Post by KnightErrant on Mar 3, 2013 23:44:04 GMT
List of the current XR race ideas.
Thoughts, suggestions and name ideas most welcome.
Appologies for my lack of formatting skills....I couldn't figure out how to make it "chart-like" instead of this mess...
XR Bard: Human +4 Str +4 Dex +2 Con +4 Chr Extra Music, Lasting Inspiration, Lingering Song, Artist, Curse Song Very Fast, SR 20 +1 level
XR WC: Dwarf +4 Str +4 Dex +4 Con +2 Int WF Mace/L.Hammer/H.Flail, Dodge Toughness, Artist, Extra Music 10% Physical Immunity
XR Sorc: Human +2 Con +2 Int +8 Chr Spell Pen, G.Spell Pen, Epic Spell Pen, Greater Ruin, Breach Immunity.
XR Wiz: Human +2 Dex +2 Con +8 Int Empower Spell, Extend Spell, Maximize Spell, Greater Ruin, Immune to level 7 and below spells.
XR Druid: Half Elf +2 Dex +8 Wis +2 Int G. Wisdom I & II, SF/GSF Trans, Innate Cure Disease/Poison on hit-(like CoT Shield), Half Hell Pens on outdoor maps, Waterbreathing.
XR Cleric: Human +2 Dex +8 Wis +2 Int G. Wis I & II, ESF Heal, SF Evo, +1 DC to Implosion if Good, +1 DC to Heartbane if Evil, Levitation.
XR PM: Gnome Male +4 Con +8 Int Cleave, Still Spell, Auto Still I-II-III, Auto Max FoD, +5 Hide
XR Sorc PM: Gnome Female +4 Con +8 Chr Cleave, Still Spell, Auto Still I-II-III, Auto max FoD, +5 Hide
XR Sorc PM: Elf Female +2 Dex +2 Con +8 Chr Spell Pen, G.Chr I & II, SF Necro, Immunity to Necro Spells.
XR PM: Elf Male +2 Dex +2 Con +8 Int Spell Pen, G.Int I & II, SF Necro, Immunity to Necro Spells.
XR Theurge: Elf Female -2 Dex +6 Int +8 Wis G.Int I & II, G.Wis I & II, Automatic Temporal Autocaster.
XR Theurge: Elf Male -2 Dex +8 Int +6 Wis G.Int I & II, G.Wis I & II, Automatic Temporal Autocaster.
XR Turner: Human -2 Dex +6 Wis +8 Chr SF/GSF/ESF Abjuration, Extra Turning, Sun Domain, UtD spell becomes Abjuration, Levitation.
XR BFM/DSM: Human +2 Con +2 Int +8 Chr SF/GSF Evocation, Maximize Spell, Empower Spell, Immunity to Evocation Spells, Firewalking, +8 Lore.
XR Herald: Human +6 Wis +2 Con +6 Chr SF/GSF Conjuration, SF/GSF Enchant, All Cloud Spells are Auto Extended, Levitation.
XR Pariah: Gnome +8 Con +4 Chr SF/GSF/ESF Trans, Still Spell, Extra Regen +1 Level, Passwall.
XR GI: Gnome +6 Dex +2 Con +6 Int SF Enchant, Trans, Conjuration, WF/EWF Crossbow, Very Fast, Immune to Daze/Confusion/Domination, -50% Electrical Immunity, Waterbreating, Firewalking.
XR Shifter: Human +2 Con +8 Wis +2 Int G.Wis I & II, WF Unarmed, WS/EWS Creature, WP Martial, ESF Animal Empathy, +1 DC Wildshape Forms, Fast.
XR BFM/DSM Melee: Gnome +6 Str +2 Con +2 Int +4 Chr Epic Toughness I-II-III, Empower Spell, Maximize Spell, Hellball KD and Damage Doubled, Firewalking, +8 Lore.
XR SL: Elf +6 Dex +4 Wis +4 Int Weapon Finese, Epic Prowess, Extend Spell, SF/GSF Trans, 40% Electrical Immunity, Levitation.
XR BC: Half Elf +6 Str +4 Wis +2 Con +2 Chr Extend Spell, Armor Skin, SF/GSF Divination, Immune to Area Mord.
XR LT: Human +4 Str +3 Dex +5 Wis +2 Int WF Sickle, Dodge, Mobility, WS/EWS Sickle, ESF Heal/Discipline, 50% KB reduction(Not Stacking).
XR BK: Half Elf +6 Str +1 Con +2 Int +5 Chr Cleave, Still Spell, Empower Spell, G.Str I, Immunity to Dispel, +5 Hide.
XR Lash: Half Elf Female +6 Str +4 Wis +4 Chr WF Whip, Cleave, G.Cleave, Epic Prowess, FE Outsider/Aberations, +5 Hide.
XR Lash: Half Elf Male +6 Dex +4 Wis +4 Chr WF Whip, Cleave, Weapon Finesse, Epic Prowess, FE Outsider/Aberations +5 Hide.
XR Staffy: Human +6 Str +2 Dex +2 Con +4 Int Dodge, Mobility, Spring Attack, WF/GWF QStaff, WS/EWS QStaff, Immunity to area Mord.
XR DivineLarge: Half Elf +8 Str -4 Dex +6 Con +2 Chr Exotic Prof, G.Smite I-II-III, Very Fast, SR 25+1 Level, Levitation.
XR Divine: Half Elf Female +6 Dex +2 Con +2 Int +4 Chr Divine Might, Divine Shield, Extra Smiting, G.Smite I & II, Divine Immunity 20% 40/, Levitation.
XR Divine: Half Elf Male +6 Str +2 Con +2 Int +4 Chr (Feats same as above)
XR BG: Half Elf +6 Str +2 Con +2 Int +4 Chr Cleave, Divine Might, G.Chr I & II, Vile Immunity 10% 15/, Firewalking, +5 Hide.
XR Barb: Half Orc +6 Str +6 Con +4 Int ESF Intimidate/Taunt, Terrifying Rage, Thundering Rage, Mighty Rage, Immune to Dominate.
XR Ranger: Human +8 Str +4 Wis +2 Con -2 Chr Called Shot, G.Str I & II, ESF Hide/Listen, +CS DC to Animals, Vermin & Reptillion Humanoids.
XR Ranger: Elf -2 Str +8 Dex +2 Con +2 Int +2 Chr Weapon Finese, G.Dex I & II, ESF Discipline/Hide, +CS DC to Animals, Vermin & Reptillion Humanoids.
XR Monk: Dwarf +4 Str +4 Dex +4 Wis +2 Int WF/GWF Goad/Nunchaka/Kama/Unarmed, WS/EWS Unarmed, Epic Prowess, Soak +20 10/, Firewalking, Passwall.
XR Rogue: Halfling +4 Str +6 Dex +2 Con +2 Int ESF Open Lock/Search/Disable Trap, Epic Prowess, Skill Mastery, +5 Internal Damage hit, +1 Treasure Scent Innate, Passwall.
XR SD: Dwarf +4 Str +4 Dex +2 Con +4 Int Dodge, Mobility, ESF Discipline, Armor Skin, True Fear Immunity, Passwall, +10 Hide +8 MSilent +5 Tumble.
XR StrAssn: Half Orc +8 Str -2 Dex +2 Con +4 Int +2 Chr Exotic Prof, Armor Prof Heavy/Medium, ESF Parry/Discipline, Cleave, G.Cleave, Crit Immunity Str mod 2.5%, +8 Hide/MSilent.
XR DexAssn: Halfling +8 Dex +4 Int G.Dex I & II, OC/DC Assassin Dagger, Very Fast, +8 Hide/MSilent.
XR DD: Dwarf +2 Str +2 Dex +6 Con +4 Int Dodge, Toughness, Expertise, Improved Expertise, 20% Physical Immunity, +1000 HP.
XR RDD: Dwarf +6 Str +3 Dex +3 Con +2 Int Dodge, Epic Toughness 1 thru 5, Levitation, Increase Fear Aura one size, +8 Lore +30 Tumble.
XR Zen: Human +2 Con +8 Wis +2 Int Zen Archery, Point Blank Shot, Rapid Shot, WF/GWF Short Bow, +CS DC Elf, Human, Shapechanger.
XR AA: Elf +2 Str +6 Dex +2 Con +4 Wis +2 Int -2 Chr Rapid Shot, Point Blank Shot, WF/GWF/EWF Long Bow, Epic Prowess, 90% Conceal vs Ranged Attacks.
XR Slinger: Halfling +6 Str +2 Dex +4 Wis +2 Int Rapid Shot, Point Blank Shot, WF/GWF/EWF Sling, 50% Cold/Acid Immunity, Levitation, +63 Listen.
XR Dexer: Elf -5 Str +6 Dex +2 Con +2 Wis +4 Int +2 Chr 2 Weapon Fighting, Improved 2 Weapon Fighting, Ambidexterity, Epic Dodge, Double Dex modifier to Parry.
XR Dexer: Half Elf +2 Str +6 Dex +2 Con +4 Int Weapon Finese, G.Dex I-II-III, Levitation, Permanent 55% Conceal.
XR STRLarge: Half Orc +8 Str -2 Dex +6 Con -4 Wis +4 Int +4 Chr Power Attack, Cleave, G.Cleave, Epic Prowess, Self Girding Effect if in Heavy Armor and Shield.
XR STR: Human +6 Str +4 Con +4 Int Power Attack, Improved Power Attack, Expertise, Improved Expertise, +20% Immunity to all Elements, +5% Immunity to all Exotics.
XR WM: Human +4 Str +4 Dex +2 Con +4 Int Dodge, Mobility, Spring Attack, Whirlwind, Expertise, +10 Physical Damage on Critical.
XR Uni: Halfling +9 Str +5 Dex -2 Con -4 Wis SF/ESF Ride, +20 Ride, True KD Immunity.
XR Uni: Elf +3 Str +1 Dex +5 Con +3 Wis +3 Int +3 Chr Luck of Heroes, Great Fort, Epic Fort, Iron Will, Epic Will, Lightning Reflexes, Epic Reflexes, Waterbreathing, +3 Skill Points per level.
XR RWit: Half Elf +3 Str +3 Dex -2 Con +2 Wis +2 Int +6 Chr Rapier Wit, WF/GWF/EWF Rapier, WS/EWS Rapier, Immunity to Charm, Charm Monster like a Vampire.
XR IntAttk: Half Elf +3 Str +3 Dex +6 Wis +2 Int Intuative Attack, G.Wis I-II-III, ESF Discipline, Levitation, Immune to Confusion.
Let the ideas flow forth...
KE.
Thoughts, suggestions and name ideas most welcome.
Appologies for my lack of formatting skills....I couldn't figure out how to make it "chart-like" instead of this mess...
XR Bard: Human +4 Str +4 Dex +2 Con +4 Chr Extra Music, Lasting Inspiration, Lingering Song, Artist, Curse Song Very Fast, SR 20 +1 level
XR WC: Dwarf +4 Str +4 Dex +4 Con +2 Int WF Mace/L.Hammer/H.Flail, Dodge Toughness, Artist, Extra Music 10% Physical Immunity
XR Sorc: Human +2 Con +2 Int +8 Chr Spell Pen, G.Spell Pen, Epic Spell Pen, Greater Ruin, Breach Immunity.
XR Wiz: Human +2 Dex +2 Con +8 Int Empower Spell, Extend Spell, Maximize Spell, Greater Ruin, Immune to level 7 and below spells.
XR Druid: Half Elf +2 Dex +8 Wis +2 Int G. Wisdom I & II, SF/GSF Trans, Innate Cure Disease/Poison on hit-(like CoT Shield), Half Hell Pens on outdoor maps, Waterbreathing.
XR Cleric: Human +2 Dex +8 Wis +2 Int G. Wis I & II, ESF Heal, SF Evo, +1 DC to Implosion if Good, +1 DC to Heartbane if Evil, Levitation.
XR PM: Gnome Male +4 Con +8 Int Cleave, Still Spell, Auto Still I-II-III, Auto Max FoD, +5 Hide
XR Sorc PM: Gnome Female +4 Con +8 Chr Cleave, Still Spell, Auto Still I-II-III, Auto max FoD, +5 Hide
XR Sorc PM: Elf Female +2 Dex +2 Con +8 Chr Spell Pen, G.Chr I & II, SF Necro, Immunity to Necro Spells.
XR PM: Elf Male +2 Dex +2 Con +8 Int Spell Pen, G.Int I & II, SF Necro, Immunity to Necro Spells.
XR Theurge: Elf Female -2 Dex +6 Int +8 Wis G.Int I & II, G.Wis I & II, Automatic Temporal Autocaster.
XR Theurge: Elf Male -2 Dex +8 Int +6 Wis G.Int I & II, G.Wis I & II, Automatic Temporal Autocaster.
XR Turner: Human -2 Dex +6 Wis +8 Chr SF/GSF/ESF Abjuration, Extra Turning, Sun Domain, UtD spell becomes Abjuration, Levitation.
XR BFM/DSM: Human +2 Con +2 Int +8 Chr SF/GSF Evocation, Maximize Spell, Empower Spell, Immunity to Evocation Spells, Firewalking, +8 Lore.
XR Herald: Human +6 Wis +2 Con +6 Chr SF/GSF Conjuration, SF/GSF Enchant, All Cloud Spells are Auto Extended, Levitation.
XR Pariah: Gnome +8 Con +4 Chr SF/GSF/ESF Trans, Still Spell, Extra Regen +1 Level, Passwall.
XR GI: Gnome +6 Dex +2 Con +6 Int SF Enchant, Trans, Conjuration, WF/EWF Crossbow, Very Fast, Immune to Daze/Confusion/Domination, -50% Electrical Immunity, Waterbreating, Firewalking.
XR Shifter: Human +2 Con +8 Wis +2 Int G.Wis I & II, WF Unarmed, WS/EWS Creature, WP Martial, ESF Animal Empathy, +1 DC Wildshape Forms, Fast.
XR BFM/DSM Melee: Gnome +6 Str +2 Con +2 Int +4 Chr Epic Toughness I-II-III, Empower Spell, Maximize Spell, Hellball KD and Damage Doubled, Firewalking, +8 Lore.
XR SL: Elf +6 Dex +4 Wis +4 Int Weapon Finese, Epic Prowess, Extend Spell, SF/GSF Trans, 40% Electrical Immunity, Levitation.
XR BC: Half Elf +6 Str +4 Wis +2 Con +2 Chr Extend Spell, Armor Skin, SF/GSF Divination, Immune to Area Mord.
XR LT: Human +4 Str +3 Dex +5 Wis +2 Int WF Sickle, Dodge, Mobility, WS/EWS Sickle, ESF Heal/Discipline, 50% KB reduction(Not Stacking).
XR BK: Half Elf +6 Str +1 Con +2 Int +5 Chr Cleave, Still Spell, Empower Spell, G.Str I, Immunity to Dispel, +5 Hide.
XR Lash: Half Elf Female +6 Str +4 Wis +4 Chr WF Whip, Cleave, G.Cleave, Epic Prowess, FE Outsider/Aberations, +5 Hide.
XR Lash: Half Elf Male +6 Dex +4 Wis +4 Chr WF Whip, Cleave, Weapon Finesse, Epic Prowess, FE Outsider/Aberations +5 Hide.
XR Staffy: Human +6 Str +2 Dex +2 Con +4 Int Dodge, Mobility, Spring Attack, WF/GWF QStaff, WS/EWS QStaff, Immunity to area Mord.
XR DivineLarge: Half Elf +8 Str -4 Dex +6 Con +2 Chr Exotic Prof, G.Smite I-II-III, Very Fast, SR 25+1 Level, Levitation.
XR Divine: Half Elf Female +6 Dex +2 Con +2 Int +4 Chr Divine Might, Divine Shield, Extra Smiting, G.Smite I & II, Divine Immunity 20% 40/, Levitation.
XR Divine: Half Elf Male +6 Str +2 Con +2 Int +4 Chr (Feats same as above)
XR BG: Half Elf +6 Str +2 Con +2 Int +4 Chr Cleave, Divine Might, G.Chr I & II, Vile Immunity 10% 15/, Firewalking, +5 Hide.
XR Barb: Half Orc +6 Str +6 Con +4 Int ESF Intimidate/Taunt, Terrifying Rage, Thundering Rage, Mighty Rage, Immune to Dominate.
XR Ranger: Human +8 Str +4 Wis +2 Con -2 Chr Called Shot, G.Str I & II, ESF Hide/Listen, +CS DC to Animals, Vermin & Reptillion Humanoids.
XR Ranger: Elf -2 Str +8 Dex +2 Con +2 Int +2 Chr Weapon Finese, G.Dex I & II, ESF Discipline/Hide, +CS DC to Animals, Vermin & Reptillion Humanoids.
XR Monk: Dwarf +4 Str +4 Dex +4 Wis +2 Int WF/GWF Goad/Nunchaka/Kama/Unarmed, WS/EWS Unarmed, Epic Prowess, Soak +20 10/, Firewalking, Passwall.
XR Rogue: Halfling +4 Str +6 Dex +2 Con +2 Int ESF Open Lock/Search/Disable Trap, Epic Prowess, Skill Mastery, +5 Internal Damage hit, +1 Treasure Scent Innate, Passwall.
XR SD: Dwarf +4 Str +4 Dex +2 Con +4 Int Dodge, Mobility, ESF Discipline, Armor Skin, True Fear Immunity, Passwall, +10 Hide +8 MSilent +5 Tumble.
XR StrAssn: Half Orc +8 Str -2 Dex +2 Con +4 Int +2 Chr Exotic Prof, Armor Prof Heavy/Medium, ESF Parry/Discipline, Cleave, G.Cleave, Crit Immunity Str mod 2.5%, +8 Hide/MSilent.
XR DexAssn: Halfling +8 Dex +4 Int G.Dex I & II, OC/DC Assassin Dagger, Very Fast, +8 Hide/MSilent.
XR DD: Dwarf +2 Str +2 Dex +6 Con +4 Int Dodge, Toughness, Expertise, Improved Expertise, 20% Physical Immunity, +1000 HP.
XR RDD: Dwarf +6 Str +3 Dex +3 Con +2 Int Dodge, Epic Toughness 1 thru 5, Levitation, Increase Fear Aura one size, +8 Lore +30 Tumble.
XR Zen: Human +2 Con +8 Wis +2 Int Zen Archery, Point Blank Shot, Rapid Shot, WF/GWF Short Bow, +CS DC Elf, Human, Shapechanger.
XR AA: Elf +2 Str +6 Dex +2 Con +4 Wis +2 Int -2 Chr Rapid Shot, Point Blank Shot, WF/GWF/EWF Long Bow, Epic Prowess, 90% Conceal vs Ranged Attacks.
XR Slinger: Halfling +6 Str +2 Dex +4 Wis +2 Int Rapid Shot, Point Blank Shot, WF/GWF/EWF Sling, 50% Cold/Acid Immunity, Levitation, +63 Listen.
XR Dexer: Elf -5 Str +6 Dex +2 Con +2 Wis +4 Int +2 Chr 2 Weapon Fighting, Improved 2 Weapon Fighting, Ambidexterity, Epic Dodge, Double Dex modifier to Parry.
XR Dexer: Half Elf +2 Str +6 Dex +2 Con +4 Int Weapon Finese, G.Dex I-II-III, Levitation, Permanent 55% Conceal.
XR STRLarge: Half Orc +8 Str -2 Dex +6 Con -4 Wis +4 Int +4 Chr Power Attack, Cleave, G.Cleave, Epic Prowess, Self Girding Effect if in Heavy Armor and Shield.
XR STR: Human +6 Str +4 Con +4 Int Power Attack, Improved Power Attack, Expertise, Improved Expertise, +20% Immunity to all Elements, +5% Immunity to all Exotics.
XR WM: Human +4 Str +4 Dex +2 Con +4 Int Dodge, Mobility, Spring Attack, Whirlwind, Expertise, +10 Physical Damage on Critical.
XR Uni: Halfling +9 Str +5 Dex -2 Con -4 Wis SF/ESF Ride, +20 Ride, True KD Immunity.
XR Uni: Elf +3 Str +1 Dex +5 Con +3 Wis +3 Int +3 Chr Luck of Heroes, Great Fort, Epic Fort, Iron Will, Epic Will, Lightning Reflexes, Epic Reflexes, Waterbreathing, +3 Skill Points per level.
XR RWit: Half Elf +3 Str +3 Dex -2 Con +2 Wis +2 Int +6 Chr Rapier Wit, WF/GWF/EWF Rapier, WS/EWS Rapier, Immunity to Charm, Charm Monster like a Vampire.
XR IntAttk: Half Elf +3 Str +3 Dex +6 Wis +2 Int Intuative Attack, G.Wis I-II-III, ESF Discipline, Levitation, Immune to Confusion.
Let the ideas flow forth...
KE.