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Post by Vichya on Sept 25, 2011 6:01:46 GMT
I didn't start a new character for quite some time so I didn't know about the that tag thing. I'll make an exception for it and hope nobody ever creates a character named "You have" Edit: it appears this is the only tag message with "killed" in it, so I made an exception just for that specific line.
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Post by Vichya on Sept 25, 2011 7:33:07 GMT
Uploaded version 1.4.0.0: -major update of the internal statistics -changed chat commands for statistics --#hgx.stat.for <name> (shows info about <name> in the detailed view) --#hgx.stat.vs <name> (shows only stats versus <name>, e.g. if you want to see party damage versus Asmodeus) --#hgx.stat.reset (to reset the statistic *display*, not the data) -fuzzy name lookup for the 2 commands above (this is best explained with an example) --#hgx.stat.vs asmo (will show stats against Asmodeus, unless there's something in the database which is closer to asmo than Asmodeus) -added a command to enable/disable KV parsing (#hgx.kv true/false) -detailed party stats overlay for attack(rate) and dodge(rate) -removed deprecated chat commands -timers for Breath of the Beast, Greater Sanctuary, Greater Smite, Immute, Miracle and Time Stop -healer overlay on right edge of the screen will show who in the party heals mobs --white name: uses damage that heals mob, but does more damage than healing --red name: uses damage that heals mob, and heals more than doing damage -minor bug fixes
1.4.0.1: -fixed crash
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Post by Hercules on Sept 25, 2011 13:40:16 GMT
hi Vichya
Timer for GS is working fine, but timer for Miracle didnt show for me? ( If it is not placed right under the green GS and I missed it ofcoz)
Herc
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Post by Vichya on Sept 25, 2011 14:00:59 GMT
Did you have the Divine Intervention amulet equipped when you tested it?
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Post by Hercules on Sept 25, 2011 18:11:15 GMT
Did you have the Divine Intervention amulet equipped when you tested it? Nope, I did not. I had Pendant of the Seer equipped. Herc
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Post by Michael Buble on Sept 29, 2011 21:12:45 GMT
I looked through the forums a couple of times and didn't see the answer to this, but how do I move the damage overlay to the upper left side of the screen? As an archer it's sitting over where I would normally look at a distance for next kills. I could get used to it but I'd like to try it on the left where the map is (never usually have the map up while shooting). Thanks.
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Post by AW O'Reilly on Sept 30, 2011 6:20:18 GMT
NightShadow and I are working through all the lowbie areas up through IMMO atm. Will forward our KV xml/txt files to Vichya when we are done.
One question... when you realize that you have KV'd a monster that was, say, creeping doomed - thus providing bad data, can you just re KV a "clean" creature to overwrite the bad record?
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Post by Vichya on Sept 30, 2011 11:17:41 GMT
[...] but how do I move the damage overlay to the upper left side of the screen? I assume you meant the thing that's currently at the top of the screen. You can use "!echo #hgx.target.position topleft" to move that to the top-left corner. I removed those commands from documentation since I thought no one would use them anyway. (Update: I was wrong, check my next post) NightShadow and I are working through all the lowbie areas up through IMMO atm. Will forward our KV xml/txt files to Vichya when we are done. One question... when you realize that you have KV'd a monster that was, say, creeping doomed - thus providing bad data, can you just re KV a "clean" creature to overwrite the bad record? That's really great. I have to check the code later to see what happens excatly, but I think the new KV data is just added to the txt and the xml file again. For simple things, like creeping doom you can also just modify the immunities, but that gets tedious if there are more than one immunity lowering effects.
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Post by chirality on Sept 30, 2011 13:35:56 GMT
NightShadow and I are working through all the lowbie areas up through IMMO atm. Will forward our KV xml/txt files to Vichya when we are done. Now it makes sense why I always see you guys on lowbies on 119 and such...that is awesome, props guys. I had thought of doing this myself since I spend so much time at lowbie areas, but I haven't even tried Extender yet and wasn't so sure I could run it without seriously decreased performance. Maybe I will roll up a bard next and see if I can offer some assistance of my own on this project. If I can get one immo I'd love to start. Very cool though, I'm sure your work will be appreciated immensely.
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Post by Salek on Sept 30, 2011 13:56:29 GMT
I've tried the extender a few days ago but had to give up. If the extender is active I am unable to adjust gamma correction in NWN and the screen is way to dark to play. It might be just me, my graphic driver, or the overlay function used by the extender.
Any idea/hint how to solve this Vichya?
Regards, Salek
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Post by Vichya on Sept 30, 2011 15:30:56 GMT
[...] but how do I move the damage overlay to the upper left side of the screen? I assume you meant the thing that's currently at the top of the screen. You can use "!echo #hgx.target.position topleft" to move that to the top-left corner. I removed those commands from documentation since I thought no one would use them anyway. No idea what I was thinking when I gave these replies. I haven't implemented a top-left position for any of the overlays, as this would interfer with the map, inventory and charctersheet. I'll add it to the list of things for the next update this weekend. NightShadow and I are working through all the lowbie areas up through IMMO atm. Will forward our KV xml/txt files to Vichya when we are done. One question... when you realize that you have KV'd a monster that was, say, creeping doomed - thus providing bad data, can you just re KV a "clean" creature to overwrite the bad record? That's really great. I have to check the code later to see what happens excatly, but I think the new KV data is just added to the txt and the xml file again. For simple things, like creeping doom you can also just modify the immunities, but that gets tedious if there are more than one immunity lowering effects. New KV data will be appended to the txt file and will replace any old data in the xml file. I've tried the extender a few days ago but had to give up. If the extender is active I am unable to adjust gamma correction in NWN and the screen is way to dark to play. It might be just me, my graphic driver, or the overlay function used by the extender. Any idea/hint how to solve this Vichya? I have to investigate this further. Right now I have no way to say what causes this.
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Post by Vichya on Oct 1, 2011 6:53:55 GMT
Uploaded 1.4.1.0: -added top left position for overlays (use "!echo #hgx.type.position topleft" where type is either target, stat, healer, timer and so on) -the detailed player statistics will now show the 3 most dangerous enemies, in terms of damage done and kills. -added some named abyss mobs to the creature database
I will also update the manual in the next days.
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Post by Salek on Oct 1, 2011 8:46:10 GMT
I would prefer a topright position for a few overlays as well, perhaps the location on screen can be make user configurable? But thats only a cosmetic change
Keep up the good work, Salek
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Post by Vichya on Oct 1, 2011 8:48:06 GMT
-added top left position for overlays (use "!echo #hgx.type.position topleft" where type is either target, stat, healer, timer and so on) You already can do that. Top right position is currently used by the timer overlay.
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Post by AW O'Reilly on Oct 1, 2011 19:01:50 GMT
Hit a wall on KV data at about 380 records. NightShadow and I were in the Guardian cave when HGX crashed on KV of one of the guardians. He restarted his pc, etc... same result. We went to a different area to KV something other than guardians, HGX still crashed on KV. I would like to send you what we have so far so you can analyze. I will pm you my email address.
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