Post by evilkittenofdoom on May 1, 2012 9:23:23 GMT
I really like having my absurd AC in Plate on my current PM, but I also wanted to have the ability to search and open chests.... a dilemma I thought was impossible to cure.
So I did some toying around in the test area, and came to the conclusion that, if one so chose to do so, they could just as easily wear Plate *and* be a fully functioning rogue.
Subrace: Genie Elf
Starting Stats (Subrace Modification)
Str 8
Dex 16(18)
Con 12(14)
Int 18(24)
Wis 10
Cha 8
1 Rogue
Open Lock, Search, Disable Trap, Tumble +4
Skill Focus : Open Lock
2 Wizard
Barred School (Divination)
Barred School (Enchantment/Transmutation) [Your choice. I choose Trans to have access to Vocalize rather than taking Silent Spell. Enchant is a perfectly viable option as well]
Arcane Specialization (Necromancy)
3 Wizard
Spell Focus (Necromancy)
4 Wizard (Intelligence +1)
5 Wizard
Greater Spell Focus (Necromancy)
6 Pale Master
Spell Focus : Illusion
7 Pale Master
8 Pale Master (Intelligence +1)
9 Pale Master
Metamagic (Empower Spell)
10 Pale Master
11 Pale Master
12 Pale Master (Intelligence +1)
Greater Spell Focus : Illusion
13 Pale Master
14 Pale Master
15 Pale Master
Armor Proficiency (Medium)
16 Wizard (Intelligence +1)
17 Wizard
18 Wizard
Armor Proficiency (Heavy)
19 Wizard
20 Wizard (Intelligence +1)
21 Pale Master
Great INT
22 Pale Master
23 Pale Master
Great INT
24 Pale Master (Intelligence +1)
Conc +5, Disc +2, Splc +5, CrA +4
Great INT
25 Pale Master
Conc +1, Splc +1, CrA +1
26 Pale Master
Conc +1, Splc +1, CrA +1
Great INT
27 Pale Master
Conc +1, Splc +1, CrA +1
Great INT
28 Pale Master (Intelligence +1)
29 Pale Master
Conc +2, Splc +2, CrA +2
Great INT
30 Pale Master
Conc +1, Splc +1, CrA +1
Great INT
31 Pale Master
Conc +1, Splc +1, CrA +1
32 Pale Master (Intelligence +1)
Conc +1, Splc +1, CrA +1
Great INT
33 Pale Master
Conc +1, Splc +1, CrA +1
Great INT
34 Pale Master
Conc +1, Splc +1, CrA +1
35 Pale Master
Conc +1, Splc +1, CrA +1
Great INT
36 Pale Master (Intelligence +1)
Conc +1, Splc +1, CrA +1
Auto-Still 1
37 Pale Master
Conc +1, Splc +1, CrA +1
38 Pale Master
Conc +1, Splc +1, CrA +1
Auto-Still 2
39 Pale Master
Conc +1, Splc +1, CrA +1
Auto-Still 3
40 Pale Master (Intelligence +1)
Conc +1, Splc +1, CrA +1
Legendary Feats:
ESF : Necro
ESF : Illusion
Epic Spell Penetration
Legendary Spell Penetration
Legendary Spell Focus: Necromancy
Legendary Spell Focus: Illusion
Epic Ruin
Legendary Skills:
30 (or Max if you so choose) Tumble, Max Open Lock, Disable Trap, Search, and any other skills you so choose. I personally like Appraise and Lore.
The reasoning on taking all 10 Great INT feats first is to get the extra skill points. Since Rogue is first to enable getting the free Light Armor Prof as soon as possible, a skill dump at 20 isn't possible, and thus a few more skill points have to be spent to get to 63. Not impossible in another setup, but this enables you to still have a large quantity left over.
Also, as Armor Check Penalties do not interfere with Open lock, Search or Disable Trap, you suffer none from wearing Plate Armor.
Otherwise, you'll have a maxed DC for a PM, CL 67 and be able to find any secrets. With +14 Dex and +50 Open Lock, you will still be at 125ish Open Lock, so you *might* not be able to open anything in the game, but you'll be pretty close. An item with ESF : Open Lock should solve that problem.
To wear all shields, you will need to wear an item with the Shield Proficiency, such as the Amulet of Eramus. Alternatively, you could swap Skill Focus : Open Lock for Shield Proficiency. This would, however, make your Open Lock attempts a little harder. If you have an item with Skill Focus : Open Lock, then Shield Proficiency would likely be the way to go.
Comments/Concerns, please let me know. If anyone can give me an exact total of the skill points you'd have by 60, that'd be awesome. I don't have the Genie subrace, and did the original testing with the Planewalker subrace, coming up 2 feats short. The free GSF Spell Penetration from Genie removes that problem and adds an additional 4 INT overall.
So I did some toying around in the test area, and came to the conclusion that, if one so chose to do so, they could just as easily wear Plate *and* be a fully functioning rogue.
Subrace: Genie Elf
Starting Stats (Subrace Modification)
Str 8
Dex 16(18)
Con 12(14)
Int 18(24)
Wis 10
Cha 8
1 Rogue
Open Lock, Search, Disable Trap, Tumble +4
Skill Focus : Open Lock
2 Wizard
Barred School (Divination)
Barred School (Enchantment/Transmutation) [Your choice. I choose Trans to have access to Vocalize rather than taking Silent Spell. Enchant is a perfectly viable option as well]
Arcane Specialization (Necromancy)
3 Wizard
Spell Focus (Necromancy)
4 Wizard (Intelligence +1)
5 Wizard
Greater Spell Focus (Necromancy)
6 Pale Master
Spell Focus : Illusion
7 Pale Master
8 Pale Master (Intelligence +1)
9 Pale Master
Metamagic (Empower Spell)
10 Pale Master
11 Pale Master
12 Pale Master (Intelligence +1)
Greater Spell Focus : Illusion
13 Pale Master
14 Pale Master
15 Pale Master
Armor Proficiency (Medium)
16 Wizard (Intelligence +1)
17 Wizard
18 Wizard
Armor Proficiency (Heavy)
19 Wizard
20 Wizard (Intelligence +1)
21 Pale Master
Great INT
22 Pale Master
23 Pale Master
Great INT
24 Pale Master (Intelligence +1)
Conc +5, Disc +2, Splc +5, CrA +4
Great INT
25 Pale Master
Conc +1, Splc +1, CrA +1
26 Pale Master
Conc +1, Splc +1, CrA +1
Great INT
27 Pale Master
Conc +1, Splc +1, CrA +1
Great INT
28 Pale Master (Intelligence +1)
29 Pale Master
Conc +2, Splc +2, CrA +2
Great INT
30 Pale Master
Conc +1, Splc +1, CrA +1
Great INT
31 Pale Master
Conc +1, Splc +1, CrA +1
32 Pale Master (Intelligence +1)
Conc +1, Splc +1, CrA +1
Great INT
33 Pale Master
Conc +1, Splc +1, CrA +1
Great INT
34 Pale Master
Conc +1, Splc +1, CrA +1
35 Pale Master
Conc +1, Splc +1, CrA +1
Great INT
36 Pale Master (Intelligence +1)
Conc +1, Splc +1, CrA +1
Auto-Still 1
37 Pale Master
Conc +1, Splc +1, CrA +1
38 Pale Master
Conc +1, Splc +1, CrA +1
Auto-Still 2
39 Pale Master
Conc +1, Splc +1, CrA +1
Auto-Still 3
40 Pale Master (Intelligence +1)
Conc +1, Splc +1, CrA +1
Legendary Feats:
ESF : Necro
ESF : Illusion
Epic Spell Penetration
Legendary Spell Penetration
Legendary Spell Focus: Necromancy
Legendary Spell Focus: Illusion
Epic Ruin
Legendary Skills:
30 (or Max if you so choose) Tumble, Max Open Lock, Disable Trap, Search, and any other skills you so choose. I personally like Appraise and Lore.
The reasoning on taking all 10 Great INT feats first is to get the extra skill points. Since Rogue is first to enable getting the free Light Armor Prof as soon as possible, a skill dump at 20 isn't possible, and thus a few more skill points have to be spent to get to 63. Not impossible in another setup, but this enables you to still have a large quantity left over.
Also, as Armor Check Penalties do not interfere with Open lock, Search or Disable Trap, you suffer none from wearing Plate Armor.
Otherwise, you'll have a maxed DC for a PM, CL 67 and be able to find any secrets. With +14 Dex and +50 Open Lock, you will still be at 125ish Open Lock, so you *might* not be able to open anything in the game, but you'll be pretty close. An item with ESF : Open Lock should solve that problem.
To wear all shields, you will need to wear an item with the Shield Proficiency, such as the Amulet of Eramus. Alternatively, you could swap Skill Focus : Open Lock for Shield Proficiency. This would, however, make your Open Lock attempts a little harder. If you have an item with Skill Focus : Open Lock, then Shield Proficiency would likely be the way to go.
Comments/Concerns, please let me know. If anyone can give me an exact total of the skill points you'd have by 60, that'd be awesome. I don't have the Genie subrace, and did the original testing with the Planewalker subrace, coming up 2 feats short. The free GSF Spell Penetration from Genie removes that problem and adds an additional 4 INT overall.