Post by desocupado on Jan 20, 2016 0:42:19 GMT
I'm just re-posting this build, as it has been buried within the general character discussion.
Since I had some success with it, it's not out of place:
Objectives:
Race: human subrace: Zenythri
Stat (subrace modfier)
Str 14+4
Dex 14+4
Con 10
Int 14
Wis 16+4 (+20/level +10/feats)
Cha 8
Progression: Cleric 16 WM 4 -> Cleric 4 WM 15 -> Cleric 4 WM 1
Feats: 7+7+7 +1/human +3/wm = 25 // Level 60
Weapon feats 5: WF - EWF - LWF - EP - IntuitiveAtack --- (You will need IC from items)
WM req 4: Dodge Mobility Spring ExpertiseWhirilwind (Zenythri gets improved whirlwind for free)
Defense 1: AS
Wisdom 10: Great Wis X
Skills 4: Bull headed* Blooded* LSA:Discipline LSA:Tumble
Saves 1: Epic Fortitude (+4)
Possible paragon feats:
-Paragon Anchoring - Strength+4 Checks (Given light armor, this one is priority)
-Paragon Balance - Dexterity+4 checks
-Paragon of stability - Reroll Failed Stat checks with -6 (handy inside UUU for superiors)
-Improved Expertise - Since you have some decent AB bonuses to spare
-Environmental Adaptivity I - III - Since you take a lot of damage this is really helpful
Saves (at 60, saves arty and +12):
F 35 +10+1 +6 +3 +4 = 59
R 35 +5+5 +10 +3 = 58
W 35 +10+1 +26 = 72
(At 60 with +12)
AB: 38/bab +5/wm +20/mag +26/wis +7/feat = 96 (extra +2/gear+16 +5/Paragon +2/Demi +2/PWF)
AC: About 128-140 (Depends On armor Type, Expertise, Guird)
Skills =5 (base 2 +2/int +1/human):
--Tumble 60
-Listen 43 (Dump at Weapon master level 40)
--Discipline 63
-Concentration 20 (Might use a points from Paragon levels)
--Intimidate 4 (8)
-Parry 58
--Heal 63
Paragon skill points (Concentration+25 Discipline +15 Heal+10 Parry+10)
Notable Gear:
Threads of Life Elysium Light armor - Grants Wis mod % chance of not spending Spell on threading. Also has some Physical Resistances
Corruption of the Spirit Boots from Gapping Maw - Has Cleric slots and ESF: Discipline, a must have when under heavy layer penalty or slag threat
The Serpent's Coil Asmodeus Belt - +4 to Str/Dex/Con checks and good Exotic Resistances
I've also taken the continuous usage of the following items:
Saves Artifact - Tymora's Lucky Charm - The +3 saves boost is needed. The Greater Restoration active helps if you just died, need to avoid planar penalties or want to help someone else (it's GR also grants +20 to all skills while active to other targets).
Augmenter with Improved Critical: Sickle - A small damage boost is always welcome.
Since I had some success with it, it's not out of place:
Objectives:
- Okay DC with lifethreading (DC 56-61) - 3 DC bellow max potential (it would cost too much as a tank to increase this further)
- Reasonable stats for checks (base 18 Str/Dex translates into 30-48 for checks later with paragon feats and Asmodeus belt demigod and gear bonuses)
- Acceptable melee accuracy (good AB with intuitive attack and decent listen due wisdom and 5 attacks)
- Good AC (Light armor + expertise + shield)
- Reasonable resistance against slagging (saves artifact with GR + possibility of Maxed Discipline)
Race: human subrace: Zenythri
Stat (subrace modfier)
Str 14+4
Dex 14+4
Con 10
Int 14
Wis 16+4 (+20/level +10/feats)
Cha 8
Progression: Cleric 16 WM 4 -> Cleric 4 WM 15 -> Cleric 4 WM 1
Feats: 7+7+7 +1/human +3/wm = 25 // Level 60
Weapon feats 5: WF - EWF - LWF - EP - IntuitiveAtack --- (You will need IC from items)
WM req 4: Dodge Mobility Spring Expertise
Defense 1: AS
Wisdom 10: Great Wis X
Skills 4: Bull headed* Blooded* LSA:Discipline LSA:Tumble
Saves 1: Epic Fortitude (+4)
Possible paragon feats:
-Paragon Anchoring - Strength+4 Checks (Given light armor, this one is priority)
-Paragon Balance - Dexterity+4 checks
-Paragon of stability - Reroll Failed Stat checks with -6 (handy inside UUU for superiors)
-Improved Expertise - Since you have some decent AB bonuses to spare
-Environmental Adaptivity I - III - Since you take a lot of damage this is really helpful
Saves (at 60, saves arty and +12):
F 35 +10+1 +6 +3 +4 = 59
R 35 +5+5 +10 +3 = 58
W 35 +10+1 +26 = 72
(At 60 with +12)
AB: 38/bab +5/wm +20/mag +26/wis +7/feat = 96 (extra +2/gear+16 +5/Paragon +2/Demi +2/PWF)
AC: About 128-140 (Depends On armor Type, Expertise, Guird)
Skills =5 (base 2 +2/int +1/human):
--Tumble 60
-Listen 43 (Dump at Weapon master level 40)
--Discipline 63
-Concentration 20 (Might use a points from Paragon levels)
--Intimidate 4 (8)
-Parry 58
--Heal 63
Paragon skill points (Concentration+25 Discipline +15 Heal+10 Parry+10)
Notable Gear:
Threads of Life Elysium Light armor - Grants Wis mod % chance of not spending Spell on threading. Also has some Physical Resistances
Corruption of the Spirit Boots from Gapping Maw - Has Cleric slots and ESF: Discipline, a must have when under heavy layer penalty or slag threat
The Serpent's Coil Asmodeus Belt - +4 to Str/Dex/Con checks and good Exotic Resistances
I've also taken the continuous usage of the following items:
Saves Artifact - Tymora's Lucky Charm - The +3 saves boost is needed. The Greater Restoration active helps if you just died, need to avoid planar penalties or want to help someone else (it's GR also grants +20 to all skills while active to other targets).
Augmenter with Improved Critical: Sickle - A small damage boost is always welcome.