actually i found my old link to this guid on gamefaqs
db.gamefaqs.com/computer/doswin/file/neverwinter_nights_hotd_shifter.txtthe top half is an insanly detailed break down of every single aspect of a shifter from damage to shifter vs [x] to what feats to take etc
the part you will probably interested in starts in section (C.5)
the item i was talking about is here
(C.6) Rod Of The ArchShifter hak pak
After creating the instructions to modify Shifter Shapes in Appendix D, I
decided to make it a little easier on everyone and configurable during game
play. Thus was forged the (drumroll, please)
Rod Of The ArchShifter
This is a hakpak consisting of an item (you can guess the name), a dialog, and
over 250 scripts to completely control your Shifter experience. Using the Rod
Of The ArchShifter, you can:
* Override Shapes to use Polymorph Self, Shapechange, and any other Shape
listed in the polymorph.2da file. In addition, I've added the alternate
Shapes in Appendix C.3 and several others.
* Control whether to use Iznoghoud's modifications or not. I do. They're
awesome.
* Control whether to require a Concentration check to use the new merging
power from Iznoghoud. This tries to balance the huge additional power
granted by Iznoghoud's modifications by requiring you to spend Skill points
where you otherwise might not. Fail your Concentration check, and maybe
your belt doesn't merge correctly.
* Control the difficulty of the Concentration check.
* List currently overridden Shapes.
* Reset all Shapes to original.
* Override groups of Shapes as a package. Packages include
+ Unarmed Frenzy (Monks will love it)
+ Weaponmaster (most Shapes now have a weapon)
+ Dragon (replace the nerfed Adult dragons with Ancient ones)
+ Disguise & Infiltration (not big on combat, but great for roleplaying)
+ Elementals (replace some higher level Shapes with Elementals)
+ My personal favorites (hey, I created the thing for me, not for you!)
* Does not allow access to higher level Shapes until you've earned them (so,
for example, you can't override Red Wyrmling with Balor until you've gained
the Outsider Shape Feat, since a Balor is a high-level Outsider creature).
All of this can be done without exiting the game, simply by activating the Self
Use Unlimited power of the item. Due to game engine limitations, you can't use
the Rod while Shifted, but when in human form you can use it as often as you
want.
The latest version of the hak pak can always be found on NWVault:
nwvault.ign.com/Files/hakpacks/data/1074938871476.shtmlThe only game resources overridden by this hak pak is the Greater Wildshape
script, x2_s2_gwildshp.nss, and the Polymorph data file, polymorph.2da. If
BioWare chooses to modify either of these files as part of a game update, it is
likely the Rod will malfunction. Use at your own risk. All other scripts and
item templates are new.
There are two ways to use the Rod:
(C.6.1) Using the Rod in a user module
If you're comfortable with creating and editing modules, it's as simple as
adding the hak pak to the module and providing the Rod to your player
characters. Hak paks are added to modules like this:
Edit->Module Properties->Custom Content
You must also make sure that the OnActivateItem event (also in Edit->Module
Properties) is set to use the "x2_mod_def_act" script. This script looks for a
script with the same name as the item activated, and runs it if found. Pre-HOTU
modules from BioWare and user-created modules may not have this set correctly to
use the Rod.
(C.6.2) Using the Rod in all modules
This will enable your Rod Of The ArchShifter to be used in any module, even the
Official Campaigns. Simple use the hak pak utility, nwhak.exe, located in the
"utils" directory, to open up the Shifter Rod hak pak. Then choose
Resource->Export All
and export them into the "override" directory. In order to create a Rod Of The
ArchShifter to use, you'll have to resort to Debug commands. In the game, type
the following:
`DebugMode 1
`dm_runscript get_shifter_rod
(it will say "Entered Target Mode" -- target yourself)
(the console should say "acquired Rod of the ArchShifter")
`DebugMode 0
Examine your inventory to see if you have it.
Or there are instructions for replacing epic harpy with succubi or replacing the epic drider with a werepenguin!!
Everything you could ever want to code for a shifter is in the faq sheet. i used it to design my shifter so that its basically a shapeshifting rogue. (nothing like a kobold picking moads safe while the other party members keep her busy. ;D