-small bugfixes -added support for party management (i.e. locking/unlocking party with #hgx.party.lock/unlock) -added command feedback as in-game tells (this will only work if you use RooJ's latest modified nwmain.exe) -added an in-game help, accessed with #hgx.help
Post by Michael Buble on Sept 1, 2011 10:58:23 GMT
I installed the tool. It runs and starts NWN fine. IT links to my player name fine. And when I target a monster the display comes up with the monsters info and a bunch of ?'s in the damage type slots. I never really see anything in there. I know it's logging all the damage in the log.
Post by Michael Buble on Sept 2, 2011 19:12:53 GMT
ahh ok. So for people not in Hell (gee that didn't come out too good) is there a GUI logger type engine that runs as an overlay on the NWN screen so I can run in full screen mode but still see the damage types?
Sorry, I missed that reply. I've already implemented that but chose to disable it by default since it can be a bit problematic.
You have to enable it manually by adding <add key="Default.Controller.KVEnabled" value="true" /> in the HGXStarter.exe.Config file, in the <appSettings>-section. Just place it below the line where it says Default.NwnPath and it will work.
After a successful KV spell a verbatim copy of the output will be appended to the data/kv.txt file. The output will be parsed and if that was successful it will be added to the data/creatures.d/99-kv.xml. This ensures that these mobs are added last when starting HGX again and thus the new stats will be used.
This is also where the danger is. If the mob was enervated or inflicted by some means those stats will be wrong. It would be a good idea to check the xml-file for obvious errors.
You will also get errors for the new damage types that have been added recently, and these damage types won't appear in the xml-file.
Not a big problem, but two new party members showed up in my stats.: "You have" with one kill and "The Render Queen of the Tainted Vale" with one death. It picked this up from the "!list acc prell" I did The quote from the log is "You have killed the Render ..."
Post by fallenwizard on Sept 24, 2011 21:38:15 GMT
It adds anything on the list that comes after "killed" with 1 death and anything before that with 1 kill. You can prevent this by using partylock command. It is very usefull at lowbie areas where tons of monsters will appear in party list and have their fugue timers running