Post by Torin on Apr 18, 2009 19:12:09 GMT
Blackhand
(An open subrace Bane Knight - 19 Sorcerer/21 Blackguard)
Quasiclasses are non-traditional class combinations which receive special benefits on higher Ground. The Bane Knight quasiclass combines the combat prowess of the Blackguard with the arcane might of the Sorcerer. To qualify for Bane Knight the character must have 12 levels of Sorcerer, 12 levels of Blackguard, and the Still Spell feat before level 26. By counting Blackguard levels as Sorcerer levels for the purposes of some spells, the normal downsides of taking so many non-caster levels are largely offset. The difficulty class (DC) for these spells are determined by strength instead of Charisma. Bane Knights receive the 3 Epic Auto Still Spell feats for free, so, they can cast their spells in armor.
Bane Knights are fun to play: They are tanks with self buffing spells and some other useful attack and support spells. The Tensor’s spell grant additional attacks to 3 base + 1 haste + 3 Tensors (fight like a fighter, l45, l55) = 7 Attacks per round. The Bane Knight premonition spell will grant you 50/+15 damage absorption for 3000 points at level 60 in full armor! Bane Knights have high saves (This build has 65, 60, 67).
However, before level 24, when your character becomes a Bane Knight, this character is a bit difficult to play. And after that, if you buffs being dispelled you get into trouble. Look out for items that protect you from being dispelled.
Races
Base Race: Human
Subrace: "Half-Dragon - Blue"
- STR +2, CHA +1, INT -2, 65% immune electrical, 150% vulnerable acid, speaks Draconic
This subrace gives bonus to strength and charisma. Both are needed for the Bane Knight. The acid vulnerability will heart – keep away from acid! Try to find some dragon blood of a boss dragon. Drinking this will reduce the vulnerability. Humans get a bonus feat at level 1 and 1 skill point per level extra.
You get also some cool looking wings…
Starting Statistics
Strength 14(16)
Dexterity 8
Constitution 12
Wisdom 14
Intelligence 14(12)
Charisma 15(16)
Skills (take when class skill):
Tumble 63, Discipline 63, Concentration 20, Hide 5, Craft Weapon 63, Craft Armor rest
Alignment: Any Evil (for Blackguard)
Stats: First 3 CHA, rest all 17 STR
Pre-Epic Levels
Level 1, Sorcerer(1)
Feat: Blooded, Blindfighting
Blooded, is an investment feat that will allow Tumble as a class skill once you take the Legendary Skill Affinity (Tumble) skill after level 42.
Blindfighting, negates the defensive penalties of blindness and gives you a better chance of hitting a concealed target.
Spells: See below the list with recommended spells for this build.
Familiar: Sorcerers get a small magical pet. It's not that important what you chose. The pixie is maybe the best choice since it can open some chests for you.
Level 2, Sorcerer(2)
Level 3, Sorcerer(3)
Feat: Metamagic (extend spell)
Metamagic (Extend Spell), spells cast “extended” last longer whether they are buffs or debilitating spells like “grabby hands”. Extend also gives you the option to use a spell one tier higher than its base level. So, you have the potential for more than one tier of a particular spell using a tier higher than its base level. This will allow you to customize your spell book better and have more of the spells that work best in a particular area at your disposal and less wasted slots. You will need to install the HG Enhanced hak to have access to the full selection of spells on an "extended" tier.
Level 4, Sorcerer(4)
Stat Increase: Charisma
Level 5, Sorcere(5)
Level 6, Sorcerer(6)
Feat: Metamagic (Still Spell)
Metamagic(Still Spell), is a prerequisite for the Bane Knight quasiclass.
Level 7, Sorcerer(7)
Level 8, Sorcerer(8)
Stat Increase: Charisma
You have now 19 charisma, enough for level 9 spells. All other stats increase are taken as strength.
Level 9, Sorcerer(9)
Feat: Power attack
Power attack, is a prerequisite for the Cleave feat. It allows you to enter into a battle mode with increased Damage (5 points) at the cost of AC (5 Points).
Level 10, Sorcerer(10)
Level 11, Sorcerer(11)
Level 12, Sorcerer(12)
Stat Increase: Charisma
Feat: Cleave
Skills: Hide = 5 (cost 10 points)
Cleave, is a prerequisite for the blackguard class. If the character kills an opponent, he gets a free attack against any opponent who is within melee weapon range.
Hide = 5: is a prerequisite for the blackguard class.
At this character level, your basic attack bonus is 6 which is also a prerequisite for blackguard.
Now, all prerequisites for Blackguard are fulfilled. Now you take Blackguard levels. They give +1 BAB in the pre-epic levels and you want to take 12 Blackguard levels to become a Bane Knight.
Spells: You should take the level 6 Tensor's spell right now.
Level 13, Blackguard(1)
Now you can turn into a tank with full armor and weapon. Please note that you can not cast spells in armor. It’s a good idea to remove shield and armor when not in battle, cast buffing spells and re-equip.
Level 14, Blackguard(2)
Feat: Dark Blessing (Free blackguard feat)
Dark Blessing, Blackguards add their charisma bonus to all saving throws.
Remark: Blackguards also get some other free feats, but they are not that important, so I leave them out here….
Level 15, Blackguard(3)
Feat: Weapon focus (weapon of choice)
Weapon Focus (weapon of choice), raises your attack bonus by 1 and qualifies you for the Epic Weapon Focus (weapon) feat.
Weapon of choice: You can choose all simple and martial weapons. I suggest taking light flail (1-8 bludgeoning damage with critical range of 18-20x2 on Higher ground).
Level 16, Blackguard(4)
Stat Increase: Strength
Level 17, Blackguard(5)
Level 18, Blackguard(6)
Feat: Improved critical (weapon of choice)
Improved Critical (weapon of choice), Increases the critical range on your weapon. Stacks with Keen (spell or item property).
Level 19, Blackguard(7)
Level 20, Blackguard(8)
Stat Increase: Strength
Statistics @ 20
Strength 14(16)[18]
Dexterity 8
Constitution 14
Wisdom 14
Intelligence 12(10)
Charisma 15(16)[19]
Basic Attack Bonus (BAB) = 14
Epic Levels
Level 21, Blackguard(9)
Feat: Epic Weapon focus(weapon of choice)
Epic Weapon focus(weapon of choice), gives you an additional +2 ab with your favorite weapon and qualifies you for the Legendary Weapon Focus (weapon) feat.
Level 22, Blackguard(10)
Level 23, Blackguard(11)
Level 24, Blackguard(12)
Feat: Great Strength I , Free: 3 Epic Auto Still Spell (free for getting Bane Knight status)
Stat Increase: Strength
Great Strength, Great Strength feats increase your over all Attack and damage Bonus and increase your DC for Bane Knight spells (+1 for every 2 strength feats or stat points).
3 Epic Auto Still Spell, All spells are automatically cast “still”, and that means that you can cast all spells in full armor without any chance of spell failure.
Level 24: Congrats! You are now a Bane Knight! 3 Epic Auto Still Spell feats for free, so, you can cast spells in armor. You also get the benefits of the bane knight status for your spells (see below). Next levels you take are again sorcerer levels to increase your number and selection of spells.
Level 25, Sorcerer(13)
Level 26, Sorcerer(14)
Level 27, Sorcerer(15)
Feat: Great Strength II
Great Strength, Great Strength feats increase your over all Attack and damage Bonus and increase your DC for Bane Knight spells (+1 for every 2 strength feats or stat points).
Level 28, Sorcerer(16)
Stat Increase: Strength
Level 29, Sorcerer(17)
Level 30, Sorcerer(18)
Feat: Great cleave
Great cleave, a prerequisite for Overwhelming critical feat. As cleave, except that there is no limit to the number of additional attacks that the character may make after killing one opponent.
Level 31, Blackguard(13)
Feat: Epic Prowess
Epic Prowess, grants you +1 AB at the cost of only one feat. It also qualifies you for the full AB bonus when you take Legendary Weapon Focus later.
Level 32, Blackguard(14)
Stat Increase: Strength
Level 33, Blackguard(15)
Feat: Divine Might
Divine Might, The character may spend one of his turn undead attempts to add his charisma bonus x 1,5 to all weapon damage for a number of rounds equal to the charisma bonus (x 2 at Blackguard level 21, x 3 at character level 41).
Level 34, Blackguard(16)
Feat: Overwhelming Critical
Overwhelming Critical (weapon of choice), this feat will normally increase the critical hit range on your weapon on higher ground.
Level 35, Blackguard(17)
Level 36, Blackguard(18)
Feat: Great Strength III
Stat Increase: Strength
Great Strength, Great Strength feats increase your over all Attack and damage Bonus and increase your DC for Bane Knight spells (+1 for every 2 strength feats or stat points).
Level 37, Blackguard(19)
Feat: Devastating Critical (weapon of choice)
Devastating Critical, on higher ground adds an additional critical hit multiplier to the weapon you are focused in. i. e., if your weapon of choice is light flail, your critical range is now with all feat (and keen) 11-20 x 3.
Level 38, Blackguard(20)
Level 39, Sorcerer(19)
Feat: Greater Weapon focus (weapon of choice)
Greater Weapon Focus (weapon of choice), raises your attack bonus by 1. Only on HG!
This is you last sorcerer level. You must choose now your final spells, so choose wisely and don’t make mistakes… (Otherwise you could only de-level or re-incarnate).
Level 40, Blackguard(21)
Stat Increase: Strength
With 21 levels of Blackguard, the duration of Divine Might is doubled.
Statistics @ 40
Strength 14(16)[26]
Dexterity 8
Constitution 14
Wisdom 14
Intelligence 12(10)
Charisma 15(16)[19]
Legendary Levels
You have 21 Blackguard levels, so your control class (cc) is Blackguard. Your AB increases as a tier 1 class and you get + 4 Strength and Charisma extra. That’s why this build has more blackguard levels as sorcerer levels.
Tome of knowledge: You can find and read one tome of knowledge somewhere in the game. Read a Tome of Evocation, that increases the AB of your hands spells.
Level 41
Level 42
Feat: Legendary Skill Affinity (Tumble)
Stat Increase: Strength
Legendary Skill Affinity (tumble), grants your character Tumble as a class skill. For every 5 points in base skill in tumble your AC is increase by 1! Take now 40 ranks in tumble for +8AC, and increase tumble in the following to 60 for a +12 AC total.
Level 43
Level 44
Stat Increase: Strength
Level 45
Feat: Legendary Weapon Focus (Weapon of Choice)
Automatic +1 Strength and Charisma
Legendary Weapon Focus, Player gains an additional +3 to your legendary attack bonus.
Level 46
Stat Increase: Strength
Level 47
Level 48
Feat: Armor skin
Stat Increase: Strength
Armor Skin, grants your character an additional 2 AC for the cost of only one feat. Considered a good investment and desirable for almost any melee build.
Level 49
Level 50
Stat Increase: Strength
Automatic +1 Strength and Charisma
Level 51
Feat: Great Strength IV
Great Strength, Great Strength feats increase your over all Attack and damage Bonus and increase your DC for Bane Knight spells (+1 for every 2 strength feats or stat points).
Level 52
Stat Increase: Strength
Level 53
Level 54
Feat: Great Strength V
Stat Increase: Strength
Great Strength , Great Strength feats increase your over all Attack and damage Bonus and increase your DC for Bane Knight spells (+1 for every 2 strength feats or stat points).
Level 55
Automatic +1 Strength and Charisma
Level 56
Stat Increase: Strength
Level 57
Feat: Great Strength VI
Great Strength , Great Strength feats increase your over all Attack and damage Bonus and increase your DC for Bane Knight spells (+1 for every 2 strength feats or stat points).
Level 58
Stat Increase: Strength
Level 59
Level 60
Feat: Great Strength VII
Stat Increase: Strength
Automatic +1 Strength and Charisma
Great Strength , Great Strength feats increase your over all Attack and damage Bonus and increase your DC for Bane Knight spells (+1 for every 2 strength feats or stat points).
With 41 levels of Blackguard, the duration of Divine Might is tripled.
Statistics @ 60 (+4STR, CHA for BG, +10 STR for LL):
Strength 14(16)[44]
Dexterity 8
Constitution 12
Wisdom 14
Intelligence 14(12)
Charisma 15(16)[23]
Max Saves:
Fort: 10 Base + 10 epic + 5 LL + 8 Stats + 20 Items + 13 (Dark blessing) = 65
Reflex: 6 Base + 10 epic + 5 LL + 6 Stats + 20 Items +13 (Dark blessing) = 60
Will: 10 Base + 10 epic + 5 LL + 9 Stats + 20 Items + 13 (Dark blessing) = 67
Max AB:
93 AB = 14 (BAB) + 10 (epic levels) + 15 (legendary levels) + 24 (buffed main stat: 44+14) + 20 (magical, capped) + 8 (4 weapon focuses + prowess) + 2 Craft Weapon
Spell Penetration
- Bane Knights receive a bonus of STR mod / 4 to Spell Penetration which does not stack with feats.
Spells (Bane Knight Spells are marked with +):
- Level 1: Mage Armor+, Shield+, Protection vs. Alignment+, Grease+, Truestrike+
- Level 2: Balagarns Iron Horn+, Flame Weapon+ , Shock Weapon, Darkness, Death Armor+
- Level 3: Greater Magic Weapon+ , keen (Weapon of impact)+, Displacement, Vampiric Touch+
- Level 4: Bestow Curse+, Elemental Shield+, Minor Globe of Invulnerability+, Stoneskin+
- Level 5: Bigby's Interposing Hand+, Energy Buffer+, Mestil’s Acid Sheath+, Mind Fog+
- Level 6: Greater Dispelling, Tenser's Transfromation+, Bigby's Forceful Hand+
- Level 7: Bigby's Grasping Hand+, Shadow Shield+, Power Word Stun+
- Level 8: Premonition+, Mass Blindness & Deafness+, Bigby's Clenched Fist+
- Level 9: Mordenkainen's disjunction, Bigsby's Crushing Hand+
Bigbys Clenched Fist - Bane Knights add half their caster modifier plus 1 per Evocation focus to the AB for the Bigby's Clenched Fist spell, unless the AB they would receive from Evocation foci alone would be better. Now deals half the normal amount of bludgeoning damage, and deals the same amount of vile damage in addition.
Premonition - Bane Knights get a special version of the Premonition spell. They are able to cast it while wearing armor heavier than cloth and/or while using a shield, unlike Sorcerors.
Bigby's Crushing Hand - BKs now add (casterlevel/10)d4 + 8 vile damage to bigby 9 repeating damage.
Wrack is now a BK spell.
At character level 60, vampiric touch is now a medium area-of-effect spell for BKs.
Props to:
Sabregirl – Hand of suffering
azrael - the Black Knight
Tyranlthixis – Great contest & used his text formatting and some descriptions.
Any improvements and suggestions are welcome,
Yours
Torin
History:
- V1.0 build posted & tested in chamber to l40. Took me about 6 hours including the formating in total. 5-2009
- V1.1: Change to 14 Wisdom, Morts spell, comment on Dragon Blood. Many feats were swapped around to have 23/25 strength when needed to take the dev/crit feats. Tested in chamber to l40. Added a comment on the familiar.
- V1.2: Spell Pen tome instead of the Enchantment tome at l60.
- V1.3: Dropped Toughness for Greater Weapon Focus
- V1.31: Fixed an error I made in v1.3
- V2.0: 12-2011 - update of the build; reworked
(An open subrace Bane Knight - 19 Sorcerer/21 Blackguard)
Quasiclasses are non-traditional class combinations which receive special benefits on higher Ground. The Bane Knight quasiclass combines the combat prowess of the Blackguard with the arcane might of the Sorcerer. To qualify for Bane Knight the character must have 12 levels of Sorcerer, 12 levels of Blackguard, and the Still Spell feat before level 26. By counting Blackguard levels as Sorcerer levels for the purposes of some spells, the normal downsides of taking so many non-caster levels are largely offset. The difficulty class (DC) for these spells are determined by strength instead of Charisma. Bane Knights receive the 3 Epic Auto Still Spell feats for free, so, they can cast their spells in armor.
Bane Knights are fun to play: They are tanks with self buffing spells and some other useful attack and support spells. The Tensor’s spell grant additional attacks to 3 base + 1 haste + 3 Tensors (fight like a fighter, l45, l55) = 7 Attacks per round. The Bane Knight premonition spell will grant you 50/+15 damage absorption for 3000 points at level 60 in full armor! Bane Knights have high saves (This build has 65, 60, 67).
However, before level 24, when your character becomes a Bane Knight, this character is a bit difficult to play. And after that, if you buffs being dispelled you get into trouble. Look out for items that protect you from being dispelled.
Races
Base Race: Human
Subrace: "Half-Dragon - Blue"
- STR +2, CHA +1, INT -2, 65% immune electrical, 150% vulnerable acid, speaks Draconic
This subrace gives bonus to strength and charisma. Both are needed for the Bane Knight. The acid vulnerability will heart – keep away from acid! Try to find some dragon blood of a boss dragon. Drinking this will reduce the vulnerability. Humans get a bonus feat at level 1 and 1 skill point per level extra.
You get also some cool looking wings…
Starting Statistics
Strength 14(16)
Dexterity 8
Constitution 12
Wisdom 14
Intelligence 14(12)
Charisma 15(16)
Skills (take when class skill):
Tumble 63, Discipline 63, Concentration 20, Hide 5, Craft Weapon 63, Craft Armor rest
Alignment: Any Evil (for Blackguard)
Stats: First 3 CHA, rest all 17 STR
Pre-Epic Levels
Level 1, Sorcerer(1)
Feat: Blooded, Blindfighting
Blooded, is an investment feat that will allow Tumble as a class skill once you take the Legendary Skill Affinity (Tumble) skill after level 42.
Blindfighting, negates the defensive penalties of blindness and gives you a better chance of hitting a concealed target.
Spells: See below the list with recommended spells for this build.
Familiar: Sorcerers get a small magical pet. It's not that important what you chose. The pixie is maybe the best choice since it can open some chests for you.
Level 2, Sorcerer(2)
Level 3, Sorcerer(3)
Feat: Metamagic (extend spell)
Metamagic (Extend Spell), spells cast “extended” last longer whether they are buffs or debilitating spells like “grabby hands”. Extend also gives you the option to use a spell one tier higher than its base level. So, you have the potential for more than one tier of a particular spell using a tier higher than its base level. This will allow you to customize your spell book better and have more of the spells that work best in a particular area at your disposal and less wasted slots. You will need to install the HG Enhanced hak to have access to the full selection of spells on an "extended" tier.
Level 4, Sorcerer(4)
Stat Increase: Charisma
Level 5, Sorcere(5)
Level 6, Sorcerer(6)
Feat: Metamagic (Still Spell)
Metamagic(Still Spell), is a prerequisite for the Bane Knight quasiclass.
Level 7, Sorcerer(7)
Level 8, Sorcerer(8)
Stat Increase: Charisma
You have now 19 charisma, enough for level 9 spells. All other stats increase are taken as strength.
Level 9, Sorcerer(9)
Feat: Power attack
Power attack, is a prerequisite for the Cleave feat. It allows you to enter into a battle mode with increased Damage (5 points) at the cost of AC (5 Points).
Level 10, Sorcerer(10)
Level 11, Sorcerer(11)
Level 12, Sorcerer(12)
Stat Increase: Charisma
Feat: Cleave
Skills: Hide = 5 (cost 10 points)
Cleave, is a prerequisite for the blackguard class. If the character kills an opponent, he gets a free attack against any opponent who is within melee weapon range.
Hide = 5: is a prerequisite for the blackguard class.
At this character level, your basic attack bonus is 6 which is also a prerequisite for blackguard.
Now, all prerequisites for Blackguard are fulfilled. Now you take Blackguard levels. They give +1 BAB in the pre-epic levels and you want to take 12 Blackguard levels to become a Bane Knight.
Spells: You should take the level 6 Tensor's spell right now.
Level 13, Blackguard(1)
Now you can turn into a tank with full armor and weapon. Please note that you can not cast spells in armor. It’s a good idea to remove shield and armor when not in battle, cast buffing spells and re-equip.
Level 14, Blackguard(2)
Feat: Dark Blessing (Free blackguard feat)
Dark Blessing, Blackguards add their charisma bonus to all saving throws.
Remark: Blackguards also get some other free feats, but they are not that important, so I leave them out here….
Level 15, Blackguard(3)
Feat: Weapon focus (weapon of choice)
Weapon Focus (weapon of choice), raises your attack bonus by 1 and qualifies you for the Epic Weapon Focus (weapon) feat.
Weapon of choice: You can choose all simple and martial weapons. I suggest taking light flail (1-8 bludgeoning damage with critical range of 18-20x2 on Higher ground).
Level 16, Blackguard(4)
Stat Increase: Strength
Level 17, Blackguard(5)
Level 18, Blackguard(6)
Feat: Improved critical (weapon of choice)
Improved Critical (weapon of choice), Increases the critical range on your weapon. Stacks with Keen (spell or item property).
Level 19, Blackguard(7)
Level 20, Blackguard(8)
Stat Increase: Strength
Statistics @ 20
Strength 14(16)[18]
Dexterity 8
Constitution 14
Wisdom 14
Intelligence 12(10)
Charisma 15(16)[19]
Basic Attack Bonus (BAB) = 14
Epic Levels
Level 21, Blackguard(9)
Feat: Epic Weapon focus(weapon of choice)
Epic Weapon focus(weapon of choice), gives you an additional +2 ab with your favorite weapon and qualifies you for the Legendary Weapon Focus (weapon) feat.
Level 22, Blackguard(10)
Level 23, Blackguard(11)
Level 24, Blackguard(12)
Feat: Great Strength I , Free: 3 Epic Auto Still Spell (free for getting Bane Knight status)
Stat Increase: Strength
Great Strength, Great Strength feats increase your over all Attack and damage Bonus and increase your DC for Bane Knight spells (+1 for every 2 strength feats or stat points).
3 Epic Auto Still Spell, All spells are automatically cast “still”, and that means that you can cast all spells in full armor without any chance of spell failure.
Level 24: Congrats! You are now a Bane Knight! 3 Epic Auto Still Spell feats for free, so, you can cast spells in armor. You also get the benefits of the bane knight status for your spells (see below). Next levels you take are again sorcerer levels to increase your number and selection of spells.
Level 25, Sorcerer(13)
Level 26, Sorcerer(14)
Level 27, Sorcerer(15)
Feat: Great Strength II
Great Strength, Great Strength feats increase your over all Attack and damage Bonus and increase your DC for Bane Knight spells (+1 for every 2 strength feats or stat points).
Level 28, Sorcerer(16)
Stat Increase: Strength
Level 29, Sorcerer(17)
Level 30, Sorcerer(18)
Feat: Great cleave
Great cleave, a prerequisite for Overwhelming critical feat. As cleave, except that there is no limit to the number of additional attacks that the character may make after killing one opponent.
Level 31, Blackguard(13)
Feat: Epic Prowess
Epic Prowess, grants you +1 AB at the cost of only one feat. It also qualifies you for the full AB bonus when you take Legendary Weapon Focus later.
Level 32, Blackguard(14)
Stat Increase: Strength
Level 33, Blackguard(15)
Feat: Divine Might
Divine Might, The character may spend one of his turn undead attempts to add his charisma bonus x 1,5 to all weapon damage for a number of rounds equal to the charisma bonus (x 2 at Blackguard level 21, x 3 at character level 41).
Level 34, Blackguard(16)
Feat: Overwhelming Critical
Overwhelming Critical (weapon of choice), this feat will normally increase the critical hit range on your weapon on higher ground.
Level 35, Blackguard(17)
Level 36, Blackguard(18)
Feat: Great Strength III
Stat Increase: Strength
Great Strength, Great Strength feats increase your over all Attack and damage Bonus and increase your DC for Bane Knight spells (+1 for every 2 strength feats or stat points).
Level 37, Blackguard(19)
Feat: Devastating Critical (weapon of choice)
Devastating Critical, on higher ground adds an additional critical hit multiplier to the weapon you are focused in. i. e., if your weapon of choice is light flail, your critical range is now with all feat (and keen) 11-20 x 3.
Level 38, Blackguard(20)
Level 39, Sorcerer(19)
Feat: Greater Weapon focus (weapon of choice)
Greater Weapon Focus (weapon of choice), raises your attack bonus by 1. Only on HG!
This is you last sorcerer level. You must choose now your final spells, so choose wisely and don’t make mistakes… (Otherwise you could only de-level or re-incarnate).
Level 40, Blackguard(21)
Stat Increase: Strength
With 21 levels of Blackguard, the duration of Divine Might is doubled.
Statistics @ 40
Strength 14(16)[26]
Dexterity 8
Constitution 14
Wisdom 14
Intelligence 12(10)
Charisma 15(16)[19]
Legendary Levels
You have 21 Blackguard levels, so your control class (cc) is Blackguard. Your AB increases as a tier 1 class and you get + 4 Strength and Charisma extra. That’s why this build has more blackguard levels as sorcerer levels.
Tome of knowledge: You can find and read one tome of knowledge somewhere in the game. Read a Tome of Evocation, that increases the AB of your hands spells.
Level 41
Level 42
Feat: Legendary Skill Affinity (Tumble)
Stat Increase: Strength
Legendary Skill Affinity (tumble), grants your character Tumble as a class skill. For every 5 points in base skill in tumble your AC is increase by 1! Take now 40 ranks in tumble for +8AC, and increase tumble in the following to 60 for a +12 AC total.
Level 43
Level 44
Stat Increase: Strength
Level 45
Feat: Legendary Weapon Focus (Weapon of Choice)
Automatic +1 Strength and Charisma
Legendary Weapon Focus, Player gains an additional +3 to your legendary attack bonus.
Level 46
Stat Increase: Strength
Level 47
Level 48
Feat: Armor skin
Stat Increase: Strength
Armor Skin, grants your character an additional 2 AC for the cost of only one feat. Considered a good investment and desirable for almost any melee build.
Level 49
Level 50
Stat Increase: Strength
Automatic +1 Strength and Charisma
Level 51
Feat: Great Strength IV
Great Strength, Great Strength feats increase your over all Attack and damage Bonus and increase your DC for Bane Knight spells (+1 for every 2 strength feats or stat points).
Level 52
Stat Increase: Strength
Level 53
Level 54
Feat: Great Strength V
Stat Increase: Strength
Great Strength , Great Strength feats increase your over all Attack and damage Bonus and increase your DC for Bane Knight spells (+1 for every 2 strength feats or stat points).
Level 55
Automatic +1 Strength and Charisma
Level 56
Stat Increase: Strength
Level 57
Feat: Great Strength VI
Great Strength , Great Strength feats increase your over all Attack and damage Bonus and increase your DC for Bane Knight spells (+1 for every 2 strength feats or stat points).
Level 58
Stat Increase: Strength
Level 59
Level 60
Feat: Great Strength VII
Stat Increase: Strength
Automatic +1 Strength and Charisma
Great Strength , Great Strength feats increase your over all Attack and damage Bonus and increase your DC for Bane Knight spells (+1 for every 2 strength feats or stat points).
With 41 levels of Blackguard, the duration of Divine Might is tripled.
Statistics @ 60 (+4STR, CHA for BG, +10 STR for LL):
Strength 14(16)[44]
Dexterity 8
Constitution 12
Wisdom 14
Intelligence 14(12)
Charisma 15(16)[23]
Max Saves:
Fort: 10 Base + 10 epic + 5 LL + 8 Stats + 20 Items + 13 (Dark blessing) = 65
Reflex: 6 Base + 10 epic + 5 LL + 6 Stats + 20 Items +13 (Dark blessing) = 60
Will: 10 Base + 10 epic + 5 LL + 9 Stats + 20 Items + 13 (Dark blessing) = 67
Max AB:
93 AB = 14 (BAB) + 10 (epic levels) + 15 (legendary levels) + 24 (buffed main stat: 44+14) + 20 (magical, capped) + 8 (4 weapon focuses + prowess) + 2 Craft Weapon
Spell Penetration
- Bane Knights receive a bonus of STR mod / 4 to Spell Penetration which does not stack with feats.
Spells (Bane Knight Spells are marked with +):
- Level 1: Mage Armor+, Shield+, Protection vs. Alignment+, Grease+, Truestrike+
- Level 2: Balagarns Iron Horn+, Flame Weapon+ , Shock Weapon, Darkness, Death Armor+
- Level 3: Greater Magic Weapon+ , keen (Weapon of impact)+, Displacement, Vampiric Touch+
- Level 4: Bestow Curse+, Elemental Shield+, Minor Globe of Invulnerability+, Stoneskin+
- Level 5: Bigby's Interposing Hand+, Energy Buffer+, Mestil’s Acid Sheath+, Mind Fog+
- Level 6: Greater Dispelling, Tenser's Transfromation+, Bigby's Forceful Hand+
- Level 7: Bigby's Grasping Hand+, Shadow Shield+, Power Word Stun+
- Level 8: Premonition+, Mass Blindness & Deafness+, Bigby's Clenched Fist+
- Level 9: Mordenkainen's disjunction, Bigsby's Crushing Hand+
Bigbys Clenched Fist - Bane Knights add half their caster modifier plus 1 per Evocation focus to the AB for the Bigby's Clenched Fist spell, unless the AB they would receive from Evocation foci alone would be better. Now deals half the normal amount of bludgeoning damage, and deals the same amount of vile damage in addition.
Premonition - Bane Knights get a special version of the Premonition spell. They are able to cast it while wearing armor heavier than cloth and/or while using a shield, unlike Sorcerors.
Bigby's Crushing Hand - BKs now add (casterlevel/10)d4 + 8 vile damage to bigby 9 repeating damage.
Wrack is now a BK spell.
At character level 60, vampiric touch is now a medium area-of-effect spell for BKs.
Props to:
Sabregirl – Hand of suffering
azrael - the Black Knight
Tyranlthixis – Great contest & used his text formatting and some descriptions.
Any improvements and suggestions are welcome,
Yours
Torin
History:
- V1.0 build posted & tested in chamber to l40. Took me about 6 hours including the formating in total. 5-2009
- V1.1: Change to 14 Wisdom, Morts spell, comment on Dragon Blood. Many feats were swapped around to have 23/25 strength when needed to take the dev/crit feats. Tested in chamber to l40. Added a comment on the familiar.
- V1.2: Spell Pen tome instead of the Enchantment tome at l60.
- V1.3: Dropped Toughness for Greater Weapon Focus
- V1.31: Fixed an error I made in v1.3
- V2.0: 12-2011 - update of the build; reworked