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Post by AW O'Reilly on Aug 19, 2021 12:52:48 GMT
Lol, nice. Guess i`ll put a stake in this one and just build another pm... I shall call him... -HC- Annoyed O`Reilly
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Post by Paradoom on Aug 19, 2021 15:32:06 GMT
Personally I found level restrictions like these always just a way to bully players for ? ? ? reason and very artifical. They are neither enhancing any player experience nor put any interesting incentives for the "challange". What I like is something like the latest runs like the academy, where you may not exceed certain levels to gain some special items. This in my eyes feeds the player wants the best. You can either powerlevel your stuff through and just grab the tag or you can go the extra mile for some special items and such. A choice you can make on your own as player and do it how you like it.
Also I find this "You play HC, well you'r screwed. FU" mentallity quite toxic.
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Post by chirality on Aug 19, 2021 19:03:53 GMT
Well said. I think everyone really enjoys the aspect of special item carrots rewarding at-level play, whereas on the other hand, people really don't like feeling bullied or having an artificial-tasting deus ex machina device that ends up seeming like a contrived mechanism to force people to do stuff they really don't want to do and wouldn't without the stick.
As for the HC part, maybe it's fair characterize what I said as "FU" or toxic. As I tried to make clear above, I mainly was motivated by the desire to show that this is a problem for people in general, and should be discussed and approached, aside from the impact on the HC toons. The fact is that HC mode does suffer from getting screwed by stuff like this, and it's something owned by playing it. The point was that saying "this is a problem because it screws HC toons" was never going to accomplish anything, whereas clearly separating that issue and setting it to the side allows the conversation to focus on why it's a source of unhappiness for normal mode players as well, and therefore cuts across the entire community, not just those with toons permanently affected by being unable to perform the shackling or reincarnation required to jump through the hoops.
If normal-moders--who can shackle and reinc and avoid the bricked state of HC toons--also dislike aspects of the limitations, then clearly there's something more at stake than HC toons being bricked. There's apparently a few people that have something to say about this, not just HC players that are feeling like the system took yet another giant crap on them by permanently breaking their toons with no recourse. It's true that they started the thread, but then again, they had more to lose and more reason to complain. Unfortunately, that's always been the case, and historically the response has been "it's part of playing HC" and at best there might be the allowance for manual DM intervention to fix toons on a per-case basis.
My thought was Funky/The Team reading that "this screws HC toons" but thinking it's something everyone else likes, would result in a response of "tough luck for HC guys, sorry...but to be fair, you signed up for HC mode where there's no reinc and no shackling" and moving on.
If it came across as belittling or minimizing the value of HC players, I apologize. I wasn't poopoo-ing anyone for complaining about HC toons getting bricked--just stating the fact that this wasn't the first such update to brick HC toons and won't be the last, and it's part and parcel of playing HC mode, so it would be the first thing cleanly sliced off and dismissed as a valid argument when Funky comes along to analyze the complaint.
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Post by AW O'Reilly on Sept 17, 2021 2:06:44 GMT
Additional observation. The original Beholder gear (most of which is useless) has a lvl 55 requirement. Does this lvl 54 cap for tag make sense?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 17, 2021 2:09:14 GMT
It doesn’t. We have all known that for awhile. We just need the adjustment to be made.
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Post by horbag on Oct 1, 2021 9:07:43 GMT
i also agree with the majority of the people here, level cap is to get the set loot, not the tag!
if i want a challenge i go on my newly achieved immortal and go have some fun in the LL runs, well at least the once i know i won't limbo, and try my dam hardest to get the tag. i did this with a few the moment my newly made alu-fiend got immo and we had a blast, a ton of us were newly immo or low 40's and it was fun yet we still blasted tru a lot of them due to just having a good party and there stops the fun. after a wile it is "i just need xp to get into hells" rather than let's have fun on this or that run. i myself like to have all the tags on every toon... this was possible-ish to solo when you don't have a level cap, this is however not possible with the level cap...
you can argue well get a party! but do you realy want to spend the time you have with a party doing a rona or a pyramid run? i don't know about the others in the EU timezone but i sure prefer to get the LL runs done in my own spare time and use all the parties for the harder tags! like abyss, hells, limbo (if i ever get the courage to go there again).
i do not mind a grindy run, hell i spend about 2 hours in a toyshop to get a chance of a PH, i tried beholders once, it took me over 2 hours to even get to the finish of the first dam map cause of all the deaths! and yes i had plenty of magic imm! but you can not cover everything when you are just level 54! same goes with the other level capped runs, you just have to get a party to do it in some kind of reasonable time and this can not be the idea on a server with so few people....
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