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Post by FunkySwerve on Jan 31, 2006 22:50:13 GMT
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Post by kurtiswolf on Feb 2, 2006 23:02:13 GMT
Out of curiousity, what happens to HG when NWN2 comes out. Can you convert, or will be it a start from scratch kinda thing with everything wiped?
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Post by hiryuu on Feb 3, 2006 0:52:31 GMT
The style and gameplay will be similar but, content-wise, a wipe or very close to it. Apparently they're collaborating with a couple other PW servers to accelerate the scripting process. The Higher Ground Project forums drop a few details here and there among the mostly ancient threads.
I haven't heard anything from Funky, but the current server split would work well for having the new game on one, while the current HG continues on the other for as long as there's interest.
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Post by FunkySwerve on Feb 3, 2006 1:09:21 GMT
HG will be up at least until the NWN2 release date, and as long after as there is interest. We have to start fresh for NWN2, since few resources will carry over (scripts, however, will, for the most part). We'll be collaborating with two other build teams. Format will be pretty similar, no idea on plot as of yet (suggestions are welcome!).
Funky
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Post by Beardy on Mar 4, 2006 12:31:10 GMT
Ok, here is what I’d love to see for HG2 when NWN2 comes out. One of my all-time favorite computer games is Planesacape: Torment. I think a world like Sigil would be lots of fun. There could be lots of odd items as the keys to open portals, and perhaps those items could be combined to make larger “keys” (keeps the inventory cleaner…). There would be plenty of opportunity to create unusual places that way.
In terms of plot, well, in multiplayer, unless the plot changes, it doesn’t seem to factor in to game enjoyment for all that long. However, if you use a Sigil-like world, the equivalent of the Lady of Pain might have been trapped and imprisoned (and killed?) elsewhere leaving the place undefended. In her absence, other major powers might be trying to gain control of the place. You could introduce a bit of instability in the outlying areas as a result, and have random portals opening and spewing forth beasties from elsewhere, or just opening by themselves. Anyway, so the party would need to find all the portal keys they need, stop the major powers from moving in to fill the power vacuum, and perhaps find a way to free the ruler, or take her place (another ascension).
I’d like to see some “traditional guilds” too – class based ones. You’d probably have to call it something different to avoid confusion, but say a Rogue’s Guild, where Rogue characters could enter solo and test their skills – there could be, lets say 4 tests – one for every 10 levels or so. So, the rogue who can successfully bypass all the traps and locked doors and finds the secret door will get the +1 rogue guild ring, or something or learn a secret handshake, which opens up a quest or something… There could also be someone who gives guild quests or hints, or who just lets you know you missed 3 secret doors and 5 traps.
Will it be possible to have item attributes change based on the level of the user?
That’s my two cents,
Beard
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Post by FunkySwerve on Mar 4, 2006 15:58:33 GMT
Interesting ideas! It's just too early to say whether x or y will be possible in a lot of cases. This discussion would probably be better suited to the Thoughts and Ideas foeum... Funky
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Post by dragonlance007 on Mar 5, 2006 1:00:27 GMT
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Post by chainlink on Mar 12, 2006 15:26:06 GMT
Noooooooo, back to square one with all of my characters. It upsets me a bit to about my immortal characters wasting away as you can't transfer them. Oh well I've pre-ordered it so I'll be playing as soon as I get it but I have a feeling I'll keep returning to HG for a while after this. At least my 6800GT should be able to handle the graphics requirements.
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Post by ZeroGravitySE on Mar 16, 2006 5:14:37 GMT
I"m still new to the server but I have some ideas. The thing I've notice the most about the server is the part that newbies are having problems finding area's to fight and earn money in the begining of the game, and some people don't know how to build there characters right making them below moderate characters with moderate players behind them. What happens in the end? They get ticked off because the game becomes frustrating. I'd like to see a way to promote growth on the server too. Instead of everything being so cool at the higher levels, why not have some good content at the lower levels. A couple quest that people can head out and do, get a token of sometype and bring it back. I don't know if quest lag the server more, but I'd like to see some type of rewards area. Maybe like that one person said guilds that you can get quest from your guild master. That'd be kinda fun.
Another thing I've notice is that the fighter class is like, a joke. I'm sorry but once you took away devastating critcal it pretty much ended the life of my fighter due to the fact I can't output any dmg when we are fighting small 1 hit kill monsters. I'm sitting there wacking away at there 1200hp. I mean why do I want a 1000hp tank that only blocks monsters with the chance maybe that I might get a good roll that run and maybe, jusy maybe get something nice for my character that I can use. Most people don't follow a need before greed rule like I. I've just noticed that its better to spread it around then to hog it all, why you ask? Because in the end there is one goal? Get more loot! How do you get more loot? You have your people dressed up in the baddest stuff possible so they can rush in and take out whatever threat there is. Thats why I'd rather have someone else get it. But I notice people take things they don't need because its "nice," or they want it to trade. So I suggest expanding the market a little more, just a tad more. Atleast keep the basic stuff +10 in the store. When I was starting out I was practically begging to get new armor because as a fighter you don't have no AC bonus other then what you get from your gear, and the stuff you get from buffs. I'm just saying for those that don't want to fight over every roll because there characters are sucking without some more ac, I feel yeah! lol
I moved on to druid, and wow, I luv her.
peace
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Post by FunkySwerve on Mar 16, 2006 8:11:19 GMT
Three things that are definitely planned are : 1) Much more improvement in lower-level areas, for the reasons you stated as well as others. Once CEP2.0 and Bioware's 1.67 patch are released I'll be going through every area in the server tidying up and putting in new content. New lowbie areas will follow soon thereafter. 2) More quests. Lag isn't a factor, time to make is. 3) Fighter improvements. There's a thread on this under Thoughts and Ideas, where your post really belonged. They were temporarily backseated while I completed the illithids, and will probably be the first changes made of thise you mention.
The thing to undserstand is that the higher level areas have been taking priority from all other projects ever since I released the Legendary Level system, simply because we desperately needed places to challenge legendary characters. That need is less pressing now, with only the Hells left to complete, and many other places for legendary characters to frolic. I also need to get around to releasing the forge Ive been promising, so that people will have something to do with the obscene amounts of gold they've been getting frojm selling random loot. But yes, more lowbie areas are in the works - I trust you've seen the arctic areas? Funky
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Post by ZeroGravitySE on Mar 16, 2006 18:43:24 GMT
Three things that are definitely planned are : 1) Much more improvement in lower-level areas, for the reasons you stated as well as others. Once CEP2.0 and Bioware's 1.67 patch are released I'll be going through every area in the server tidying up and putting in new content. New lowbie areas will follow soon thereafter. 2) More quests. Lag isn't a factor, time to make is. 3) Fighter improvements. There's a thread on this under Thoughts and Ideas, where your post really belonged. They were temporarily backseated while I completed the illithids, and will probably be the first changes made of thise you mention. The thing to undserstand is that the higher level areas have been taking priority from all other projects ever since I released the Legendary Level system, simply because we desperately needed places to challenge legendary characters. That need is less pressing now, with only the Hells left to complete, and many other places for legendary characters to frolic. I also need to get around to releasing the forge Ive been promising, so that people will have something to do with the obscene amounts of gold they've been getting frojm selling random loot. But yes, more lowbie areas are in the works - I trust you've seen the arctic areas? Funky I've seen the artic area's. I didn't know about the fighter thread, throw me a link? I'll defently throw a couple words in. peace
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Post by FunkySwerve on Mar 16, 2006 19:02:36 GMT
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Post by hfb on Mar 17, 2006 13:41:18 GMT
Greetings,
I would like to say that lowbie quests and areas are not in the shabby condition indicated above. As proof, I offer the following examples:
1. The Kobolds with the Reanimator with the Necromancer thread is nicely plotted and a great progression especially with a party. 2. The lowbie underdark areas, especially the Grove, are some of the best graphics work on the server and tied to militia quests. 3. The Gnoll lead into the Eyes also sports cool graphics and great sound effects. Loved it when I and a group of friends stumbled into there. 4. The crypt in the graveyard in town is surprising and much better thought out than the crypts in the big grave yard (the power leveling ones) 5. Arctic speaks for itself. 6. Little higher level: Shadow elves and Cult of Cyric is great puzzle solving and intense combat. 7. The goblin caves are sooo cool and sooo goblin and really good money for low levels looking to start a bank roll. 8. The fire and ice aspects of the Prom Pass environ is also quite fun.
The actual issue, IMHO, is that long-term players have seen all this and are typically working on a new build idea rather than doing exploring. Hence, they go to the power leveling areas. Since they are in the know and regular and recognized, they tend to drag newer players with them. This somewhat short-circuits the exploration. I do not blame the long-term players in the least and well, I am one and this story is from my experience here. It just seems incumbent upon the newer players to explore, possibly in groups or singly. IMO, all players here owe it to themselves to insure that they get to experience all the lowbie areas.
This is totally not the thread for such a discussion. My apologies for that.
Cheers and Happy St. Patties to one and all!!!!
The Dancer
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Post by ZeroGravitySE on Mar 18, 2006 9:09:07 GMT
Greetings, I would like to say that lowbie quests and areas are not in the shabby condition indicated above. As proof, I offer the following examples: 1. The Kobolds with the Reanimator with the Necromancer thread is nicely plotted and a great progression especially with a party. 2. The lowbie underdark areas, especially the Grove, are some of the best graphics work on the server and tied to militia quests. 3. The Gnoll lead into the Eyes also sports cool graphics and great sound effects. Loved it when I and a group of friends stumbled into there. 4. The crypt in the graveyard in town is surprising and much better thought out than the crypts in the big grave yard (the power leveling ones) 5. Arctic speaks for itself. 6. Little higher level: Shadow elves and Cult of Cyric is great puzzle solving and intense combat. 7. The goblin caves are sooo cool and sooo goblin and really good money for low levels looking to start a bank roll. 8. The fire and ice aspects of the Prom Pass environ is also quite fun. The actual issue, IMHO, is that long-term players have seen all this and are typically working on a new build idea rather than doing exploring. Hence, they go to the power leveling areas. Since they are in the know and regular and recognized, they tend to drag newer players with them. This somewhat short-circuits the exploration. I do not blame the long-term players in the least and well, I am one and this story is from my experience here. It just seems incumbent upon the newer players to explore, possibly in groups or singly. IMO, all players here owe it to themselves to insure that they get to experience all the lowbie areas. This is totally not the thread for such a discussion. My apologies for that. Cheers and Happy St. Patties to one and all!!!! The Dancer Alot of people even I want story, and reward! Not just story, or not just reward! Want both in one. So to go to other areas that are cool looking just to see them for nothing on the xp side is kinda dumb on my eyes, because everyone is here to make there perfect character and play them all the way out to 60. It seems like everyone wants some type of power so they don't feel left out. So powerleveling is big. So I say if there going to make these good looking areas, how about making them worth it? For both the explorer, and the powerleveler. Need BALANCE!
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