Alot of the XR item bases are trash. So here are some updated ones
Cloaks
A Blanket of BonesAc +18
Bonus Feat: Energy Resistance, Cold 1,2 and 3
Bonus Feat: Energy Resistance, Sonic 1, 2 and 3
Damage Immunity: Cold 30%
Damage Immunity: Divine 20%
Damage Immunity: Psionic 20%
Damage Immunity: Sonic 30%
Damage Immunity: Physical 12% (to all)
Then keeps the rest apart from the resistances
This can be applied to all the XR cloaks like this, with different immunity's and energy resistance.
Boots
A Stinking TrailAc +18
Immunity Dispel
Phys imm 7% (to all)
Bonus Feat: Energy Resistance: Acid 1,2 and 3
Acid Immunity: 65%
Then keep the rest and remove the resistance and spell Immunity to orbs
This can be applied to all the XR boots like this, with different immunity's and energy resistance
Helms
A Differing VisionAll the helms need 5% Phys imm added (to all)
apart from the soak one
Belts
Attempted linkAll the belts need 5% Phys imm added (to all)
apart from the soak one
Large shields
A Distant ThreatAll large shields need 5% Phys imm added (to all)
Tower shields
A Cold FeverAc +18
Phys immunity 15% (to all)
Cold immunity 80%
Fire immunity 80%
Regen 50
Keep the other random stuff and remove the resist
this can be applied to all the XR tower shields like this
Final ConfrontationAc +18
add an extra +5% Phys imm
Keep the other random stuff, this can be applied to all the XR tower shields like this
Torches
Dimming Sunadd 15% phys Imm to all torches
The Deeper SecretsChange the power cirt and sup crit to oc dc
Motes
Abandoned to IceAll motes have their immunity's doubled and 5% to all phys added
All XR motes are randomizable
Out of balancethe stats motes can be deleted