Heh I meant to say divine power . with all the divines running around it's easy to get em confused.
As for silent spell, it's critical to get harms out of the level of your good buff spells and to get an extra tier of earthquakes. Even with little to no SP harms are useful on a number of LL critters. Silenced EQ is great since it ignores SR. Without silent spell you have nothing else for your 9th level slots other than UEF and you'll have plenty of spare 9th level slots even if you don't wear any caster gear at all.
I finally got a similar build to 40 at least. Thus far has been slow going since his STR isn't high enough for crit immunity yet.
Here's the updated version of the battle cleric build. Top AB is 92, has full strength Gate buff, and LSA Discipline. Saves are all over 60. Definately much more playable in the hells even with FA
Starting Race: Human (Fallen Angel)
Free Feats : Divine shield, Divine Might
Starting stats: Fallen Angel Str 16 Dex 8 Con 16 Int 14 Wis 12(17) Char 8(10)
Domains: Trickery, Fire Trickery for the improved invisibility spell which is a great conceal buff (scales up to 35%) and Fire for Energy Buffer and Wall of Stone. Another tempting selection would be Plant for new improved bugs and barkskin for your summons.
Pros -Girding of the Faithful and Miracle Epics -Full Soak Gate Spell -+13 GMW -Extended Greater Restoration: Essentially allows you to walk around the Pharlan and Hells areas free of penalties (and spell continually restores you while it is up so you don't need to use pearls either). -decent damage against crit immune monsters -LONG lasting critical immunity -Front line extended Battletide and Healing circle for your party -Free Mass Res ability
Cons -Modest hitpoints (not terrible but you're no DD) -Build is very tight on feats and skill points
Nice update on the build, I'm following similar patterns but using a different subrace and class combination. Which follows up with a question/opinion:
As of now I'm building cheese cleric35/bg3/monk2(1 monk pre-epic for saves, and at 40 for the tumble and discipline skilldump). This is using the half-orc One-Eyed sub. A bit unconventional. But, I basically meet the same expectations (saves, buff/restoration ability for hells). The problem is not having divine shield or might.
What question I basically have is, how high is the unresistable divine damage from divine might adding to a build like this? In losing this abilitiy, would divine favor (unresistable magic dmg) make up for this? - Couldn't find any info on the spell alterations for this..so I assume there isn't any.
I don't mind not having divine shield, as the duration is a bit low it seems (in peoples opinion). But I'm a bit concerned of my damage output would pale in comparison to the standard build Yue came up with/and you refined with the new divine power update.
Love the idea of crit immunity and decent AC..which would allow something like this to tank in hells. Just a bit concerned of my damage output (using a warhammer atm). Thoughts? I do recognize that Fallen Angel is indeed the most suitable race for this, just thought I'd try to be a lonely One-Eye that isn't an assassin. 20% xp penalty..but a few more thid/db runs make up for it so I don't find it to be a big deal
I'm not sure I would want to take the CHA hit inherent in a race like one-eyed. But I built the exact same combination of levels for my FA battle cleric, and the preepic monk level definitely helps. I think divine might is well worth the feats. 9-10 unresistable damage (assuming you have at least 16-18 base CHA) is nothing to sneeze at. Divine favor lasts a very short period of time - even shorter than divine might. Divine shield I think is of questionable utility currently, due to short duration on what is a fairly minor buff. Something I like to have just in case but not essential at all.
I tested the divine favour (extended)..doesn't seem too bad for an extra 5 dmg. I guess it could last for as long as it takes to wipe out a single mob in some of the first hell layers. The extra 70dmg for a full attack round seems really nice though..I might have to consider dropping imp crit and possibly still spell for it while lowering my str or con by a few points each.
The reason I picked the sub was the str and con boost, as well as the +3 wis, which made it easy to access lvl9 cleric spells with good symmetry with mixing in BG (free cleave)
Been recently playing my half-orc one-eyed monstrosity lately some people might have seen and have a question maybe someone familiar with the lvl8 crit-immune spell enlighten me a little.
Unholy Aura -> Protection vs. evil alignment AND neutral alignment Holy Aura -> protection vs. good alignment AND neutral alignment
is this correct?
Ive been having some difficulties deciding which to cast, only to get critted..look back on the log, and realize I casted the wrong aura..I can't find any info even on nwnwiki about either spell (beyond the 1d6 dmg shield stuff) which alignment they pertain to. Its not as straight-forwarded as the level1 spell.
Other than that, this build is a blast to play, and is proving to be pretty solid as far as front-line tanking goes (minus any dex or cha checks..) with gate..extended restore..warding..and having a concealment casted from a nice druid/ranger/bard.
With Tyr and Sabregirl...... and pretty much everyone else making this battle cleric as a strength character, it would be clad in heavy armor and wearing a shield, right? I tried making a self-buffed battle cleric in the test chamber but it took forever to buff, and when he did finish buffing, seems like it took him a while to kill the test monkey (i went with monk/pally/cleric dual-kamas...... and dex). What kind of weapon would you guys suggest for the strength version? It seems with whatever choice I make, someone always knows a little something I wish I had known beforehand.
Base damage is where this build really excels at (divine might, divine favour and battletide). To me its not really a crit-master type of build, since its pretty feat tight to fit in dev. crit or splash WM for a better crit range without dropping saves.
I went with warhammer, maybe with the new 1.69 update morningstar would be a nice choice as well. Not sure if I would try a dexed based with this sort of build.. as I would lean to fit in wm somehow or find something that would better align it with rangers/rogues/wms for better dmg output
I was using a warhammer on mine. The DIS Warhammer is a fairly exceptional weapon in terms of damage types and I was very pleased with the amount of damage per hit....and the weapon is very stylin. Probably light flail is a better choice atm. Better crit range and available +15 hell set weapon without waiting for anything new to be added.
I was at the meeting and I think the best way to deal with "battle clerics" is which ever option makes less work for Acaos.