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Post by wollstonecraft on Feb 22, 2012 0:23:11 GMT
How is reincarnation handled now? Is there a penalty to xp? How severe is it? Among all the new threads, I can seem to find this info (assuming some exists). Thanks.
-WSCraft
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Post by Enius the White on Feb 22, 2012 0:31:06 GMT
Unless it has changed, this is a table of the XP loss. It scales from 12.5 to 125 million, decreasing from 20% to 1%. XP(m) - XP loss% - XP loss(m) 12.5 - 20.0% - 2.5 25 - 17.9% - 4.5 37.5 - 15.8% - 5.9 50 - 13.7% - 6.8 62.5 - 11.6% - 7.2 75 - 9.4% - 7.1 87.5 - 7.3% - 6.4 100 - 5.2% - 5.2 112 - 3.1% - 3.5 125 - 1.0% - 1.3 This is the equation to tell you how much XP you will lose at a given XP level. XP loss = XP*(21+(10/9)-XP/12.5*(1+10/9))/100 I found the original source from where I had copied this down: highergroundpoa.proboards.com/index.cgi?action=display&board=Tavern&thread=20701&page=1
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Post by uncanny on Feb 22, 2012 0:37:47 GMT
Hmm not sure I lost 4 million on a 20m xp pm I'me reincarnating..
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Post by FunkySwerve on Feb 22, 2012 0:40:45 GMT
The reincarnation penalty continues to diminish. These are the checks it goes through after compensating for old and new xp penalties based on race and multiclassing:
if (nXP < 1000000) nXP = 1000000;
if (nXP > 12500000) { int nPen = 20 - ((nXP - 12500000) / 5625000); if (nPen > 1) nXP -= (nXP / 100) * nPen; else nXP -= (nXP / 100);
if (nXP < 12500000) nXP = 12500000; }
if (nXP > 125000000) nXP = 125000000;
Funky
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Deleted
Deleted Member
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Post by Deleted on Feb 22, 2012 1:01:20 GMT
I've been reincarnating lately with same cc, nearly identical builds (just feats switched up) with 0 pen. Can't say I understand the above formula but 0% penalty works for me.
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Post by pete on Feb 22, 2012 18:44:50 GMT
erm i don't suppose you could convert that to an "XP penalty for dummies"? as that sequence is beyond my understanding.
would a few examples be possible?
also could this be added to the first post in the reinc FAQ?
thanks
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Post by arek on Feb 23, 2012 6:42:20 GMT
Here are the breakpoints indicated by Funky's function, along with the approximate amount of experience you'll get back at each breakpoint. XP Before Reinc XP After Reinc XP Penalty % 12,500,000 12,500,000 20 (No penalty will reduce your experience below 12.5M) 18,125,000 14,681,250 19 23,750,000 19,475,000 18 29,375,000 24,381,250 17 35,000,000 29,400,000 16 40,625,000 34,531,250 15 46,250,000 39,775,000 14 51,875,000 45,131,250 13 57,500,000 50,600,000 12 63,125,000 56,181,250 11 68,750,000 61,875,000 10 74,375,000 67,681,250 9 80,000,000 73,600,000 8 85,625,000 79,631,250 7 91,250,000 85,775,000 6 96,875,000 92,031,250 5 102,500,000 98,400,000 4 108,125,000 104,881,250 3 113,750,000 111,475,000 2 119,375,000 118,181,250 1 125,000,000 123,750,000 1
I arrived at these numbers by breaking the function down and running it through a spreadsheet. Note: Yes, if I read the function correctly you will still lose 1.25M XP for reincarnating at Level 80! --Arek
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Post by BigStick on Feb 23, 2012 12:21:43 GMT
And at 126,250,000 (and up) you get set back to 125,000,000.
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Post by arek on Feb 23, 2012 14:37:25 GMT
Too bad that 125M is, as far as I know, the current maximum. :-)
--Arek
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Post by BigStick on Feb 23, 2012 14:43:57 GMT
If I ever get anything up that high, I'll check it out....
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Post by gandoron on Feb 23, 2012 16:13:47 GMT
My initial table (which someone reposted last week) was based on an estimate of % decreasing. The below table is based on funky's formula. I only post this because arek's table doesn't clearly show the actually amount of XP that you lose. This peaks at about 7m in the 60's...a nice parabolic curve. Basically reinc'ing between 20 and 100m xp hurts a LOT.
xp_start | npen | XP Loss | XP loss % 12,500,001 | 20.0 | 2.5 m | 20% 18,750,000 | 18.9 | 3.5 m | 19% 25,000,000 | 17.8 | 4.4 m | 18% 31,250,000 | 16.7 | 5.2 m | 17% 37,500,000 | 15.6 | 5.8 m | 16% 43,750,000 | 14.4 | 6.3 m | 14% 50,000,000 | 13.3 | 6.7 m | 13% 56,250,000 | 12.2 | 6.9 m | 12% 62,500,000 | 11.1 | 6.9 m | 11% 68,750,000 | 10.0 | 6.9 m | 10% 75,000,000 | 8.9 | 6.7 m | 9% 81,250,000 | 7.8 | 6.3 m | 8% 87,500,000 | 6.7 | 5.8 m | 7% 93,750,000 | 5.6 | 5.2 m | 6% 100,000,000 | 4.4 | 4.4 m | 4% 106,250,000 | 3.3 | 3.5 m | 3% 112,500,000 | 2.2 | 2.5 m | 2% 118,750,000 | 1.1 | 1.3 m | 1% 125,000,000 | 0.0 | 1.3 m | 1%
The current code (posted above by funky) basically shows that all XP over 125m is just reset down to 125m. So if you have 125m+1, then you lose 1 xp, if you have 150m then you lose 25m. if (nXP > 125000000) nXP = 125000000;
The simple single line equation for XP loss is =(<XP>/100)*(20-((<XP>-12500000)/5625000))
-G
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Post by arek on Feb 24, 2012 6:10:39 GMT
Actually, that last bit means that, AFTER applying penalties, if you have > 125M XP, it gets reset to 125M. The 1% penalty is applied before the check.
--Arek
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Post by arek on Feb 24, 2012 6:33:56 GMT
And here's a table that folks might find a bit more useful...showing the XP Loss at each individual level. Level Starting XP XP Penalty% XP Lost XP Returned 61 14,000,000 20% 1,500,000 12,500,000 62 15,750,000 20% 3,150,000 12,600,000 63 17,650,000 20% 3,530,000 14,120,000 64 19,800,000 19% 3,762,000 16,038,000 65 22,250,000 19% 4,227,500 18,022,500 66 24,950,000 18% 4,491,000 20,459,000 67 28,000,000 18% 5,040,000 22,960,000 68 31,400,000 17% 5,338,000 26,062,000 69 35,200,000 16% 5,632,000 29,568,000 70 39,500,000 16% 6,320,000 33,180,000 71 44,350,000 15% 6,652,500 37,697,500 72 49,750,000 14% 6,965,000 42,785,000 73 55,850,000 13% 7,260,500 48,589,500 74 62,650,000 12% 7,518,000 55,132,000 75 70,250,000 10% 7,025,000 63,225,000 76 78,850,000 9% 7,096,500 71,753,500 77 88,500,000 7% 6,195,000 82,305,000 78 99,300,000 5% 4,965,000 94,335,000 79 111,400,000 3% 3,342,000 108,058,000 80 125,000,000 1% 1,250,000 123,750,000
Note: I just verified this table by re-creating funky's function in Python and it is, as far as I can tell, correct. Something is screwy with my earlier table. --Arek
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