Post by Acaos on Apr 17, 2010 18:41:33 GMT
- The Spiny Fish, Bloodstained Boots, and Trickery's Friend powers have been fixed. You may need to run these items through the bank before using them.
- The Farseer's master augment has been improved. It now increases the dice on AA bows by one step (e.g. d8s to d10s). You must run any Farseer's-augmented items through the bank for this to take effect. Note that the description is now more generic than mentioning Arcane Archers, as this augment may affect Divine Slingers or other class-based ranged damage in the future.
- The Uthgar's, Xan Yae's, and the shifter master augments have been fixed. You will need to run these items through the bank.
- The Godswrath master augment now increases turning capacity by one-third rather than TP, making it useful to all turners. You will need to run any Godswrath-augmented items through the bank.
- A Shar's master augment has been added for Shadowdancers, which increases the range of Shadow Step.
- The Assassin's Scabbard can now be used an unlimited number of times per rest, to make life easier on assassins with the much greater requirements for weapon swapping. However, Mortal Strike now only functions for onhand weapons. You cannot hone weapons while in combat.
- Hotpatch rollup:
-- Rakshasas in the Hells are now much more sparing with AoE Mords (that is, less annoying).
-- The Bard Abjuration epic Chant of Warding now grants (CL / 2) physical DR and (CL / 6)% physical immunity for CL rounds. It now affects the entire party.
-- The tier-3 DwD chant for Dwarven Warchanters is now Chant of the Unyielding, which duplicates the Bard Chant of Warding epic.
-- The tier-3 Bard chant for Dwarven Warchanters is now Chant of the Fallen, which will bring up to 3 party members back from Fugue or Limbo, with a 20-minute cooldown.
-- You can now set traps in combat, but enemies who see you set the trap will receive a bonus to avoid it. In addition, you cannot set traps right under enemy feet.
-- BFM/DSM brands/balls were not starting out at the improved damage for the first strike.
-- Having your caster ability drained will no longer completely mess up your memorized spells once you reach level 40.
-- Most disarm effects will now place a Disarmed Weapon token in your inventory. This can be restored by using it once the area is clear.
--- Defoliate now drops Fortitude save by 1 at CL40, 2 at CL45, 3 at CL50, 4 at CL55, and 5 at CL60.
-- At Shadowdancer 22 and higher, Shadow Daze now casts a single-target Curse Song ability, at Shadowdancer level (including legendary levels).
-- Immortal characters with at least 25 Shadowdancer class levels can now find the Shadow Step ability. This ability, once acquired, allows you to teleport as a swift action to targets within Medium range. You will automatically enter Shadow Sanctuary when using Shadow Step. Some targets (such as bosses) cannot be teleported to. Shadow Step can be found somewhere very black.
-- Non-immortal characters can now repent the path they took with Solis Gaobin by speaking to the priest in town. This will allow them to attempt the quest again.
-- A number of pre-legendary creatures have had their racial type corrected.
-- Assassins and Blackguards can now learn the Extend Spell feat. You must run the HGE Updater to do so (the change is not yet in the downloadable version of HGE, only the updater).
-- Flashback characters (proxies) can now be merged:
--- Requirements:
----- The proxy must have the same race and subrace as the main character.
----- The proxy must have the same control class as the main character, and the same number of levels in each class as the main character.
----- The proxy must be under the same player name (account) as the main character.
----- The proxy must be immortal and at least level 41. The main character must also be immortal and at least level 41.
----- The proxy must not have been previously reincarnated.
---- The proxy must speak to the reincarnation light, and go through the process and delete as normal.
---- The main character must then speak to the Bartender in Rip's, and regale the patrons of the bar with tales of adventure.
---- All currently active reincarnation slots for the given account will be checked:
----- Any matching flashback-able slots will be consumed, merging their pre-legendary accomplishments with the main character. You will receive a message for each consumed reincarnation slot.
----- Any non-matching slots will issue a message, informing you why that slot could not be merged. This may not be an error, if you have active reincarnation slots for other characters.
---- The Solis Gaobin accomplishment from your proxy, if present, will OVERWRITE any Solis accomplishment on your main character.
-- Abyss changes:
--- Abyss minibosses now uncloak gold piles and pickable chests when they die.
--- Abyssal lords now drop 4 BURs and 4 URs (all guaranteed Above Average or better), plus 2 BUR chests, 2 set loot chests, and 2 large gold piles.
--- You can now use Gems of Teleportation or Runes of Return in the Plane of Portals to return to the portal to the Workshop in Aldinach's Egg.
--- Paragon/Random spawn loot drops in the Abyss have been tweaked to ensure they drop loot at the proper rate.
--- Viper trees in Azzagrat and Zionyn now spawn gradually as you approach them rather than all spawning at area entry.
--- A number of creatures in the Abyss which were previously not vulnerable to any form of petrification can now be petrified by Cast in Stone (the druid level 9 petrification gaze) only.
- Bug, exploit, lag, and documentation fixes.
- The Farseer's master augment has been improved. It now increases the dice on AA bows by one step (e.g. d8s to d10s). You must run any Farseer's-augmented items through the bank for this to take effect. Note that the description is now more generic than mentioning Arcane Archers, as this augment may affect Divine Slingers or other class-based ranged damage in the future.
- The Uthgar's, Xan Yae's, and the shifter master augments have been fixed. You will need to run these items through the bank.
- The Godswrath master augment now increases turning capacity by one-third rather than TP, making it useful to all turners. You will need to run any Godswrath-augmented items through the bank.
- A Shar's master augment has been added for Shadowdancers, which increases the range of Shadow Step.
- The Assassin's Scabbard can now be used an unlimited number of times per rest, to make life easier on assassins with the much greater requirements for weapon swapping. However, Mortal Strike now only functions for onhand weapons. You cannot hone weapons while in combat.
- Hotpatch rollup:
-- Rakshasas in the Hells are now much more sparing with AoE Mords (that is, less annoying).
-- The Bard Abjuration epic Chant of Warding now grants (CL / 2) physical DR and (CL / 6)% physical immunity for CL rounds. It now affects the entire party.
-- The tier-3 DwD chant for Dwarven Warchanters is now Chant of the Unyielding, which duplicates the Bard Chant of Warding epic.
-- The tier-3 Bard chant for Dwarven Warchanters is now Chant of the Fallen, which will bring up to 3 party members back from Fugue or Limbo, with a 20-minute cooldown.
-- You can now set traps in combat, but enemies who see you set the trap will receive a bonus to avoid it. In addition, you cannot set traps right under enemy feet.
-- BFM/DSM brands/balls were not starting out at the improved damage for the first strike.
-- Having your caster ability drained will no longer completely mess up your memorized spells once you reach level 40.
-- Most disarm effects will now place a Disarmed Weapon token in your inventory. This can be restored by using it once the area is clear.
--- Defoliate now drops Fortitude save by 1 at CL40, 2 at CL45, 3 at CL50, 4 at CL55, and 5 at CL60.
-- At Shadowdancer 22 and higher, Shadow Daze now casts a single-target Curse Song ability, at Shadowdancer level (including legendary levels).
-- Immortal characters with at least 25 Shadowdancer class levels can now find the Shadow Step ability. This ability, once acquired, allows you to teleport as a swift action to targets within Medium range. You will automatically enter Shadow Sanctuary when using Shadow Step. Some targets (such as bosses) cannot be teleported to. Shadow Step can be found somewhere very black.
-- Non-immortal characters can now repent the path they took with Solis Gaobin by speaking to the priest in town. This will allow them to attempt the quest again.
-- A number of pre-legendary creatures have had their racial type corrected.
-- Assassins and Blackguards can now learn the Extend Spell feat. You must run the HGE Updater to do so (the change is not yet in the downloadable version of HGE, only the updater).
-- Flashback characters (proxies) can now be merged:
--- Requirements:
----- The proxy must have the same race and subrace as the main character.
----- The proxy must have the same control class as the main character, and the same number of levels in each class as the main character.
----- The proxy must be under the same player name (account) as the main character.
----- The proxy must be immortal and at least level 41. The main character must also be immortal and at least level 41.
----- The proxy must not have been previously reincarnated.
---- The proxy must speak to the reincarnation light, and go through the process and delete as normal.
---- The main character must then speak to the Bartender in Rip's, and regale the patrons of the bar with tales of adventure.
---- All currently active reincarnation slots for the given account will be checked:
----- Any matching flashback-able slots will be consumed, merging their pre-legendary accomplishments with the main character. You will receive a message for each consumed reincarnation slot.
----- Any non-matching slots will issue a message, informing you why that slot could not be merged. This may not be an error, if you have active reincarnation slots for other characters.
---- The Solis Gaobin accomplishment from your proxy, if present, will OVERWRITE any Solis accomplishment on your main character.
-- Abyss changes:
--- Abyss minibosses now uncloak gold piles and pickable chests when they die.
--- Abyssal lords now drop 4 BURs and 4 URs (all guaranteed Above Average or better), plus 2 BUR chests, 2 set loot chests, and 2 large gold piles.
--- You can now use Gems of Teleportation or Runes of Return in the Plane of Portals to return to the portal to the Workshop in Aldinach's Egg.
--- Paragon/Random spawn loot drops in the Abyss have been tweaked to ensure they drop loot at the proper rate.
--- Viper trees in Azzagrat and Zionyn now spawn gradually as you approach them rather than all spawning at area entry.
--- A number of creatures in the Abyss which were previously not vulnerable to any form of petrification can now be petrified by Cast in Stone (the druid level 9 petrification gaze) only.
- Bug, exploit, lag, and documentation fixes.