|
Post by FunkySwerve on Dec 21, 2020 20:59:30 GMT
So, there's a lot of inaccurate information in this thread, like characterizing this as a 'wizard problem' when in reality it dates back to the 2008 channeling edit. But, given that we have found a solution likely more palatable to all, I'm going to skip the history lesson and just pass on the game plan.
To bring wizards up to snuff, we will be implementing some back-burner stuff. Specifically five wizard-only spells:
Spell Matrices (Lesser, normal, Greater) - these will each be multispells ala Shades with 5 subspells; you will be able to pre-set combinations of 2, 3, and 4 spells respectively in them, so that when you cast a matrix, all 2, 3, or 4 spells fire in order, at the same time, with one cast action.
Rary's Mnemonic Enhancer - recharges spells by consuming others of the same or higher level.
Spell Engine - you select a target type, cast a spell, and create a stationary Spell Engine that hunts for other similar targets and casts the same spell on them autonomously. The spells cast by the engine, at a rate of one per round, do not come out of the wizard's memorized spells. You would select a target type, cast a spell, and create a stationary spell engine that hunts for other similar targets and casts the same spell on them.
Funky
|
|
|
Post by FunkySwerve on Dec 21, 2020 16:56:40 GMT
Depends on what you want reset. If the issue is just keys, you're probably better off figuring out which belongs to who, if you are able. If not, I can reset them.
If the issue is your password, please send me a pm (click on my username).
Welcome back!
Funky
|
|
|
Post by FunkySwerve on Dec 21, 2020 16:54:14 GMT
Greater sanctuary also needs to be removed asap Can you stop? Go to festering oubliette and vent your frustration there, or just suck it up and grow up. Stop trolling and derailing different threads with your mental leakage A personal suggestion here, Manuka. I get that it's hard to have your favorite build nerfed, especially after so much time honing and tuning runs with it. I get that the edit, however necessary, decreased your fun in playing. Sorry. Mechanus is coming soon - sooner than you think. You might want to just take a break for a week or two, maybe play something else. Mechanus will be the same level-tier as Limbo, but will play quite differently, presenting fresh challenges. Until that happens, though, sour grapes on the forums aren't going to accomplish anything, and harboring grievances like this is not doing you any favors either. Funky
|
|
|
Post by FunkySwerve on Dec 19, 2020 14:03:04 GMT
We're not going to change the various forms. We picked them carefully after looking at the available shapes and what could be made to work.
I'm open to editing their characteristics, though I'm not sure why they would merit a form immune to divine damage.
Funky
|
|
|
Post by FunkySwerve on Dec 19, 2020 13:52:20 GMT
IMHO the first thing that should be done is fix the insane amount of cheese that is currently being used by most in the PoM boss fight... .02 KE. It's on the todo. Just lower priority than the cleanup/class fixes of the last couple updates. Funky
|
|
|
Post by FunkySwerve on Dec 18, 2020 18:07:37 GMT
The point was that it was nothing to do with deliberate design, but was a knock-on effect of other systems (much as with the Tia transition). Though, when I was building thids (probably sometime early in 2007) this was the kind of thing I just didn't think about at all. Never occurred to me that it would become a run that was zipped through so quickly. I was also of the school of thought that player error shouldn't be coddled, a design philosophy that has since gone out of vogue. I chalk it up to millenials+ never having played Zork/Oregon Trail/etc. Funky
|
|
|
Post by FunkySwerve on Dec 18, 2020 18:00:36 GMT
You're definitely right that the boots linked to the crucible need amending - suggestions welcome.
Funky
|
|
|
Post by FunkySwerve on Dec 18, 2020 16:51:06 GMT
I think that there is value in lowering the costs of the UR augs to make more available to everyone else outside the power gamers. The rewards in game always have and always will be commensurate to time invested. You don't have to be a power gamer to get such an aug, but you do have to invest the time. What you are proposing is completely unworkable. Funky
|
|
|
Post by FunkySwerve on Dec 18, 2020 16:37:38 GMT
While I'm flattered that you're implicitly comparing us to major game devs, clearly you have not played Cyberpunk 2077. More seriously, we can take a look at this - it's why we blocked transition on Tia. Still more seriously, this has nothing to do with a design flaw, much as with the Tia transition. You know why it doesn't respawn, right? Funky
|
|
|
Post by FunkySwerve on Dec 18, 2020 16:32:15 GMT
Thank you, I think I finally have a grip on the issue. I'll take a look a this.
Funky
|
|
|
Post by FunkySwerve on Dec 17, 2020 21:35:24 GMT
If I recall, the item name should update on a successful bid only. I can't tell from your description of it, but it doesn't sound like your bid failed, only that you are not the highest bidder. There's a difference.
Funky
|
|
|
Post by FunkySwerve on Dec 17, 2020 20:00:43 GMT
Sure, let's just undo all the very necessasry nerfs because...? Are we pretending that I meant there was only one axis to balancing? I think my post above made clear otherwise. Funky You misunderstand..... im sayimg give the 40% dmg back and REMOVE 3 ATTACKS FROM MASS HASTE over all if you took advantage of this spell it would be a damage nerf on 2hs current situation, however it wouldn't be so keenly felt by players. What it would do is like i said alow you to have a chance to balance dual weild vs 2h Or dont give the 40% back, remove mass haste and dont buff dual weild. But this woyld leave tanks too weak in my opinion With all the changes to attack stacking and wraps ect is a step in the right direction to balance but you didnt change the BIGGEST APR buff in the game I misunderstood? Oh, good. Sometimes I read things too quicky, apologies. For a sec there it looked like you were suggesting not just undoing a nerf to the nearly-ubiquitous, 'head and shoulders above the rest' (quoting from another thread) Harper Scout, but ALSO leaving in the bonus boot slot AND additinoal use and increasing the duration of said ability INSTEAD of nerfing it, on top of everything else. In the name of 'balance'. You can see why that sounded crazy and self-serving, and why my eyes had rolled too far back in my head at that point to make out the rest of your post, right? So, let's take a look at what you actually wrote . . . . Oh. Oh dear. Sorry for the snark, but this crusade of yours is passing from amusingly transparent to genuinely obnoxious in the lack of intelligence it assumes concerning myself and the Team. You would stand a better chance of having your ideas implemented in the future if you were straightforward about the reasons you offered for your suggestions. I get that you don't like the edit, and I understand why. That does not mean I'm going to put your particular interests above those of the server at large. This thread represented a compromise effort to help ameliorate some of the hit to those running HS with STR builds. That you decided to try for a mile with the inch given...meh. Expected and yet still surprising. Funky
|
|
|
Post by FunkySwerve on Dec 17, 2020 18:28:07 GMT
Yes. Monk weapon iteration gives us too many headaches as it is.
Funky
|
|
|
Post by FunkySwerve on Dec 17, 2020 17:52:32 GMT
I would like to ask the DM team to review the damage dice on bows and possibly adjust some of them. Yeah, we literally JUST did this. We'll eventually probably add a tier of bows without misc damages, but it's not a current priority. Funky
|
|
|
Post by FunkySwerve on Dec 17, 2020 17:39:27 GMT
Any chance of adding ranger AC to double weapons Funky? Sorry, I misread this the first go-round. Comes of zipping through posts. I don't honestly remember whey we don't allow it, other than lore/pnp. Adding to the discussion list for the team. Funky
|
|