Limbo soup "cleric" (INT based 26cleric/13wiz/1monk)
Oct 30, 2021 15:58:56 GMT
swingking and boroie like this
Post by tritone on Oct 30, 2021 15:58:56 GMT
Another "cleric" to play actively in limbo. Theorycrafted by boroie and Tritone. Doesn't fill the expected duties of a cleric anywhere else than limbo (ie no plodes/heartbanes), so it's a reinc you do after getting double demi and however many abyss wins you want.
All the cleric spells I use have no DC, so instead we scale off of INT. Epics are still good, so the level split is the same as typical theurges (26clr/13wiz/1mnk). Doesn't learn enough spells through level-ups, so we have to spend some arcane research crystals at the docks to make up for it.
Uses wizard specialization (conj) to get a higher AB for evards and save a paragon feat.
Epics: Girding, iof, seren, aegis, miracle x2. Use asmo rod and fine print for extra miracles in bossfights, adding up to 4x miracle in the guardian fight, and 6x miracle in the ygorl/ssendam fight before bios. Don't forget to get someone else to cast UEF before those bossfights, since bio-ing removes buffs you cast. Only thing this build is really missing is eradicate.
Race: Elf. Subrace: Drow Noble (Male).
Stats.
Take INT on every level up.
STR. Creation: 8. Maxed: 30
Dex. Creation: 16. Maxed: 38
Con. Creation 10. Maxed: 32
Wis. Creation: 16. Maxed: 42
Int. Creation: 16. Maxed: 66
Cha. Creation: 8. Maxed: 30.
Levels
Pre-epic: Cleric 11, Wizard 9.
Epic: Level 21-24: Wizard, 25-39: Cleric, 40: Monk.
Skills:
INT build, so way too many skillpoints, take whatever you fancy after maxing:
- Concentration
- Craft Armor:
- Discipline
- Heal
- Listen
- Lore
- Tumble
Feats
Pre-epic: Empower spell, Spell pen, Greater spell pen, SF Conj, GSF Conj, SF Abj, GSF Abj
Wizard bonus feats: Extend spell, Epic Spell Penetration
Epic: ESF Div, SF Ench, GSF ENCH, SF Illusion, GSF Illusion, ESF Illusion, Armor Skin
Tome: ESF Transmutation
Epic Cleric bonus feats: ESF Abj, ESF Ench
Legendary: LSF Div, LSF Abj, LSF Ill, Legendary Spell Penetration, ESF Conj, Great Int x2
Paragon: PSF Div, PSK Div, PSF Abj, PSK Conj (after wizard spec), PSF Illusion, Paragon Spell Penetration
Wizard Specialization:
- Boost Conj
Cleric Domains.
- Plant for creeping Doom.
- Travel for FoM on level 3.
Core spells:
- Evards tentacles (empowered) (psk conj). Wizard spell, so it scales from INT and feats. Paragon spec conj makes up for slightly low INT. Does pretty good damage, and makes this build able to almost keep up in damage numbers with the tanks -- at least if your druid is able to take care of the party kickback mobs quickly, and your party is stable enough to stand their ground in your damage clouds. Note that the damage numbers from loggers are probably overestimated unless your party has a sorc or other AoE damage toons, because of high regen in limbo.
- Creeping Doom (psf illusion). Cleric spell, from Plant Domain. Inflicts up to 25% physical vulnerability over time (5% per round).
- Banishment (psf abjuration). Wizard spell. You have it in your cleric spellbook too, but we only use the wizard version because of INT vs WIS.
- Weird / phantasmal killer (psf illusion) . Pick off gibbering mouthers before your tanks get hit by their true fear!
- Greater Dispel (psf abj) for stripping caster slaad buffs and damaging nishru. Mord for stripping caster slaads or dropping SR from a distance.
- GR, uef, FoM, shield of faith, endure elements, mass heals, true ressurection from a distance. Standard cleric buffs.
- No gate soak, but we have spell level 7 immunity and 85% conceal from wizard buffs to make up for it.
HP: 1076
Saves: 61 fort / 60 reflex / 69 will
Conceal: 85%
AC: 137
AC breakdown
Base: 10
Dex: 13
Wisdom: 16
Armor: 0+20 (mage armor with psf abj)
Dodge: 20
Natural: 20 (tenser's transformation at CL 60)
Tumble: 12
Gearing. Most of your spell slots come from gear, so it can get a little tight. The setup that I've been able to make work is:
Armor: Devotions of Mystra, the than theurge robes.
Main hand: Cleric staff, either tia one or UR one with green adds and an aug slot.
Off-hand: Asmo-rod gives us 127 parry, unlimited bestow curse, and free bio once per hour (I typically use this once or twice per run).
Helm: Vestige helm "Gae into the Abyss" with cleric spell slots. Could also use the dispel helm.
Cloak: "Hide of the Fiendish Aboleth", drops in the locked boss chests in shedeklah. Weird immunity and 50% acid imm.
Glove: Gauntlets of transposed energy for physical resists + an aug slot.
Amulet: Ourean Emptiness. limbo wizard amulet with implosion immunity, exotic resists, and spell slots.
Boots and belt: abyss/tia caster gear with wizard spell slots.
Rings: Silver nimbus (half kb from cania secret) and abyss wizard spell slots ring "Ring of abyssal Wizardry"
Artifact: Spell pen for getting full CL buffs in combination with the abyss robes.
Comments on gearing:
- The cloak covers acid imm. I usually cast electric immunity on myself in p1 and the first half of p2, and sonic immunity in the second half of p2.
- No breach/mords??!? wtf is this noob doing in limbo ??!? With a strong augury absorbing it 12 times and a slightly careful approach, letting the caster slaads target someone else with their targeted mords, I've found that I very rarely lose my buffs.
- I don't cover confusion immunity on this because 90% of the confusion checks are INT checks from the blue fog they cast.
- Augments: Thunderclap immunity, Daze, and spell slot augments. I'm using mostly wizard 7s (extended buffs + empowered dispels) 9s (weird/mord/banish)
Spellbook
Cleric 1: Endure Elements
Cleric 2: (Extend) Shield of Faith, remove paralysis
Cleric 3: FoM, Remove Curse, Remove Blindness
Cleric 4: FoM, (Extend) Darkfire, (Extend) Frost Weapon
Cleric 5: FoM
Cleric 6: Blade Barrier, (Extend) Life's Grace, (Extend) Augury
Cleric 7: Creeping Doom
Cleric 8: (Empowered) Blade Barrier, (Extend) Greater Restorarion
Cleric 9: True Rez, (Extend) Mass Heal, UEF, Mass GS
Wizard 1: Mage Armor, Grease
Wizard 2: Ghostly Visage
Wizard 3: Stinking Cloud
Wizard 4: Phantasmal Killer
Wizard 5: Energy Biffer, (Empower) Assay Resistance
Wizard 6: (Empowered) Evards
Wizard 7: (Extend) Globe of Invulnerability (Extend) Tensers Transformation, (Extend) Ethereal Visage, Greater Dispel, (Rebuke in p1 without caster druid)
Wizard 8: Premonition, (Extend) Energy Immunity
Wizard 9: Weird, Mords, (Empowered) Banishment
The idea is to do exactly what Raj told us all not to do on a theurge: evards + creeping doom. Limbo changes the equation though
I typically end p2h runs at 70-95% of the top tank damage. Some of that is wasted via regen, but either way its still substantially more damage than an AFK cleric. Plus, 25% physical infliction is just awesome.
I typically end p2h runs at 70-95% of the top tank damage. Some of that is wasted via regen, but either way its still substantially more damage than an AFK cleric. Plus, 25% physical infliction is just awesome.
All the cleric spells I use have no DC, so instead we scale off of INT. Epics are still good, so the level split is the same as typical theurges (26clr/13wiz/1mnk). Doesn't learn enough spells through level-ups, so we have to spend some arcane research crystals at the docks to make up for it.
Uses wizard specialization (conj) to get a higher AB for evards and save a paragon feat.
Epics: Girding, iof, seren, aegis, miracle x2. Use asmo rod and fine print for extra miracles in bossfights, adding up to 4x miracle in the guardian fight, and 6x miracle in the ygorl/ssendam fight before bios. Don't forget to get someone else to cast UEF before those bossfights, since bio-ing removes buffs you cast. Only thing this build is really missing is eradicate.
Cons:
- It's not a female drow
Pros:
- It's a male drow
Race: Elf. Subrace: Drow Noble (Male).
Stats.
Take INT on every level up.
STR. Creation: 8. Maxed: 30
Dex. Creation: 16. Maxed: 38
Con. Creation 10. Maxed: 32
Wis. Creation: 16. Maxed: 42
Int. Creation: 16. Maxed: 66
Cha. Creation: 8. Maxed: 30.
Levels
Pre-epic: Cleric 11, Wizard 9.
Epic: Level 21-24: Wizard, 25-39: Cleric, 40: Monk.
Skills:
INT build, so way too many skillpoints, take whatever you fancy after maxing:
- Concentration
- Craft Armor:
- Discipline
- Heal
- Listen
- Lore
- Tumble
Feats
Pre-epic: Empower spell, Spell pen, Greater spell pen, SF Conj, GSF Conj, SF Abj, GSF Abj
Wizard bonus feats: Extend spell, Epic Spell Penetration
Epic: ESF Div, SF Ench, GSF ENCH, SF Illusion, GSF Illusion, ESF Illusion, Armor Skin
Tome: ESF Transmutation
Epic Cleric bonus feats: ESF Abj, ESF Ench
Legendary: LSF Div, LSF Abj, LSF Ill, Legendary Spell Penetration, ESF Conj, Great Int x2
Paragon: PSF Div, PSK Div, PSF Abj, PSK Conj (after wizard spec), PSF Illusion, Paragon Spell Penetration
Wizard Specialization:
- Boost Conj
- Bar Necromancy and Evocation
- Alternatively, bar necromancy and enchantment, gaining Shock Weapon but losing out on rebuke.
Cleric Domains.
- Plant for creeping Doom.
- Travel for FoM on level 3.
Core spells:
- Evards tentacles (empowered) (psk conj). Wizard spell, so it scales from INT and feats. Paragon spec conj makes up for slightly low INT. Does pretty good damage, and makes this build able to almost keep up in damage numbers with the tanks -- at least if your druid is able to take care of the party kickback mobs quickly, and your party is stable enough to stand their ground in your damage clouds. Note that the damage numbers from loggers are probably overestimated unless your party has a sorc or other AoE damage toons, because of high regen in limbo.
- Creeping Doom (psf illusion). Cleric spell, from Plant Domain. Inflicts up to 25% physical vulnerability over time (5% per round).
- Banishment (psf abjuration). Wizard spell. You have it in your cleric spellbook too, but we only use the wizard version because of INT vs WIS.
- Weird / phantasmal killer (psf illusion) . Pick off gibbering mouthers before your tanks get hit by their true fear!
- Greater Dispel (psf abj) for stripping caster slaad buffs and damaging nishru. Mord for stripping caster slaads or dropping SR from a distance.
- GR, uef, FoM, shield of faith, endure elements, mass heals, true ressurection from a distance. Standard cleric buffs.
- No gate soak, but we have spell level 7 immunity and 85% conceal from wizard buffs to make up for it.
HP: 1076
Saves: 61 fort / 60 reflex / 69 will
Conceal: 85%
AC: 137
AC breakdown
Base: 10
Dex: 13
Wisdom: 16
Armor: 0+20 (mage armor with psf abj)
Dodge: 20
Natural: 20 (tenser's transformation at CL 60)
Tumble: 12
Other: 5 (Armor Skin + 120 Craft Armor)
Gearing. Most of your spell slots come from gear, so it can get a little tight. The setup that I've been able to make work is:
Armor: Devotions of Mystra, the than theurge robes.
Main hand: Cleric staff, either tia one or UR one with green adds and an aug slot.
Off-hand: Asmo-rod gives us 127 parry, unlimited bestow curse, and free bio once per hour (I typically use this once or twice per run).
Helm: Vestige helm "Gae into the Abyss" with cleric spell slots. Could also use the dispel helm.
Cloak: "Hide of the Fiendish Aboleth", drops in the locked boss chests in shedeklah. Weird immunity and 50% acid imm.
Glove: Gauntlets of transposed energy for physical resists + an aug slot.
Amulet: Ourean Emptiness. limbo wizard amulet with implosion immunity, exotic resists, and spell slots.
Boots and belt: abyss/tia caster gear with wizard spell slots.
Rings: Silver nimbus (half kb from cania secret) and abyss wizard spell slots ring "Ring of abyssal Wizardry"
Artifact: Spell pen for getting full CL buffs in combination with the abyss robes.
Comments on gearing:
- The cloak covers acid imm. I usually cast electric immunity on myself in p1 and the first half of p2, and sonic immunity in the second half of p2.
- No breach/mords??!? wtf is this noob doing in limbo ??!? With a strong augury absorbing it 12 times and a slightly careful approach, letting the caster slaads target someone else with their targeted mords, I've found that I very rarely lose my buffs.
- I don't cover confusion immunity on this because 90% of the confusion checks are INT checks from the blue fog they cast.
- Augments: Thunderclap immunity, Daze, and spell slot augments. I'm using mostly wizard 7s (extended buffs + empowered dispels) 9s (weird/mord/banish)
Spellbook
Cleric 1: Endure Elements
Cleric 2: (Extend) Shield of Faith, remove paralysis
Cleric 3: FoM, Remove Curse, Remove Blindness
Cleric 4: FoM, (Extend) Darkfire, (Extend) Frost Weapon
Cleric 5: FoM
Cleric 6: Blade Barrier, (Extend) Life's Grace, (Extend) Augury
Cleric 7: Creeping Doom
Cleric 8: (Empowered) Blade Barrier, (Extend) Greater Restorarion
Cleric 9: True Rez, (Extend) Mass Heal, UEF, Mass GS
Wizard 1: Mage Armor, Grease
Wizard 2: Ghostly Visage
Wizard 3: Stinking Cloud
Wizard 4: Phantasmal Killer
Wizard 5: Energy Biffer, (Empower) Assay Resistance
Wizard 6: (Empowered) Evards
Wizard 7: (Extend) Globe of Invulnerability (Extend) Tensers Transformation, (Extend) Ethereal Visage, Greater Dispel, (Rebuke in p1 without caster druid)
Wizard 8: Premonition, (Extend) Energy Immunity
Wizard 9: Weird, Mords, (Empowered) Banishment