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Post by mishimayukio on Aug 15, 2008 1:26:09 GMT
Sorry, forgot to note that. I took Earth and Knowledge. Earth over fire for the stoneskin and a few other domain spells that are planned for it.
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Post by Chaos on Apr 9, 2009 1:48:54 GMT
Wondering how this build will do? I like the double weapon route and I think this will be entirely plausible...
Half-Elf: Pharlan STR: 14 (20) DEX: 16 CON: 12 WIS: 12 (16) INT: 14 CHA: 8 (12)
follows the same class progression, skills and domains
Pre-Epic Feats Blooded WP Exotic Extend Spell WF (Double weapon of choice) Imp Crit SF, GSF Div
Epic Feats EWF, Ambidex TWF ITWF, G wis 1 G str 3, g wis 2 G str 4, g wis 3 G str 5, armor skin G str 6, esf div
Follows the same LL feats
What do you think? Chaos
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Post by bort on Apr 9, 2009 7:01:18 GMT
AB? AC?
Guessing you'll be relying on Crit immune and Soak to make up for the lack of AC using a double weapon. Problem with that is Gate has a soak limit, which can run out pretty quickly even with LSF Div if you're getting beaten on too much (have to be careful watching for when it runs out).
Area Mords could be an issue too (as you'll be much more squishy than a shield battle cleric when dispelled).
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Post by shomi on Apr 6, 2012 21:02:50 GMT
Currently working on an update to this: will leave you with a screenshot. Character shown is level 74 with self buffs, weapon buffs, song, and no shunt. I am also wearing the Elysium full plate Mandate of heaven for additional immunities. My spell focuses are PSF abj and enchant, and PSK div, with PSK abj or enchant being chosen at level 78. Paragon levels will net me another 5 AB as well. I have 89 regen buffed as well. (click to enlarge)
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Post by Torin on Apr 6, 2012 21:28:27 GMT
141 AC on a STR tank. Yummy! I would really like to see more.
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Post by shomi on Apr 6, 2012 23:19:34 GMT
This build is the pinnacle of defense, with proper gear and playstyle, and a little bit of luck, it is possible to take literally ZERO damage on a full hell run, as well as providing valuable support with cleric spells and epics. AB is a respectable 103 fully maxed out, with over/dev crit in your chosen weapon. However an Immo version of this will only have 92 AB at 60. and significantly lower AC.
A word of warning though, your buffs have to be micromanaged, and any sort of death will severely impact your run contribution. The most effective way to play is to run NWN in a window, and run YAL behind it and slightly to the right side so the buff timer window is visible while playing. To get the buffs to show in YAL do VVE(with quickchat override) after casting any buff. A temporal autocaster is EXTREMELY helpful, almost mandatory as well.
Your buffs have 5 main durations: Hour buffs are things you cast once and never recast unless you die.
Rounds buffs you have to recast every 11 minutes, MAKE SURE THESE DON'T FALL OFF MID COMBAT.
Gate only lasts 5.5 minutes, but you want to mem extras and recast it early sometimes to reset the soak amount.
Divine favor and divine might last a little less than 4 minutes, should recast these between every 1-2 encounters.
Greater restoration lasts 1 minute, with a tia belt and a level 8 spellslot aug you get 15 of them, minus any extended regenerates. In general its just enough to last one party rest cycle if you keep yourself in GR during combat full time.
Make sure to keep Augury up at all times, if you get aoe morded/MSDed at some point it's a good idea to recast it to reset the charges. It has 8 charges and If you maintain it along with wearing mord/breach immune you will never get dispelled.
Subrace: Pharlan, no other race will do.
Starting stats(subrace mod): 14(20) str 14 dex 12 con 14 int 14(18) wis 10(14) cha
Level progression: 1 Cleric - Armor Proficiency (heavy) - Armor Proficiency (light) - Armor Proficiency (medium) - Assist Other - Blooded - Command Targeter - Divine Might - Domain Powers (Earth) - Domain Powers (Knowledge) - Great Strength I - Great Strength II - Hardiness vs. Enchantments - Immunity To Sleep - Low-light Vision - Mount Actions - Partial Skill Affinity (Listen) - Partial Skill Affinity (Search) - Partial Skill Affinity (Spot) - Shield Proficiency - Turn Undead - Weapon Proficiency (simple)
2 Paladin - Divine Grace - Divine Health - Lay on Hands - Weapon Proficiency (martial)
3 Paladin - Aura of Courage - Smite Evil - Weapon Focus (warhammer)
4 Paladin (Strength +1) - Divine Health - Remove Disease
5 Cleric
6 Cleric - Metamagic (Extend Spell)
7 Cleric
8 Cleric (Strength +1)
9 Cleric - Spell Focus (Enchantment)
10 Cleric
11 Cleric
12 Cleric (Strength +1) - Improved Critical (warhammer)
13 Cleric
14 Cleric
15 Cleric - Spell Focus (Abjuration)
16 Cleric (Strength +1)
17 Cleric
18 Cleric - Greater Spell Focus (Enchantment)
19 Cleric
20 Cleric (Strength +1)
21 Cleric - Epic Character - Power Attack
22 Cleric
23 Cleric
24 Fighter (Strength +1) - Cleave - Great Cleave
25 Cleric - Epic Cleric
26 Cleric
27 Cleric - Great Wisdom I - Overwhelming Critical (warhammer)
28 Cleric (Strength +1)
29 Cleric
30 Cleric - Devastating Critical (warhammer) - Greater Spell Focus (Abjuration)
31 Cleric
32 Cleric (Strength +1)
33 Cleric - Armor Skin - Great Strength III
34 Cleric
35 Cleric
36 Cleric (Strength +1) - Epic Spell Focus (Abjuration) - Great Strength IV
37 Cleric
38 Cleric
39 Cleric - Epic Spell Focus (Enchantment) - Epic Weapon Focus (warhammer)
40 Fighter (Strength +1) Discipline +43 - Epic Prowess
Consumables: CON artifact for regen, and poison immunity Epic Spell Focus (Divination) (wondrous tome) Improved Spell Resistance I (pandect) Improved Spell Resistance II (pandect)
Legendary Feats: Epic Skill Focus (Discipline) Legendary Skill Affinity (Listen) Legendary Skill Affinity (Tumble) Legendary Spell Focus (Abjuration) Legendary Spell Focus (Divination) Legendary Spell Focus (Enchantment) Legendary Weapon Focus (warhammer) Paragon Feats: Paragon Spell Focus (Abjuration) Paragon Spell Focus (Divination) Paragon Spell Focus (Enchantment) Paragon Spell Knowledge (Divination) Paragon Weapon Focus (Warhammer) Either PSK abj or PSK enchantment, hold off the decision until level 78 in case of edits to the currently lacking paragon spells.
Skills: Animal Empathy: 0 / 0 Appraise: 12 / 0 Bluff: 58 / 0 Concentration: 119 / 62 Craft Armor: 106 / 63 Craft Trap: 12 / 0 Craft Weapon: 75 / 63 Disable Trap: 0 / 0 Discipline: 125 / 43 Heal: 15 / 0 Hide: -6 / 0 Intimidate: 43 / 0 Listen: 109 / 63 Lore: 12 / 0 Move Silently: -6 / 0 Open Lock: 0 / 0 Parry: -6 / 0 Perform: 13 / 0 Persuade: 13 / 0 Pick Pocket: 0 / 0 Ride: 12 / 0 Search: 13 / 0 Set Trap: 0 / 0 Spellcraft: 0 / 0 Spot: 18 / 0 Taunt: 43 / 0 Tumble: 69 / 60 Use Magic Device: 0 / 0
The remaining 18 points should go into Discipline(10), and craft armor (8) to counter penalties.
The following is a gear list. Due to the utter random nature of gear right now the gear list is merely a guideline. Your randomized items may be better or worse so you may have to adjust it accordingly.
Mandate of Heaven (Armor (base 8)): Ability Bonus: Constitution +12 Ability Bonus: Constitution +14 [82836.88s] Ability Bonus: Wisdom +12 Ability Bonus: Wisdom +14 [82836.88s] Armor Bonus: +18 [4547.22s] Armor Bonus: +20 [2113.16s] Damage Immunity: Bludgeoning 10% Damage Immunity: Bludgeoning 25% Damage Immunity: Bludgeoning 5% Damage Immunity: Divine 50% Damage Immunity: Piercing 10% Damage Immunity: Piercing 25% Damage Immunity: Piercing 5% Damage Immunity: Slashing 10% Damage Immunity: Slashing 25% Damage Immunity: Slashing 5% Immunity: Fear Immunity: Sneak Attack
Mote of Regeneration (Bullet): Regeneration: +10 Use: Unique Power Self Only Unlimited Uses/Day
Pyroclastic Flow of the Mole (Tower Shield): Ability Bonus: Strength +14 Armor Bonus: +14 Armor Bonus: +18 [4545.80s] Armor Bonus: +20 [2108.74s] Bonus Feat: Epic Skill Focus (Craft Armor) Bonus Feat: Skill Focus (Craft Armor) Damage Immunity: Acid 47% Damage Immunity: Cold 94% Damage Immunity: Fire 45% Damage Resistance: Acid 50/- Damage Resistance: Fire 60/- Damage Vulnerability: Sonic 8% Freedom Haste Immunity: Mind-Affecting Spells Quality: Good Save Bonus: Universal +7 Skill Bonus: Craft Armor +8 Skill Bonus: Discipline +16 Skill Bonus: Set Trap +15
Belt of the Axerian Grandmaster (Belt): Ability Bonus: Wisdom +12 Ability Bonus: Wisdom +14 [82560.34s] Armor Bonus: +16 Immunity: Death Magic Immunity: Level Drain Immunity: Paralysis Only Useable By: Cleric Save Bonus: Universal +5 Spell Slot: Cleric Level 1 Spell Slot: Cleric Level 1 Spell Slot: Cleric Level 1 Spell Slot: Cleric Level 2 Spell Slot: Cleric Level 2 Spell Slot: Cleric Level 2 Spell Slot: Cleric Level 3 Spell Slot: Cleric Level 3 Spell Slot: Cleric Level 3 Spell Slot: Cleric Level 4 Spell Slot: Cleric Level 4 Spell Slot: Cleric Level 4 Spell Slot: Cleric Level 5 Spell Slot: Cleric Level 5 Spell Slot: Cleric Level 5 Spell Slot: Cleric Level 6 Spell Slot: Cleric Level 6 Spell Slot: Cleric Level 6 Spell Slot: Cleric Level 7 Spell Slot: Cleric Level 7 Spell Slot: Cleric Level 7 Spell Slot: Cleric Level 7 Spell Slot: Cleric Level 7 Spell Slot: Cleric Level 8 Spell Slot: Cleric Level 8 Spell Slot: Cleric Level 8 Spell Slot: Cleric Level 8 Spell Slot: Cleric Level 8 Spell Slot: Cleric Level 9 Spell Slot: Cleric Level 9 Spell Slot: Cleric Level 9 Spell Slot: Cleric Level 9 Spell Slot: Cleric Level 9
Imbued Signet of Set (Ring): Damage Immunity: Acid 52% Damage Immunity: Electrical 93% Damage Immunity: Magical 31% Decreased Skill Modifier: Use Magic Device -5 Light Dim (5m) Blue Quality: Very Poor Skill Bonus: Spellcraft +5
Ring of the Planewalker (Ring): Damage Immunity: Magical 25% Damage Immunity: Sonic 100% Save Bonus: Universal +6 Spell Immunity: Mordenkainen's Disjunction Use: Resistance (2) Unlimited Uses/Day Use: Virtue (1) Unlimited Uses/Day
Strongheart (Amulet): Armor Bonus: +20 Damage Immunity: Bludgeoning 5% Damage Immunity: Piercing 5% Damage Immunity: Slashing 5% Damage Resistance: Bludgeoning 15/- Damage Resistance: Piercing 15/- Damage Resistance: Slashing 15/- Haste Regeneration: +10 True Seeing
Mordenkainen's Mockery of the Priest (Boots): Ability Bonus: Intelligence +12 Ability Bonus: Wisdom +5 Armor Bonus: +17 Bonus Feat: Shield Proficiency Damage Immunity: Bludgeoning 8% Damage Immunity: Piercing 7% Damage Immunity: Slashing 5% Freedom Haste Quality: Below Average Save Bonus: Universal +2 Skill Bonus: Discipline +15 Spell Immunity: Greater Spell Breach Spell Immunity: Lesser Spell Breach Spell Immunity: Spell Breach Spell Slot: Cleric Level 8 Spell Slot: Cleric Level 8 Spell Slot: Cleric Level 8 Use: Expeditious Retreat (5) 4 Charges/Use Use: Lesser Restoration (3) 2 Charges/Use Use: Unique Power Self Only Unlimited Uses/Day
Rakshasa's Hide of Blow Absorption (Cloak): Ability Bonus: Charisma +9 Armor Bonus: +17 Damage Immunity: Bludgeoning 11% Damage Immunity: Piercing 14% Damage Immunity: Slashing 8% Damage Reduction: +11 Soak 15 Damage Damage Resistance: Electrical 55/- Damage Resistance: Positive Energy 25/- Damage Resistance: Sonic 40/- Immunity to Spell by Level: Level 6 or Lower Immunity: Death Magic Immunity: Fear Immunity: Paralysis Quality: Above Average Regeneration: +12 Save Bonus: Universal +6 Skill Bonus: Craft Armor +10
*Hatjuice (Helmet): Ability Bonus: Charisma +12 Ability Bonus: Charisma +16 [82552.43s] Ability Bonus: Constitution +12 Ability Bonus: Constitution +16 [82552.43s] Ability Bonus: Dexterity +12 Ability Bonus: Dexterity +16 [82552.43s] Ability Bonus: Intelligence +12 Ability Bonus: Intelligence +16 [82552.43s] Ability Bonus: Strength +12 Ability Bonus: Strength +16 [82552.43s] Ability Bonus: Wisdom +12 Ability Bonus: Wisdom +16 [82552.43s] Armor Bonus: +20 Damage Resistance: Divine 30/- Damage Resistance: Magical 20/- Damage Resistance: Negative Energy 20/- Damage Resistance: Positive Energy 20/- Haste Immunity: Fear Immunity: Mind-Affecting Spells Regeneration: +10 Save Bonus: Universal +10 Skill Bonus: Bluff +30 Skill Bonus: Concentration +30 Skill Bonus: Intimidate +30 Skill Bonus: Listen +30 Skill Bonus: Taunt +30 Spell Immunity: Harm Spell Immunity: Mass Harm True Seeing Use: Undeaths Eternal Foe (20) 5 Uses/Day
Indomitable Bracers (Bracer): Ability Bonus: Dexterity +12 Ability Bonus: Dexterity +14 [82542.48s] Ability Bonus: Strength +12 Ability Bonus: Strength +14 [82542.48s] Armor Bonus: +15 Armor Bonus: +17 [2089.94s] Bonus Feat: % Anchoring I Bonus Feat: % Balance I Damage Immunity: Bludgeoning 10% Damage Immunity: Piercing 10% Damage Immunity: Slashing 10% Haste Immunity: Fear Immunity: Knockdown Skill Bonus: Bluff +15 Skill Bonus: Concentration +15 Skill Bonus: Discipline +15 Skill Bonus: Tumble +15
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Post by Torin on Apr 7, 2012 6:58:03 GMT
Thanks! Tons of goos information. Hadn't noticed Augury before, me noob. Look, a Strongheart Hm..starting stats seems 2 points away. What is the advantage of the PSFs?
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Post by shomi on Apr 7, 2012 7:13:44 GMT
Starting stats fixed. PSK div gives x2 miracle, serendipitous forethought, gate soak, 8 charges on augury, and +32 CC. PSF enchantment gives +15 GMW and girding PSF abjuration gives +18 magic vestment(stacks with girding), 100% EI, Aegis, +17 shield of faith, 24/- resist with resist elements, and 68 dispel roll for greater dispelling.
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Post by Hercules on Apr 16, 2012 10:17:45 GMT
Hi Mish
Could you explain why you choose to take OC/ DC warhammer instead of using the helm that adds this for free ? The only benefit I see, is that you get +16 from asmo helm but otherwise it seems you can cover all other stuff from different gear selection
My thought was if you are dropping the helm, you might aswell go another weapon which is better dmg wise than warhammer , maybe Bastardsword ? (you will get the exotic feat for free from pally/ fighter level iirc)
Herc
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Post by jeanhelixü on Apr 16, 2012 11:15:10 GMT
The helm only gives Overwhelming Critical, NOT devastating critical, which is the bigger source of damage of the two typically. No class gains exotic weapon proficiency as a free feat. This build is very feat tight, so to get exotic you'd have to drop improved crit and get it from an augmenter, which limits ability to change gear (which is a killer for me since I like switching gear around a lot). Need IC for ocdc feats.
Though in this case the reason for warhammers over bastard swords is that Mish does not like using the same weapon on multiple characters and he already had bastard swords in use on another character, and already had a full set of warhammers on the battlecleric before reinc, since prior to this build he was using a random item with ocdc warhammer but took the feats to free up the gear slot.
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Post by Hercules on Apr 16, 2012 13:35:16 GMT
Thank you for the quick reply and very good explanation Jean. I have a old Battle Cleric, which I already reinc once but am far from pleased with. Do you also know if this build do good dmg output besides being sturdy, with the chosen weapon ? might just try go build this and pump some life into my BC.
Do you also know the xp penalty for this build, if I choose to reinc it again ?
Herc
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Post by jeanhelixü on Apr 16, 2012 14:02:24 GMT
It has no class based XP penalty, as pharlan has favored class: cleric, paladin. So for multiclassing xp penalty purposes it only has one class (fighter). You will face reinc xp loss as stated in this thread: highergroundpoa.proboards.com/index.cgi?action=display&board=Tavern&thread=21602&page=1#197188. This character is as close to invincible as any character in the game. Its damage output is middle grade however. It doesn't beat well played high damage characters like Barbarian, Staffmaster, etc. However it does put up respectable numbers.
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