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Post by nathyrra on Nov 23, 2007 17:38:34 GMT
Hmm, I ve been wondering... its pretty hard to find good gear that gives parry or listen bonuses... so wouldnt it be worth taking Legendary Parry or Listen? It will give +20 within the +50 cap, but chances are we wont hit it anyway...
And n1 know if the +20 to skills from Tymora lucky charm stacks with other things, or fall within the +50 cap?
Hugs, Nath.
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Post by cathedralmaster on Nov 23, 2007 17:56:50 GMT
And n1 know if the +20 to skills from Tymora lucky charm stacks with other things, or fall within the +50 cap? It falls in the +50 cap.
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Post by bhao on Nov 23, 2007 19:58:34 GMT
If Bhao says shield ac or wis-3 for non-monk shifters then monk is the only way to go. it is never shield ac bonus while shifted. this: is obsolete and no longer in effect. i was trying to figure out where you still found it, since is not in the shifter book in the shop anymore, nor it is in the ability book thread or the journal.
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Post by ilovedietpepsi on Nov 24, 2007 10:41:47 GMT
does a non-shifter Druid get shield AC when shifted?
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Post by Egg on Dec 7, 2007 20:27:36 GMT
I would just like to say a BIG BIG thankyou to ty and sabre...
I played a shifter once before on another server and it was scrapped!
This is my first lvl 40 (so far) shifter and it has been very enjoyable to play. Needless to say that the info posted on this thread was invaluable. Cheers to all who contributed - it made for interesting reading, all 19 pages!
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Post by nathyrra on Dec 12, 2007 0:13:31 GMT
I would like to understand this statement: You might want to consider using the Epic Transmutation Tome for improved barkskin, though I would hold off on using any such items until a better picture of what is out there is known. I find my shifter relies more on driud buffs than my own because they are just so much better than anything I can cast myself. Tyran Are there plans to change something that would make the transmute book useless? Or make another more useful? Atm, I can cast a +3 (+1/6lvls druid) = +4 barkskin, with 8 lvls of druid, I suppose. With this, the barkskin simply doesnt change a thing at my forms AC. With the book, it will become +7 barkskin, and I hope it would change something, even if +1 AC when shifted. Am I right? Hugs, Nath.
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Post by tyranlthixis on Dec 12, 2007 0:34:40 GMT
Not sure what you're asking but when I posted we were rehashing tomes and pandects. I was merely encouraging people to wait until things were sorted out. By the time reincarnation was over much of that was settled. Transmutation is still the most valuable tome for shifters atm since it will raise your barkskin in shifted form by a few points. The only other change to shifters that I'm aware of is readjusting the AB in certain forms so that they are more effective in melee combat. I think we made progress on that the last time we met about shifters, but the DMs that do the actual coding have a great many things on their plate.
Tyran
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Post by dodrudon on Dec 12, 2007 1:12:38 GMT
Er, don't shifters get default Natural AC now based on their shifter lvls? Which basically means Transmute IS useless, as even with LSF Trans Barkskin from a spell won't be nearly as much as your Natural AC you gain when shifted?
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Post by tyranlthixis on Dec 12, 2007 1:20:37 GMT
Hmm....I haven't used a tome yet to test things but the extra natural AC wasn't meant to make your own barkskin entirely useless....just the shifter less vulnerable after debuffing. I thought we agreed to make Legendary Trans barkskin give the shifter a small boost over base in form ac. You might be right now that I think about it...though there should be some value in the shifters buffs since "rebuffing" should be a part of the skill of playing a shifter (i.e. ever point of AC should not be just handed to you on a golden platter after you're morded or die).
Tyran
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Post by nathyrra on Dec 12, 2007 11:59:37 GMT
Hmm, I got the picture. Ty, guys.
Nath.
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Post by stonewarrior on Dec 24, 2007 2:43:56 GMT
What artifact have you (and others who have built Shifters) used? I remember Cath mentioning he used the Dex Artifact to protect against blindness and as I have one collecting dust I thought of using it. However, I was curious if another might be more beneficial? Would boosting my Wisdom by 2 make much of a difference in the shapes I will use in Hell? Thanks!
Peace, John.
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Post by dodrudon on Dec 24, 2007 6:12:27 GMT
Not really, Wis isn't too useful except for the +1 AC. Dex won't get you that because some forms override your normal Dex.
Tear of Selune is nice. 1/day blinding, 1/day GS (though not too had to get from items), and increased move speed are great, as well as immunity to slow. Immunity to blind isn't valuable to me, as you can bum it off a UEF, though being a buff, if you die an all... And when you're blind, you can't use gaze attacks (Medusa).
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Post by tyranlthixis on Dec 26, 2007 4:46:51 GMT
I used the Tear of Selune on my shifter and after testing it out for the last two months I think its the "best" artifact for shifters
Speed is hugely powerful on a shifter. A lot of shifting is constantly repositioning yourself on the battle field...keeping yourself out of harms way.... using your abilities on the right group of monsters at the right time. Even Anarch (which is fast already) could benefit from the extra speed imo. I think it has made my shifter a lot more powerful overall.
Sanctuary is another underappreciated but powerful part of the artifact. Shifters are not good candidates for UMD. It's very expensive for what you give up for a non monk splash and skill points for the few times you'll be outside of form and able to use the ability. What shifters do need is a one time hail mary desperation sanctuary to try and save your party in unfortunate circumstances. The artifact provides just that.
Blindness ability on the artifact is one that is powerful (colossal area and cannot be resisted) and is slotted to become even more powerful as monsters have true seeing removed. I think, eventually, this will be "the" ability to have and shifters are one of the few classes that can really afford to be frivolous in their artifact choices.
Tyran
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Post by Grogbot on Jul 12, 2008 7:27:25 GMT
Hi there
I'm trying a Thri-kreen version of the ability mage, and I note that with the bonus starting feats, and I wondering ...
... is it really worth the Heavy Armour Proficiency Feat?
... should I squeeze in Martial Weapon Proficiency, or instead get Weapon Focus(Unarmed Strike) and Improved Crit(Unarmed) - at the cost of GreatFort, and then squeeze in Creature Weapon Spec in LL?
Grog
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Post by chirikov on Jul 12, 2008 8:39:54 GMT
imo get heavy armor prof if possible - you want the higher phys imm to offset your weaker ac (and heavy armor has the highest +ac enchantment as well)
i dunno about getting unarmed feats, because i find shifters are below average meleers even with the appropriate shapes. otoh martial prof might let you use the 'best' damage types
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