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Post by Vichya on Aug 13, 2011 15:46:18 GMT
Uploaded version 1.3.1.0 with
-small bugfixes -added support for party management (i.e. locking/unlocking party with #hgx.party.lock/unlock) -added command feedback as in-game tells (this will only work if you use RooJ's latest modified nwmain.exe) -added an in-game help, accessed with #hgx.help
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Post by CataclysmicDeath on Aug 13, 2011 16:36:29 GMT
Chat Feedback?
Cata
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Post by Vichya on Aug 13, 2011 16:37:36 GMT
You'll get some feedback when you execute HGX commands in the chat box.
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Post by CataclysmicDeath on Aug 14, 2011 0:27:47 GMT
Oh ok thanks Cata
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Post by Lee on Aug 14, 2011 1:50:53 GMT
I crashed a lot after I upgraded to the latest verion System: Win7 64bit
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Post by Werehound Silverfang on Aug 14, 2011 3:30:46 GMT
I've had OpenGL crash on me more than a few times, but never when I didn't want it to the most. Always when i was afk.
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Post by Michael Buble on Sept 1, 2011 10:58:23 GMT
I installed the tool. It runs and starts NWN fine. IT links to my player name fine. And when I target a monster the display comes up with the monsters info and a bunch of ?'s in the damage type slots. I never really see anything in there. I know it's logging all the damage in the log.
Is there something I'm doing wrong? Thanks!
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Post by CataclysmicDeath on Sept 1, 2011 19:24:21 GMT
I beleive only the Hell Mobs are currently on there
Cata
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Post by Vichya on Sept 2, 2011 7:23:32 GMT
Yes, Cata is right. Detailed immunity info only works for Hell mobs at the moment. It will still show if a mob is healing if that info is in Yomi's file.
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Post by Michael Buble on Sept 2, 2011 19:12:53 GMT
ahh ok. So for people not in Hell (gee that didn't come out too good) is there a GUI logger type engine that runs as an overlay on the NWN screen so I can run in full screen mode but still see the damage types?
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Post by Vichya on Sept 2, 2011 19:33:12 GMT
The only problem is that I don't have the data from the Know Vulnerability spell for most legendary runs.
If there is a lot of interest in adding that data then I suggest you play a bard, KV all mobs on these runs and send me the data from the log files.
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Post by Werehound Silverfang on Sept 2, 2011 21:17:43 GMT
Make the logger auto-parse KV info and add it? =D
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Post by Vichya on Sept 23, 2011 15:03:29 GMT
Sorry, I missed that reply. I've already implemented that but chose to disable it by default since it can be a bit problematic.
You have to enable it manually by adding <add key="Default.Controller.KVEnabled" value="true" /> in the HGXStarter.exe.Config file, in the <appSettings>-section. Just place it below the line where it says Default.NwnPath and it will work.
After a successful KV spell a verbatim copy of the output will be appended to the data/kv.txt file. The output will be parsed and if that was successful it will be added to the data/creatures.d/99-kv.xml. This ensures that these mobs are added last when starting HGX again and thus the new stats will be used.
This is also where the danger is. If the mob was enervated or inflicted by some means those stats will be wrong. It would be a good idea to check the xml-file for obvious errors.
You will also get errors for the new damage types that have been added recently, and these damage types won't appear in the xml-file.
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Post by redbeard on Sept 24, 2011 21:23:46 GMT
Not a big problem, but two new party members showed up in my stats.: "You have" with one kill and "The Render Queen of the Tainted Vale" with one death. It picked this up from the "!list acc prell" I did The quote from the log is "You have killed the Render ..."
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Post by fallenwizard on Sept 24, 2011 21:38:15 GMT
It adds anything on the list that comes after "killed" with 1 death and anything before that with 1 kill. You can prevent this by using partylock command. It is very usefull at lowbie areas where tons of monsters will appear in party list and have their fugue timers running
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