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Post by drunkenboastor on Mar 7, 2016 21:57:25 GMT
I have some questions.
1- Can items be suggested that have no tag required? 2- Can items be suggested that do not have an artificial level restriction? - Example of these two questions is a helmet that has 30/- to physicals, but no other properties, it would be usable at around level 20.
3- For items that can scale with level, are ability scores the only thing that can scale? 4- For items that can scale with level, is there a minimum level where the scaling can start? 5- For items that can scale with level, can negative properties be added and/or increased in severity? - Example of these questions is a helmet that has a bunch of skills, that increase as level increases, but incurs an increasing penalty to charisma.
6- Can items be suggested that improve with power if another set item is also equipped. - Example of this would be a cloak and boot combo, neither have breach immunity, give mord immune when both are equipped. - Another example is an helm that would add bonus spell slots for each piece of dachy gear equipped.
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Post by FunkySwerve on Mar 13, 2016 17:17:24 GMT
Moved from Set Loot Project.
Answers: 1) Yes. 2) Not for the Set Loot Project, which is why I moved this thread. Otherwise, yes. 3) No, I can make other things scale, but would need a good rationale, as it would be an enormous power boost (free stats) which XR items were not designed having in mind. Practically speaking, not likely to be a good idea, but I'm happy to listen. 4) No, but practically speaking, it would be an enormous power boost to begin scaling before its current point. 5) Yes, we could do that, though it would not be applied modwide, as I assumed you were talking about in 3-4. It would be done onequip of the item. Makes 3-4 totally doable. Bit of a pain the first time round, but still doable. 6) Yes, these are 'item sets' (cf. 'set items'). Would also be a pain to set up, but we have plans to set something like that up anyway.
Funky
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