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Post by Stormchaser on Mar 11, 2011 4:51:17 GMT
An item that can be accessed in a LL run. A pedestal in Dachy's maze .. or amongst Tiamat's treasures .. or in the ruined academy ... or another appropriate area. There could also be several upgrades available to a character as (s)he gains more power. The auto-caster upgrade provides a second set (or more) of queued spell sequences. This could be limited to a certain amount of spells stored. So the upgrade can only store 7 spells ready for auto casting. The next higher only allows 4 spells stored. Further empowering this upgrade could include a limited level amount being instantly cast (swift action like). For example, the highest level autocaster upgrade could cast 6 levels of buff spells instantly, and then proceed to cast normally the remaining spells available. This item should have simtool commands such as !autocast # which corresponds to a preset que of spells. --- The thoughts behind this idea is to help with quick buffing in differing combat situations. For example, I'm safe for the moment but would like to throw up a few protection spells before going offensive. -Or- I'm seriously under the gun and need to execute an emergency spell sequence asap or my party is dooooooommmed. The power could also consume a spell(s) (or item) in lue of the upgraded auto-caster use. --- To help with implementation, this could be tied into the !qb simtool command. For example, !qb save ac1 would store the spells in the quickbar into the lowest level autocaster. !qb save ac2 would store spells in the quickbar into the next lowest setting. I'm not certain how all that stuff works together. I'm just throwing out ideas ... just in case it is beneficial --- If this had already been suggested .... consider this post a BUMP!
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Post by uncanny on Mar 23, 2011 14:18:20 GMT
Actually.. suggested something very similar, but I like the idea that it could be a graded item found in various locations. I'm thinking of something like the following with two slot types: normal, casting spells the normal way; and swiftslot, casting its spells as a swift action. Normal slot can cast 12 spells, based on the "!qb save auto$" (replace $ with slot number) Swift slot can cast a limit set of spells, based on the "!qb save swift$" (replace $ with slot number). The slot doesn't rely on quickbar once set. Tier 1: AA Allows one extra slot to cast up to 12 spells (12 because that's a quickslot bar ). Tier 2: Dachy Allows two extra slots, 1 normal and 1 swift. The swift slot only stores 3 spells, limited to buffs only for level 6 and below. Tier 3: Illithids Allows two normal slots and 1 swift. The swift slot only stores 5 slots, limited to buffs only for any level Tier 4: Tiamut Allows three normal slots and 2 swift. The swift slots store a total of 12 spells combined, limited to buffs and a maximum of 3 non-buff spells.
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Post by Shakua on Mar 24, 2011 2:50:51 GMT
Dont like the swirft idea, since it does devalue getting a aboleth autocaster .
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Post by buddhamind on Mar 24, 2011 16:27:46 GMT
Perhaps the Aboleths Temporal Autocaster could be the highest tier autocaster in the set.
Although personally I don't see the point in the Abo TA, since you can't use it in combat.
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Post by simpetar on Mar 24, 2011 16:43:00 GMT
Although personally I don't see the point in the Abo TA, since you can't use it in combat. Make a theurge or battle cleric and you will learn to love it simpetar
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Post by chainlink on Mar 24, 2011 16:48:19 GMT
Guess you could also come back from the PPD fully buffed after resting as well.
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Post by uncanny on Mar 24, 2011 20:21:17 GMT
Dont like the swirft idea, since it does devalue getting a aboleth autocaster . I'd disagree. Does the Dachy staff devalue the UR variant, or does the higher rare variant devalue the dachy staff? The Abo could be in fact the Tier5 AC, or perhaps the Tier4 instead.
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Post by Shakua on Mar 24, 2011 23:55:58 GMT
Dont like the swirft idea, since it does devalue getting a aboleth autocaster . I'd disagree. Does the Dachy staff devalue the UR variant, or does the higher rare variant devalue the dachy staff? The Abo could be in fact the Tier5 AC, or perhaps the Tier4 instead. Whens the last time you seen somebody in dachy gear? been at least 3 years for me. Ur stuff devalues dachy, never would the dachy stuff devalue the ur. UR gear is easy access, while dachy requires knowledge. your analogy is also wrong. You are offering an item that is very similar to the TA. If i could have that, why would i do aboleth runs?
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Post by uncanny on Mar 25, 2011 7:46:32 GMT
I'd disagree. Does the Dachy staff devalue the UR variant, or does the higher rare variant devalue the dachy staff? The Abo could be in fact the Tier5 AC, or perhaps the Tier4 instead. Whens the last time you seen somebody in dachy gear? been at least 3 years for me. Ur stuff devalues dachy, never would the dachy stuff devalue the ur. UR gear is easy access, while dachy requires knowledge. your analogy is also wrong. You are offering an item that is very similar to the TA. If i could have that, why would i do aboleth runs? I've used Dachy gear from time to time, depending on the class. By the same token, since people can get BURs without going to hells, I'm assuming they don't go to Hells? (looks at last couple of runs announced) Oh wait a sec...
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Post by Shakua on Mar 25, 2011 11:22:33 GMT
Not following your logic. If there is something thats readily available that dont require to me to do a harder run, of course i would take it. I am only talking about getting that ONE item. Of course players are still going to go to the area to pick up other stuff if they so wish. That is a whole another issue.
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Post by kaezar on Mar 25, 2011 11:42:04 GMT
Temporal Autocaster is one of the most valued items you can get from an Abo run, right up there with the improved wizard bracers and the strength artifact. Now, I don't think there should be any way to get better items better than that until the EE's come on. Certainly *not* on a LL run.
That said, it could be an interesting expandable for a prince fight to use on an autocaster, or maybe be added in one of the weaker caster vestiges (like helm or shield), a 4 spell sequencer, usable, say, twice/day, consuming spells memorized.
The idea of a second, third, etc use of the autocaster is certainly interesting. It would make player's lives easier, at least. Having to memorize 092469 to cast EV is a bit of a bother.
Take care kaezar
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Post by uncanny on Mar 25, 2011 12:37:01 GMT
Temporal Autocaster is one of the most valued items you can get from an Abo run, right up there with the improved wizard bracers and the strength artifact. Now, I don't think there should be any way to get better items better than that until the EE's come on. Certainly *not* on a LL run. I don't think this is better by any stretch of the imagination - the TA casts whatever is on your autocaster immediately, and these proposed growing items only allow a minimal amount of spells. Effectively, what I tried to do was come up with a growing item that could become the TA - only adding the usefulness of additional autocasters that cast normally. I think the TA as it is would then be augmented to include additional slots. Consider the following revised list (note: each tier is progressive, and consumes the item - if you don't have AA, you can't get Dachy, etc), An added side benefit is that casters will need to do these runs to get the autocaster. Note2: by "extra slot" I mean, an autocaster slot to store up to 12 cast events (12 because that's a quickslot bar ). The original autocaster retains its current limit (if any) on cast events, the tiers only ADD to the existing. Each Tier replaces the previous tier. Tier 1: AA Allows one extra slot Tier 2: Dachy Allows two extra slots, 1 normal and 1 swift. The swift slot only stores 3 spells, limited to buffs only for level 6 and below. Tier 3: Illithids Allows two normal slots and replaces the existing swift. The swift slot only stores 5 spells, limited to buffs only for any level Tier 4: Tiamut Allows three normal slots and adds two swifts. The swift slots store a total of 12 spells combined, further limited to 36 levels of spells (eg, 4x lvl9 spells, or 6 lvl6 spells, etc). Tier 5: Temporal Autocaster Top graded autocaster. Behaves identical to the TA, but also adds 5 normal slots (that take normal casting time) and two swift casting slots, which can cast up to 12 spells each.
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Post by Shakua on Mar 26, 2011 0:13:38 GMT
Far as i know theres no limitaton on what a normal autocaster or a TA can hold. so why impose limitations
and when did the boss for Avernus become the giant dog Tia-mut?
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Post by uncanny on Mar 26, 2011 12:28:36 GMT
Far as i know theres no limitaton on what a normal autocaster or a TA can hold. so why impose limitations and when did the boss for Avernus become the giant dog Tia-mut? Sorry, english is not my native tongue. I mean to say, those are ADDED to the TA.. so it would be better, not less.
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Post by desocupado on Sept 7, 2011 1:54:42 GMT
Having two different auto caster queue would be pretty useful, regardless of an autocaster upgrade. Could it be done?
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