Post by darkwaffle on Nov 28, 2011 21:21:25 GMT
Requirements
Quasi Benefits
Kindred Bond
Each creature summoned by the Shepherd receives the following up to 120 Animal Empathy
Dynamicism
Each creature summoned by the Shepherd is able to adapt itself to the environment, gaining the necessary survival ability for the chosen area. Any areas lacking a necessary survival ability will gift the summon with levitation by default.
Prescience
The shepherd's lore increases the variety of creatures he can call to his aid. For every 15 base points of Lore the shepherd possesses, up to 75 lore, he gains access to another creature from each plane. Access to a creature allows the shepherd to bind it to an element, allowing him to call specific summons at will from different planes.
In effect, 75 base lore will give access to 5 creatures. Meaning that you can bind a set creature to each !opt summonele setting for each spell (fire, water, air, earth, none). For example, if you bind Crypt Thing and Palrethree to "Water", every time you cast "Create Undead" with summonele water you will get a Crypt Thing, and every time you cast "Planar Ally" with summonele water you will get a Palrethree. Same rules apply for the "Summon Creature" spells. Essentially, the shepherd at 75 lore would have access to 15 specified summons through normal spells.
Sheperd Spells (CL = Druid + Cleric)
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Still ideas that need fleshed out.
- 17 levels of Cleric with Animal and War domains
- 17 levels of Druid
- True Neutral Alignment
- Epic Skill Focus Animal Empathy
- Epic Skill Focus Lore
- Epic Spell Focus Conjuration
- May only wield Staves or Blunt weapons
Quasi Benefits
- The caster's summons can no longer be "banished" when the caster is dispelled.
- The Shepherd is immune to alignment changes.
- The Shepherd has retroactive access to all lower tiers of summons.
- Upon becoming a Shepherd, he receives Shroud of Nature and Annihilation epic spells.
Kindred Bond
Each creature summoned by the Shepherd receives the following up to 120 Animal Empathy
- (Animal Empathy)/4 unresistable damage dealt on hit
- (Animal Empathy)/6 additional % elemental immunity
- (Animal Empathy)/12 additional % physical immunity
- (Animal Empathy)/2 additional regen per round
Dynamicism
Each creature summoned by the Shepherd is able to adapt itself to the environment, gaining the necessary survival ability for the chosen area. Any areas lacking a necessary survival ability will gift the summon with levitation by default.
Prescience
The shepherd's lore increases the variety of creatures he can call to his aid. For every 15 base points of Lore the shepherd possesses, up to 75 lore, he gains access to another creature from each plane. Access to a creature allows the shepherd to bind it to an element, allowing him to call specific summons at will from different planes.
In effect, 75 base lore will give access to 5 creatures. Meaning that you can bind a set creature to each !opt summonele setting for each spell (fire, water, air, earth, none). For example, if you bind Crypt Thing and Palrethree to "Water", every time you cast "Create Undead" with summonele water you will get a Crypt Thing, and every time you cast "Planar Ally" with summonele water you will get a Palrethree. Same rules apply for the "Summon Creature" spells. Essentially, the shepherd at 75 lore would have access to 15 specified summons through normal spells.
Sheperd Spells (CL = Druid + Cleric)
- Greater Magic Fang - Grants companion one extra attack per round, up to but not over 7 per round
- Death Ward - Grants summons immunity to critical hits for 1 round / CL
- Aura of Vitality - When cast from a Cleric slot, grants party bonuses to Charisma, Wisdom, and Intelligence which scale in the same way as Druid AoV.
- Magic Fang - Provides Deafening Clang to a summon.
- Cat's Grace - Undispellable dexterity bonus when cast on summons, CL/6 + Conjuration Feats, maximum of +14.
- Barkskin - Undispellable on summons, but when hit by a breach or dispel is subject to a restorable 50% AC decrease.
- Undeath's Eternal Foe - "Call of the Wild", heals and teleports the Shepherd's summons to the target location, usable once every two minutes.
- Owl's Insight - Prevents summon from healing enemies on hit by nullifying damage of that type for CL/2 rounds.
- Awaken - Provides the summon and caster with CL/10 bonus against ability checks.
- Spectral Stampede - +2 DC, enemies that are not knocked down must make a reflex save or be slowed for two rounds.
- Shapechange - The shepherd's animal companion receives a copy of every buff cast on the shepherd's summon.
- Darkfire, Cold Weapon, Caustic Weapon, Electric Weapon
- All +ability spells
- Summon Creature 1-9
- Create Undead, Create Greater Undead
- Planar Ally
- Greater Restore
- Any divine conjuration spells not listed
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Still ideas that need fleshed out.