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Post by doomsdaybringer on Apr 8, 2006 20:23:57 GMT
i am starting a build........... he is fighter tank. i just wouldnt decide which way to build him. i have most thing plan out and he now lvl 18. the thing that i wouldnt decide on is ab vs dr... my choice are (at lvl 40): Hp928(with con buff) ab 62 (st buff and +9 weapon) and con state of 18(without buff) and st 35( without buff) and then: Hp948(with con buff) ab 60 (st buff and +9 weapon) and con state of 22(without buff) and st 31( without buff) and physic damage dr of 9/- would should one give me something advice??? is dr of 9/- useful compare to lost of 2ab and damage?
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Post by FunkySwerve on Apr 8, 2006 23:45:36 GMT
Your call. I max ab religiously but that's an interesting alternative. Funky
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Post by doomsdaybringer on Apr 8, 2006 23:53:53 GMT
i normally too try to max my ab but i just recently notice that all my charater have Hp of 800 or less. and also the fact is that dachy's breath magic damage part is like 800 which mean a pc with Hp of 900+ and neg imm would survie his breath even without pass the reflex save.....
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Post by doomsdaybringer on Apr 9, 2006 0:14:25 GMT
funky does ur ranger's 6/- help ur build? and one more question............. does the 9/- from feat mean reduce total physic damage by 9 or each kind of physic damage by 9?
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Post by hiryuu on Apr 9, 2006 2:43:05 GMT
It would be 9 off the 'end' physical damage, after any type-specific immunity or resistance is considered.
Anyway, it's up to you, but my STR-based tank (Garr) is going all-out AB. The reality is, DR or no, you're not the one that should be running into a pile of enemies to keep them 'amused.' That's the dexer's job, and you will never have the AC for it. Pick them off the edge of the pile and whack on them. The harder, the better.
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Post by doomsdaybringer on Apr 9, 2006 6:27:21 GMT
well.........i am decide on the dr path. hiryuu what do u mean by "end"?
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Post by hiryuu on Apr 9, 2006 8:01:54 GMT
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Post by doomsdaybringer on Apr 9, 2006 19:30:17 GMT
still doesnot help at all....... what i am wondering is how 9/- dr vs weapon with two kind of damage type like scythe, SCYTHE, maybe moringstar? Will it reduce damage by 9 or 18?
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Post by hfb on Apr 9, 2006 20:11:13 GMT
Greetings,
IIRC, the 9/- cancels 9 pts. MS and Hali are i believe nerfed such that they do x&y, not x or y dmg. This is relevant only with DR that is specific to dmg type not to EDR which is general purpose. With Hali, if the target has either pierce or slash, they are protected. IMO, they should need to have both to protected but, alas, such is the way of things.
I have a 7Ftr, 7WM, 26DD who is no longer optimal b/c of all the awesome add-ons to the mod, but when he was not nearly so retired as he is now, he was an immovable object with 27 inherent DR, 20 dr from items, a goodly amount of dmg immunie, and +10/10 soak. It is his ab that suffers to get the defenses as big as they were, but he basically never fell down.
Physical dmg has made a rather significant come back with some of the toughest opponents out there and 9 (more) pts off of each of their attacks can't hurt. Mostly it depends on how you like to play, but if you are only going for 9 inherent DR, you may wish to just be a basher. Like most things on a power server like HG, go for broke and do what you do as big and as bad as you can and party with those who have done likewise in other areas so that you have a balanced party.
Cheers,
The Dancer
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Post by FunkySwerve on Apr 9, 2006 23:43:26 GMT
Like most things on a power server like HG, go for broke and do what you do as big and as bad as you can Hey! My 13/13/14 wizard/cleric/bard resents the implication that she isn't powerful!
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Post by doomsdaybringer on Apr 10, 2006 0:01:46 GMT
MS and Hali.........who??? what is IMO? " but if you are only going for 9 inherent DR, you may wish to just be a basher. Like most things on a power server like HG, go for broke and do what you do as big and as bad as you can and party with those who have done likewise " sorry i just dont get this part? could you explian alittle? plz?
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Post by hiryuu on Apr 10, 2006 3:04:13 GMT
MorningStar and Halberd (and Scythe), which do two types of damage. Your opponent gets to use their better of the two resistances (if they have 10/- slashing and 30/- piericing, they resist 30 damage).
HFB seems to favor going with AB, for basically the reason I mentioned. Party situations work better if the characters are optimized for specific roles (taking it, dishing it, recovery, etc.). STR-based melee is the 'dishing it' role.
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Post by hfb on Apr 10, 2006 12:08:36 GMT
Greetings, Hyriuu nailed the translation. Thanks! @funky Swerve: lol at your powerhouse wiz, cleric, bard!!! I wonder if anyone will build one of these now??? The ultimate answer though is: have fun and enjoy the building, leveling, playing w/ or w/o (with or without) DR!!! Cheers, The Dancer
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Post by FunkySwerve on Apr 10, 2006 21:23:38 GMT
STR-based melee is the 'dishing it' role. This is 100% true currently, but if I get it right by the end str builds will be fine for 'taking it' from melee attacks (or better than fine), just not from reflex punishment. They will be partially resistance based, and blows in the hells will be painful indeed. Funky
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Post by Breña on Apr 11, 2006 1:10:35 GMT
STR-based melee is the 'dishing it' role. This is 100% true currently, but if I get it right by the end str builds will be fine for 'taking it' from melee attacks (or better than fine), just not from reflex punishment. They will be partially resistance based, and blows in the hells will be painful indeed. Funky La Sigh.
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