Post by louisvilleslugger on Jan 1, 2014 5:48:34 GMT
Okay...I use disentegrate a lot on my sorcerer and pariah.
Figured Detonate is basically like disentegrate, but higher level (3 higher dc) and does a bit of damage. So I say "awesome, maybe a BFM can actually insta kill some stuff!".
First you have to touch stuff. And that requires getting through their conceal. It's pretty ridiculous to have to run up to a monster and touch it (usually drawing an attack of opportunity) and hopefully get through their conceal, vs. standing 50 yards away and shooting a green beam that doesn't miss. Seriously...have you ever tried to land a touch attack on a raksasha? Miss, miss, miss, miss, hit! but it makes it saves...doh!
PLEASE remove the touch portion of this spell. Make it auto hit, at short range.
Edited: Never mind. Hellgate arena says: concealment check with detonate.
omg and you played bfm for ages, nub
I agree it's quite a harsh penality anyway, single target, close range, level 9 spell causing huge aoe dmg when detonating kb things, the conceal check is lil sad.
Btw, werecheater is wrong in that a touch attack respects deflection ac as well
Enlighten me on what it does respect, then? I'm sure others would appreciate it, too.
A touch attack denies the defender their armor and shield AC (base and bonus), as well as their natural armor bonus to AC. All other armor class modifiers, such as the size modifier, dexterity modifier, and deflection/dodge bonus apply (or don't apply, e.g. if flat-footed) normally.
It's not really a question of intent, but of whether it should change. Given that it's instakill for a damage class, I don't have a huge problem with a conceal check on it, since touch attacks are pretty easy to make, otherwise. Thoughts welcome, but this doesn't seem like a high priority to me, at least at first blush.
Post by Enius the White on Mar 10, 2014 19:40:10 GMT
Come to think of it, more skill/spell power synergies like listen here, lore, etc, are probably a decent, controlled way to increase Wizard power (vs Sorc), if desired. Wizards have a much lower skill point "cost", so adding a few more synergies could introduce some interesting build decisions for Sorcs.
"Which is it, is man one of God's blunders or is God one of man's?"