exotic weapon proficiency to differentiate from 2x 1H weapons. Nope. Holding off on the TWD feat chain as well, right now. Funky
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Post by FunkySwerve on Dec 17, 2020 0:22:43 GMT
I'm worried these dualwielder buffs are too much after all the other changes Suggest you do up a chart with pros and cons of DW vs 2H. It's somewhat grim. Anyway, we're debating the dex req on ETWF atm. Will be base 30 or higher (and req ITWF or ranger). I'll also be taking a hard look at the kb options, because yes, balancing 2H-Dual and Str-Dex is tricky even if you know where the final mob stats will land, roughly (which is still being tested/prooved out in the next two area sets). Also, what will be balanced at 80, will not at 62.5 (Limbo), and the delay from here to there is another dimension to the problem. Funky
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Post by FunkySwerve on Dec 17, 2020 0:16:28 GMT
After some deliberation by the Team, we're going to make the following edits to deal with player dissatisfaction over the HS nerf: HS Smile will be a flat duration of 2 minutes per use, not based on any stat Dual-wielders will be getting some form of kb reduction/limiting (either ignoring offhand attacks or a % of total attacks) Weapon buffs will now buff an offhand weapon at no additional cost or action We will be introducing a new feat, Epic Two Weapon Fighting, to add another attack per round at the highest ab (without iteration) Clockwork Boots will be changed in line with the DP cloak and belt Funky Thanks funky and team Im surprised you you would make dual weild that powerful, seems counter productive after nefring tanks but um it works for me. High damage and high ac tanks now lol Also would recommend not to change clockwork boots, as taking out items that cause you to lose defense at the cost of gaining damage is a big loss for the game. While trying to balance two handed tanks and dual weild it needs to clear that 2h tanks should always do more damage as dual weild have the option of dex which gives them ac and ab. Staying alive and having more combat uptime is a massive damage increase and QOL as is I'm surprised you edited your post to say nearly the opposite. What happened? Funky
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Post by FunkySwerve on Dec 16, 2020 22:25:27 GMT
After some deliberation by the Team, we're going to make the following edits to deal with player dissatisfaction over the HS nerf:
HS Smile will be a flat duration of 2 minutes per use, not based on any stat Dual-wielders will be getting some form of kb reduction/limiting (either ignoring offhand attacks or a % of total attacks) Weapon buffs will now buff an offhand weapon at no additional cost or action We will be introducing a new feat, Epic Two Weapon Fighting, to add another attack per round at the highest ab (without iteration) Clockwork Boots will be changed in line with the DP cloak and belt
Funky
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Post by FunkySwerve on Dec 15, 2020 19:29:03 GMT
Reinc timers were reset, just free reinc from, say, paladin to sorc was not allowed for good reason In response to manuka's request, this. Funky
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Post by FunkySwerve on Dec 15, 2020 19:28:23 GMT
This has probs been asked already but ye All good games get updates and change and this is great. However on hg a to get a character to max level demi and abyss takes a long time.(and im a boxer!) When such massive changes to the game happen without any warning(that i knew about) i feel that it could be a reasonable request that as well as reinc timers being reset, reinc restrictions should also be removed for a 1 off reinc. Why? I like playing the best builds and characters to achieve my HG end game fantasies, as i assume some other do as well, and have no interest in leveling new characters. Also i would rather spend time farming gear for my newly reinced toons than level new ones. So atm i can either slowly reinc my toons over many multiple reincs into the newly buffed classes or make new toons(nope) Curious why you deserve special treatment when all others are in the same position? Is it because Funky didn't happen to inform you of the update? What about when you were farming Ssendem canos? Did you tell Funky about that? Inquiring minds want to know. Hey ray, let's let this go. They got much of the loot from that stripped as a consequence. Raising it is unlikely to do the community any good at this point. Thanks, Funky
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Post by FunkySwerve on Dec 15, 2020 19:25:11 GMT
I tend to agree. We might simply allow the feats to stack to give them an SP edge, if the spells are currently a problem. Put a bookmark on that thought - we may revisit it in the next round of balancing, though you'll probably have to link me to this post to remind me. Funky
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