Post by louisvilleslugger on Jul 31, 2008 17:07:36 GMT
OK..not the best quasi class in the game, but here it is!
I am concerned the AB might be too low to melee and have an alternate build that dropped the divine might and dev crit route, and ab improve to 94, but I actually like this build better.
Please let me know your thoughts or any errors I made.
======================================================
Pro's:
Bard & Curse Song 34 (Bard Level + 1/2 Dwarven Defender), 12 uses/day
Epic Spells: Instruments of Faith, Death of Magic, Dust to Dust
Physical Immunity (STR modifer)=22%
Defensive Stance= 12/day (defensive weave=1d6+66 sonic kickback shield) *No stoneguard crit immunity due to quasi
class*
Natural armor (Str Modifier)=+20
DwD Flanking Immunity
DwD Damage Reduction= 15/-
Blackguard: Critical immunity Ring Available, CHA bonus to Saves, 1d6 sneak, divine might +10 damage/10 rounds, 13
use per day, no worries with alignment shift
Light Mace, w/ keen 14-20 (x3)
Con's:
Bard & curse song only 10 round duration & small # of uses
STR melee AC (low end melee)
Low End of AB for Melee
Have to cast spells/buffs naked!
==================================================
12 Bard
24(44) Dwarven Defender
4 Blackguard
Race: Dwarf
- CON +2, CHA -2
- All dwarves receive the Bullheaded (+1 will save) feat for free
Subrace: "Aleithian Dwarf" (secret UltraRare)
- FC: Bard / BC: Dwarven Defender
- CON -2, INT +2, CHA +7, free feat: Dodge, free feat: Spell Focus Transmutation
Starting Stats:
Str 17 --13
Con 14 (16,14) --6
Dex 8 --0
Wis 8 --0
Int 14 (16) --6
Cha 13 (11,18) --5 *nwn engine makes you start with CHA 11*
==================================================
1.Bard1, feat: Blooded, free: dodge
2.Bard2 *take hide 5, then forget about it*
3.Bard3, feat: WF-Light mace
4.Bard4 (STR18)
5.Bard5
6.Bard6, Feat: Toughness
7.Bard7
8.Bard8 (STR19)
9.Bard9, feat: Curse Song
10.Bard10
11.DwD1
12.DwD2, feat: Improved Critical-Light Mace (STR20)
13.DwD3
14.DwD4,
15.DwD5, feat: Power Attack
16.DwD6 (STR21)
17.DwD7
18.DwD8, feat: Cleave
19.DwD9
20.DwD10 (STR22)
Pre-Epic BAB= 17
Pre-Epic HP=
Pre-Epic Save= (fort=10 , reflex=10 , will=14+1=15 ) -feats & base
Pre-Epic Skill points = 137
EPIC
21.DwD11, feat: Epic Weapon Focus- Light Mace
22.DwD12
23.DwD13
24.DwD14, feat: Skill Focus-Intimidate, dwd: Epic Prowess(STR23)
25.DwD15
26.DwD16 ****Warchanter quasi begins, free: Weapon specialization-Light mace****
27.Blackguard1 , feat: Blindfight
28.Blackguard2 (STR24)
29.Blackguard3
30.Blackguard4 , feat: Divine Might
31.DwD17
32.Bard11, (STR25)
33.DwD18, feat: Great Cleave, dwd: Overwhelming Critical
34.DwD19
35.DwD20
36.DwD21, feat: Great STR 1(STR26) [STR27]
37.DwD22, dwd: Devistating Critical
38.DwD23
39.DwD24, feat: Armorskin
40.Bard12, (STR28) *max tumble and perform, umd=25*
Epic BAB= 27
Epic HP=
Epic Save= (fort=20 , reflex=20 , will=25 )
Epic Skill points = 104
LEGENDARY: Dwarven Defender
41. **read an epic book**
42., Feat: Legendary Weapon Focus(STR29)
43.
44. (STR30)
45., Feat: LSA-Tumble
46. (STR31)
47.
48. , Feat: Great STR 2(STR32) [STR33]
49.
50. (STR34)
51. , Feat: Great STR 3 [STR35]
52. (STR36)
53.
54. , Feat: Great STR 4(STR37) [STR38]
55.
56. (STR39)
57. , Feat: Great STR 5 [STR40]
58. (STR41)
59.
60. , Feat: Legendary Skill focus-Perform or extra music or GSF-Trans (for keen) or (STR42)
Leg. BAB = +15
Leg. Base save = fort=25, reflex=25, will=30)
Leg. Base HP =
Leg. Skill points= 100
====================================
Skills (total skill pts=341)
Discipline=63
Tumble=60
Parry=63
Craft armor= 40
Craft Weapon=40
Use Magic device=25
Hide=5
Perform=43
=====================================
Final STR
54 = 17 (base) + 10 (lvlup) + 10 (LL) + 5 (G.STR) + 12 (items)
Final Max. AB
92= 27 (L40) + 15 (LBAB) + 1 (WF) + 2 (EWF) + 1 (EP) + 3 (LWF) + 22 (STR54) + 20 (via buffs) (1 craft weapon AB
stacks)
Final Max. Saves (CON14(26)=8, DEX8(20)=5, WIS8(20)=5, +20 to save throw from items, CHA18(30)=10)
Fort=25+8+20+10=63
Reflex=25+5+20+10=60
Will=30+5+20+10=65
Maximum AC (tough to get the gear of course)
Base=10
Dex8(20)=3*
Tumble=12
Natural=20 (DwD bonus from STR)
Deflection=17
Dodge=20
Shield (tower)=3+17
armor (fullplate)=8+18
armorskin=2
Craft armor bonus=1
AC=131
SPELLS:
1 x4
Balagarn's Iron Horn (dd)
Mage Armor
True Strike
Protection from Evil
2 x4
Deafening Clang
Endure Elements
Heroism
Bull Strength or Cat's Grace
3 x3
Greater Magic Weapon (dd)
Keen (dd)
Treasure Scent (will only be 1% increase, but better than nothing!)
4 x3
Neutralize Poison (dd)
Improved Invisibility
War Cry (dd)
I am concerned the AB might be too low to melee and have an alternate build that dropped the divine might and dev crit route, and ab improve to 94, but I actually like this build better.
Please let me know your thoughts or any errors I made.
======================================================
Pro's:
Bard & Curse Song 34 (Bard Level + 1/2 Dwarven Defender), 12 uses/day
Epic Spells: Instruments of Faith, Death of Magic, Dust to Dust
Physical Immunity (STR modifer)=22%
Defensive Stance= 12/day (defensive weave=1d6+66 sonic kickback shield) *No stoneguard crit immunity due to quasi
class*
Natural armor (Str Modifier)=+20
DwD Flanking Immunity
DwD Damage Reduction= 15/-
Blackguard: Critical immunity Ring Available, CHA bonus to Saves, 1d6 sneak, divine might +10 damage/10 rounds, 13
use per day, no worries with alignment shift
Light Mace, w/ keen 14-20 (x3)
Con's:
Bard & curse song only 10 round duration & small # of uses
STR melee AC (low end melee)
Low End of AB for Melee
Have to cast spells/buffs naked!
==================================================
12 Bard
24(44) Dwarven Defender
4 Blackguard
Race: Dwarf
- CON +2, CHA -2
- All dwarves receive the Bullheaded (+1 will save) feat for free
Subrace: "Aleithian Dwarf" (secret UltraRare)
- FC: Bard / BC: Dwarven Defender
- CON -2, INT +2, CHA +7, free feat: Dodge, free feat: Spell Focus Transmutation
Starting Stats:
Str 17 --13
Con 14 (16,14) --6
Dex 8 --0
Wis 8 --0
Int 14 (16) --6
Cha 13 (11,18) --5 *nwn engine makes you start with CHA 11*
==================================================
1.Bard1, feat: Blooded, free: dodge
2.Bard2 *take hide 5, then forget about it*
3.Bard3, feat: WF-Light mace
4.Bard4 (STR18)
5.Bard5
6.Bard6, Feat: Toughness
7.Bard7
8.Bard8 (STR19)
9.Bard9, feat: Curse Song
10.Bard10
11.DwD1
12.DwD2, feat: Improved Critical-Light Mace (STR20)
13.DwD3
14.DwD4,
15.DwD5, feat: Power Attack
16.DwD6 (STR21)
17.DwD7
18.DwD8, feat: Cleave
19.DwD9
20.DwD10 (STR22)
Pre-Epic BAB= 17
Pre-Epic HP=
Pre-Epic Save= (fort=10 , reflex=10 , will=14+1=15 ) -feats & base
Pre-Epic Skill points = 137
EPIC
21.DwD11, feat: Epic Weapon Focus- Light Mace
22.DwD12
23.DwD13
24.DwD14, feat: Skill Focus-Intimidate, dwd: Epic Prowess(STR23)
25.DwD15
26.DwD16 ****Warchanter quasi begins, free: Weapon specialization-Light mace****
27.Blackguard1 , feat: Blindfight
28.Blackguard2 (STR24)
29.Blackguard3
30.Blackguard4 , feat: Divine Might
31.DwD17
32.Bard11, (STR25)
33.DwD18, feat: Great Cleave, dwd: Overwhelming Critical
34.DwD19
35.DwD20
36.DwD21, feat: Great STR 1(STR26) [STR27]
37.DwD22, dwd: Devistating Critical
38.DwD23
39.DwD24, feat: Armorskin
40.Bard12, (STR28) *max tumble and perform, umd=25*
Epic BAB= 27
Epic HP=
Epic Save= (fort=20 , reflex=20 , will=25 )
Epic Skill points = 104
LEGENDARY: Dwarven Defender
41. **read an epic book**
42., Feat: Legendary Weapon Focus(STR29)
43.
44. (STR30)
45., Feat: LSA-Tumble
46. (STR31)
47.
48. , Feat: Great STR 2(STR32) [STR33]
49.
50. (STR34)
51. , Feat: Great STR 3 [STR35]
52. (STR36)
53.
54. , Feat: Great STR 4(STR37) [STR38]
55.
56. (STR39)
57. , Feat: Great STR 5 [STR40]
58. (STR41)
59.
60. , Feat: Legendary Skill focus-Perform or extra music or GSF-Trans (for keen) or (STR42)
Leg. BAB = +15
Leg. Base save = fort=25, reflex=25, will=30)
Leg. Base HP =
Leg. Skill points= 100
====================================
Skills (total skill pts=341)
Discipline=63
Tumble=60
Parry=63
Craft armor= 40
Craft Weapon=40
Use Magic device=25
Hide=5
Perform=43
=====================================
Final STR
54 = 17 (base) + 10 (lvlup) + 10 (LL) + 5 (G.STR) + 12 (items)
Final Max. AB
92= 27 (L40) + 15 (LBAB) + 1 (WF) + 2 (EWF) + 1 (EP) + 3 (LWF) + 22 (STR54) + 20 (via buffs) (1 craft weapon AB
stacks)
Final Max. Saves (CON14(26)=8, DEX8(20)=5, WIS8(20)=5, +20 to save throw from items, CHA18(30)=10)
Fort=25+8+20+10=63
Reflex=25+5+20+10=60
Will=30+5+20+10=65
Maximum AC (tough to get the gear of course)
Base=10
Dex8(20)=3*
Tumble=12
Natural=20 (DwD bonus from STR)
Deflection=17
Dodge=20
Shield (tower)=3+17
armor (fullplate)=8+18
armorskin=2
Craft armor bonus=1
AC=131
SPELLS:
1 x4
Balagarn's Iron Horn (dd)
Mage Armor
True Strike
Protection from Evil
2 x4
Deafening Clang
Endure Elements
Heroism
Bull Strength or Cat's Grace
3 x3
Greater Magic Weapon (dd)
Keen (dd)
Treasure Scent (will only be 1% increase, but better than nothing!)
4 x3
Neutralize Poison (dd)
Improved Invisibility
War Cry (dd)