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Post by Gaidin on Jun 25, 2004 21:26:09 GMT
How about sticking some friendly NPCs in some randomish seeming places (ie: out in the wild) that send you on some quick fed ex quest or something. Maybe make a boss or two turn friendly when close to dying, like in single player. What would be cool is if you could put a randomness to it, like maybe the Ogre boss will surrender and talk (and reward given if they dont outright kill him), or maybe he will just keep attacking to the death etc.
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Post by Slayer on Jun 26, 2004 16:32:24 GMT
Quests are on the List. The temples in town, when finished, will all give out 5 - 8 quests based on alignment. Mind you, I LOATHE fetch quests, but the temples will give some fetch/assassination quests. Hopefully, something more creative too ;D I tinkered with NPCs in monster areas, and have seen other servers that use them. Typically what happens though is that a plot NPC in a monster area must be made Plot (indestructible) and usually what happens is PCs will then spawn the mobs, run to the NPC, let them attack him/her and then wail on the mobs while distracted. The solution of course is then to make the NPC immobile, indestructible and friendly to both the monsters and the PCs. Which, even in a fantasy setting, is unrealistic. They work GREAT in a single player game, but I've found that in multiplayer, the best way to avoid NPC abuse is to put them in an area where monsters dont spawn. But we've found ways around this. One example of this is the Druid Grove in the Dead Wood. Inaccesible to monsters, in a monster area, and will give out quests to the appropriate alignment (in time). To make a long story short (too late), you've got a great idea and we are in the works of implementing it right now!
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