That build was designed for the LL areas, not hells, and was severely outdated. Anyway I'll search my HDD backups to see if I can find the original doc somewhere and I'll post it here.
From looking through my notes (my first level 60 was one of Mish's halfling death's), the earliest halfling death build I can find is:
"Tiefling" (secret subrace) - no race requirement
DEX +2, INT +2, CHA -2, +2 bluff, +2 hide, free feat: Darkvision, resist fire 5/-, resist cold 5/-, resist electrical 5/-
STR 6
DEX 20 (22)
CON 16
WIS 8
INT 12 (14)
CHA 8 (6)
On every rogue level max out tumble, UMD, open lock, disable trap, and search.
At level 39, put 40 points into set trap, and put 12 points into pickpocket, then put the rest into appraise while leaving 39 skill points for discipline next level.
At level 40 put 43 points into discipline.
LL skills: continue to max tumble, UMD, open lock, disable trap, appraise, search, and lore. Don't put any more points into tumble when you hit 58, use the remaining skill points however you want.
1. Rogue - 4 pts. Intimidate, Toughness
2. Fighter - Weapon Finesse
3. Rogue - Weapon Focus (Handaxe)
4. Rogue - Dex +1 (23)
5. Rogue -
6. Rogue - Expertise
7. Rogue -
8. Rogue - Dex +1 (24)
9. Rogue - Dodge
10. Fighter - Mobility
11. Fighter -
12. Fighter - Spring Attack, Whirlwind Attack, Dex +1 (25)
13. Fighter -
14. Weapon Master - Weapon of Choice (Handaxe)
15. Weapon Master - Improved Critical (Handaxe)
16. Weapon Master - Dex +1 (26)
17. Weapon Master -
18. Weapon Master - Blind Fight
19. Weapon Master -
20. Weapon Master - Dex +1 (27)
21. Fighter - Armor Skin, Epic Weapon Focus (Handaxe)
22. Fighter -
23. Rogue -
24. Rogue - Great Dex 1 (28), Dex +1 (29), Improved Evasion
25. Rogue -
26. Rogue -
27. Rogue - Great Dex 2 (30), Defensive Roll
28. Rogue - Dex +1 (31)
29. Rogue -
30. Rogue - Great Dex 3 (32), Epic Dodge
31. Rogue -
32. Rogue - Dex +1 (33)
33. Rogue - Great Dex 4 (34), Epic Skill Focus (Search)
34. Rogue -
35. Rogue -
36. Rogue - Great Dex 5 (35), Dex +1 (36)
37. Rogue -
38. Rogue - Epic Skill Focus (Disable Traps)
39. Rogue - Great Dex 6 (37), See note about skills
40. Fighter - Epic Prowess, Dex + 1 (38), See Note about Skills
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41. Rogue -
42. Rogue - Epic Fortitude, Dex +1 (39)
43. Rogue -
44. Rogue - Dex +1 (40)
45. Rogue - Great Dexterity 7 (41)
46. Rogue - Dex +1 (42)
47. Rogue -
48. Rogue - Great Dexterity 8 (43), Dex +1 (44)
49. Rogue -
50. Rogue - Dex +1 (45)
51. Rogue - Great Dexterity 9 (46)
52. Rogue - Dex +1 (47)
53. Rogue -
54. Rogue - Great Dexterity 10 (48), Dex +1 (49)
55. Rogue -
56. Rogue - Dex +1 (50)
57. Rogue - Improved Expertise
58. Rogue - Dex +1 (51)
59. Rogue -
60. Rogue - Dex +1 (52), Free Choice (Recommended: Slippery Mind)
A later version for Atomie looked something like this (the whip was my own addition):
"Atomie" (secret UltraRare subrace) - requires Halfling (adds wings)
DEX +3, WIS -2, INT +2, CHA +2, +5 pick pocket, increased base movement rate - very fast, able to walk on quicksand
STR 6
DEX 20 (23)
CON 16
WIS 8 (6)
INT 12 (14)
CHA 8 (10)
Put 4 points into intimidate and 2 points into set trap at 1st level, on every rogue level max out tumble, UMD, open lock, disable trap, and search, saving 30 points for hide at level 27. At level 27, bring hide up to 30, and put 13 points into pickpocket, then put the rest into Lore or Appraise while leaving 39 skill points for discipline on the final level. At level 40 put 43 points into discipline.
LL skills: continue to max tumble, UMD, open lock, disable trap, search, and Lore. Don't put any more points into tumble when you hit 58, use the remaining skill points however you want.
1. Rogue - Toughness
2. Fighter - Weapon Finesse
3. Rogue - Exotic Weapon Profeciency
4. Rogue - Dex +1
5. Rogue -
6. Rogue - Weapon Focus (Whip)
7. Rogue -
8. Rogue - Dex +1
9. Rogue - Expertise
10. Fighter - Dodge
11. Fighter -
12. Fighter - Mobility, Spring Attack Dex +1
13. Fighter -
14. Fighter - Whirlwind Attack
15. Weapon Master - Weapon of Choice (Whip), Improved Critical (Whip)
16. Weapon Master - Dex +1
17. Weapon Master -
18. Weapon Master - Blind Fight
19. Weapon Master -
20. Weapon Master - Dex +1
21. Weapon Master - Great Dexterity 1
22. Fighter -
23. Fighter - Armor Skin
24. Fighter - Great Dexterity 2, Dex +1
25. Fighter - Epic Weapon Focus (Whip)
26. Fighter -
27. Rogue - Great Dexterity 3, See Notes about Skills
28. Rogue - Improved Evasion, Dex +1
29. Rogue -
30. Rogue - Self Concealment 1
31. Rogue - Defensive Roll
32. Rogue - Dex +1
33. Rogue - Self Concealment 2
34. Rogue - Epic Dodge
35. Rogue -
36. Rogue - Self Concealment 3, Dex +1
37. Rogue - Self Concealment 4
38. Rogue -
39. Rogue - Self Concealment 5, See note about skills
40. Fighter - Epic Prowess, Dex + 1 See Note about Skills
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41. Rogue -
42. Rogue - Dex +1, Epic Fortitude
43. Rogue -
44. Rogue - Dex +1
45. Rogue - Epic Will
46. Rogue - Dex +1
47. Rogue -
48. Rogue - Dex +1, Great Dexterity 4
49. Rogue -
50. Rogue - Dex +1
51. Rogue - Great Dexterity 5
52. Rogue - Dex +1
53. Rogue -
54. Rogue - Dex +1, Great Dexterity 6
55. Rogue -
56. Rogue - Dex +1
57. Rogue - Great Dexterity 7
58. Rogue - Dex +1
59. Rogue -
60. Rogue - Dex +1, Free Choice (Epic Skill Focus Disable Traps, or Slippery Mind)